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Royal Military Academy 皇家軍事學院
Home 首頁 / Third Age 1.4 魔戒第三紀元 1.4 / Dwarves / Traits 特性 / Family general's traits 王室將軍特性
Third Age 1.4 魔戒第三紀元 1.4
Dwarves Dwarves
No. Type
類型
Title
名稱
Threshold
門檻
Description
說明
Effects
效果
Hidden
隱藏
Epithet
稱號
Condition
獲得條件
41 Coward Faltering Courage 2 Has shown more concern for his personal safety on the battlefield that a commander should. -1 Morale for all troops on the battlefield
When to test : PostBattle
Condition : not WonBattle
not GeneralFoughtInCombat
PercentageEnemyKilled = 0
Affects : Coward 1
Chance : 100 %
When to test : BattleGeneralRouted
Condition :
Affects : Coward 1
Chance : 25 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Coward 2
Chance : 3 %
Fears Conflict 4 A man who fears getting hurt should not be leading men into battle. -2 Morale for all troops on the battlefield
Cowardly 6 Known to run as soon as there is a threat to his person, this man is now openly referred to as a coward. -3 Morale for all troops on the battlefield
Slave to Fear 8 Even the meekest of men jeer at this man's lack of spine. He belongs in a nursery, not a battlefield. -4 Morale for all troops on the battlefield the Coward
42 CrusaderHistory Invader 3 Rulers who have no qualms about travelling to far off lands to spread the Darkness serve as a great example to their warriors. +1 Fear, +1 Obedience
When to test : GeneralJoinCrusade
Condition : IsCrusade
Trait CrusaderHistory < 1
Affects : CrusaderHistory 2
Chance : 100 %
When to test : GeneralArrivesCrusadeTargetRegion
Condition : IsCrusade
Affects : CrusaderHistory 2
Chance : 100 %
When to test : GeneralAssaultsResidence
Condition : IsOnCrusade
IsRegionCrusadeTarget
Affects : CrusaderHistory 2
Chance : 100 %
When to test : GeneralTakesCrusadeTarget
Condition : IsCrusade
Affects : CrusaderHistory 3
Chance : 100 %
When to test : GeneralAbandonCrusade
Condition :
Affects : CrusaderHistory -3
Chance : 100 %
When to test : PreBattleWithdrawal
Condition : IsOnCrusade
IsRegionCrusadeTarget
Affects : CrusaderHistory -2
Chance : 100 %
Great Invader 6 Some show their devotion through obeying, but this general shows it through battling in Sauron's name. +2 Fear, +2 Obedience
Grand Invader 9 To devote one's life to Sauron's Invasions is the sort of thing even most evil servants would deem to be above and beyond the call. +3 Fear, +3 Obedience the Conqueror
43 Cuckold Trouble at Home 2 Though nobody speaks to him of it, plenty of people whisper rumours of his wife having a secret love. -1 Authority
When to test : CharacterMarriesPrincess
Condition : SpouseTrait UnchasteWoman > 0
Affects : Cuckold 2
Chance : 100 %
When to test : CharacterTurnEnd
Condition : not EndedInSettlement
RemainingMPPercentage = 100
InEnemyLands
IsMarried
Trait WifeIsNoble < 2
Affects : Cuckold 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : Trait Arse >= 1
IsMarried
Affects : Cuckold 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait Cuckold >= 1
not HasAncType Sex
Affects : Cuckold 1
Chance : 4 %
Cuckold 3 This man's wife has been seen showing affections to other men that all but prove her infidelity. -2 Authority
Laughing Stock 4 This man's inability to do much about his wife's open conquests of other men makes him the butt of many a joke. -3 Authority
Lacks Manhood 5 So short on self respect is this man that those who bed his wife openly laugh about it to his face... Just before passing water on his shoes. -4 Authority the Cuckold
44 Cultured Cultured 1 This man has some understanding and appreciation of the arts. +1 to popularity (improves public order)
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= artist_studio
Affects : Cultured 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= theatre
Affects : Cultured 1
Chance : 100 %
When to test : CharacterComesOfAge
Condition : FatherTrait Cultured >= 1
Affects : Cultured 1
Chance : 20 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists = artist_studio
Affects : Cultured 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= artist_gallery
Affects : Cultured 1
Chance : 10 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= theatre
Affects : Cultured 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition : IsGeneral
not CultureType eastern_european
Affects : Cultured 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= ikoner_studio
Affects : Cultured 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= printing_press
Affects : Cultured 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists = university
Affects : Cultured 1
Chance : 3 %
Very Cultured 4 Quite an authority on the arts, and considered very well cultured. +1 Authority, +2 to popularity (improves public order)
45 Cursed Hexxed 1 Said to be under a minor hex, by an annoying wretched witch. -1 Command, -1 Morale for all troops on the battlefield
When to test : CharacterTurnStart
Condition : HighestAttAdjacentChar Magic witch >= 4
HighestAttAdjacentChar Magic witch < 7
Affects : Cursed 1
Chance : 25 %
When to test : CharacterTurnStart
Condition : HighestAttAdjacentChar Magic witch >= 7
Affects : Cursed 1
Chance : 25 %
Cursed 2 This man has been cursed by a practitioner of foul arts. He is constantly braced against its effects. -2 Command, -2 Morale for all troops on the battlefield
Blighted 3 His encounter with crone most foul has left this man blighted, something he fixates upon sadly. -1 Obedience, -3 Command, -1 Authority, -3 Morale for all troops on the battlefield
Damned 4 This poor man now believes agents of pagan nightmare shall take him, his fate sealed. -3 Obedience, -4 Command, -2 Authority, -4 Morale for all troops on the battlefield
46 DeceiverVirtue Convincing 2 Understands the basic principles of how to craft a lie, avoiding over embellishment. -1 Loyalty, +1 Authority
When to test : LeaderOrderedSabotage
Condition :
Affects : DeceiverVirtue 1
Chance : 5 %
When to test : LeaderOrderedBribery
Condition :
Affects : DeceiverVirtue 1
Chance : 10 %
When to test : LeaderOrderedSpyingMission
Condition : MissionSucceeded
Affects : DeceiverVirtue 1
Chance : 2 %
When to test : LeaderOrderedAssassination
Condition : MissionSucceeded
Affects : DeceiverVirtue 1
Chance : 5 %
When to test : LeaderOrderedAssassination
Condition : not MissionSucceeded
Affects : DeceiverVirtue 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition : FatherTrait PoliticsSkill >= 2
Affects : DeceiverVirtue 1
Chance : 5 %
When to test : CharacterComesOfAge
Condition : IsGeneral
not CultureType eastern_european
Affects : DeceiverVirtue 1
Chance : 4 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : DeceiverVirtue 1
Chance : 4 %
Deceptive 4 This man can hold himself in such a manner that others find it very difficult to glean when he is lying. -2 Loyalty, +2 Authority
Total Deceiver 8 Creates a myriad of half-truths and plausible tales to mislead others, and is exceptional at doing so. -3 Loyalty, +3 Authority the Cunning
47 Deranged Skewed View 1 Has developed an incredibly odd and sometimes disturbing view of things. -1 Command, -1 Authority, 2% penalty on all trade income
When to test : SufferAssassinationAttempt
Condition : Trait Paranoia >= 3
Affects : Deranged 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Deranged 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait Deranged >= 1
Affects : Deranged 1
Chance : 4 %
Deranged 2 Is clearly dealing with things only he can see or understand. Not that he seems to understand a lot properly now. -2 Command, -2 Authority, -1 Morale for all troops on the battlefield, 5% penalty on all trade income, 2% penalty on tax income
Dangerously Mad 4 No longer acting with any sense of rational or consequence. Literally a danger to others around him. -3 Command, -3 Authority, -2 Morale for all troops on the battlefield, 10% penalty on all trade income, 5% penalty on tax income the Mad
48 Despoiler Looter 3 Has learned how to sack a conquered place effectively rather than mindlessly. 10% bonus to cash gained from looting
When to test : LeaderOrderedSabotage
Condition :
Affects : Despoiler 1
Chance : 100 %
When to test : GeneralDevastatesTile
Condition :
Affects : Despoiler 1
Chance : 4 %
When to test : SackSettlement
Condition :
Affects : Despoiler 1
Chance : 20 %
When to test : GovernorBuildingDestroyed
Condition : Treasury > 10000
Affects : Despoiler 1
Chance : 10 %
Pillager 6 Actually drills his men on how to pillage a place effectively once the enemy lies defeated. 20% bonus to cash gained from looting
Sacker of Cities 9 Has made an art of ransacking the homes of the terrified folk he has just conquered. 30% bonus to cash gained from looting
49 Disciplinarian Conscientious Trainer 1 A believer that hard training leads to success on the battlefield, and life in general. +1 Morale for all troops on the battlefield, +10% to Movement Points (gives armies the ability to forced march)
When to test : GovernorCityRiots
Condition :
Affects : Disciplinarian 1
Chance : 10 %
When to test : GovernorCityRebels
Condition :
Affects : Disciplinarian 1
Chance : 15 %
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : Disciplinarian 2
Chance : 17 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Disciplinarian 1
Chance : 4 %
When to test : OfferedForAdoption
Condition :
Affects : Disciplinarian 2
Chance : 17 %
When to test : OfferedForMarriage
Condition :
Affects : Disciplinarian 2
Chance : 17 %
Drillmaster 2 This man drills his troops very hard, enough to both harden them, and instil a little resentment. -1 Morale for all troops on the battlefield, +15% to Movement Points (gives armies the ability to forced march)
Harsh Taskmaster 4 This man drives his troops to breaking point with an iron fist. As much as they despise him for it, he makes them better warriors. +1 Command, +1 Authority, -2 Morale for all troops on the battlefield, +20% to Movement Points (gives armies the ability to forced march), +1 to law (improves public order)
50 DiscontentGeneral Feels Unappreciated 1 Is somewhat disgruntled about his lot in life of late. -1 Loyalty
When to test : CharacterTurnEnd
Condition : IsFactionLeader
I_EventCounter aragorn_accepted > 0
Affects : DiscontentGeneral 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : CharacterIsLocal
IsGeneral
not IsFactionLeader
Attribute Chivalry > 3
I_EventCounter great_tourney_declined > 0
Affects : DiscontentGeneral 1
Chance : 50 %
When to test : PostBattle
Condition : IsGeneral
not WonBattle
BattleSuccess >= average
I_ConflictType Normal
BattleOdds < 0.5
Affects : DiscontentGeneral 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
not IsFactionLeader
Attribute Chivalry >= 3
FactionLeaderAttribute Chivalry <= -3
Affects : DiscontentGeneral 1
Chance : 10 %
When to test : CharacterTurnEnd
Condition : FactionExcommunicated
not IsFactionLeader
IsGeneral
Attribute Piety > 5
Affects : DiscontentGeneral 1
Chance : 20 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
not GovernorBuildingExists >= stone_wall
not GovernorBuildingExists >= castle
Attribute Command > 4
DistanceCapital > 50
Affects : DiscontentGeneral 1
Chance : 10 %
When to test : GeneralPrisonersRansomedCaptor
Condition : RansomType execute
NumCapturedSoldiers > 80
Attribute Chivalry >= 4
Affects : DiscontentGeneral 1
Chance : 50 %
When to test : ExterminatePopulation
Condition : Attribute Chivalry >= 4
Affects : DiscontentGeneral 1
Chance : 50 %
When to test : BrotherAdopted
Condition : not IsFactionHeir
Affects : DiscontentGeneral 1
Chance : 50 %
Feels Disrespected 4 Prone to thinking about how his talents could be better used by his rulers. -3 Loyalty
Feels Dishonoured 8 Dwells on a belief that he is intentionally being treated poorly by his master. -5 Loyalty
51 Disloyal Speaks of Loyalty 1 Loyalty is a quality this man often speaks of, but rarely displays. -1 Loyalty
When to test : AcceptBribe
Condition :
Affects : Disloyal 1
Chance : 50 %
When to test : BrotherAdopted
Condition :
Affects : Disloyal 1
Chance : 8 %
When to test : LesserGeneralOfferedForAdoption
Condition : Trait Disloyal >= 2
Affects : Disloyal 1
Chance : 50 %
When to test : LesserGeneralOfferedForAdoption
Condition : Trait Disloyal >= 3
Affects : Disloyal 1
Chance : 25 %
When to test : LesserGeneralOfferedForAdoption
Condition : Trait Loyal < 1
Affects : Disloyal 1
Chance : 50 %
When to test : LesserGeneralOfferedForAdoption
Condition : Trait Disloyal >= 1
Affects : Disloyal 1
Chance : 50 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Disloyal 1
Chance : 4 %
When to test : OfferedForAdoption
Condition : Trait Loyal < 1
Affects : Disloyal 1
Chance : 50 %
When to test : OfferedForAdoption
Condition : Trait Disloyal >= 1
Affects : Disloyal 1
Chance : 50 %
When to test : OfferedForAdoption
Condition : Trait Disloyal >= 2
Affects : Disloyal 1
Chance : 50 %
When to test : OfferedForAdoption
Condition : Trait Disloyal >= 3
Affects : Disloyal 1
Chance : 25 %
When to test : OfferedForMarriage
Condition : Trait Loyal < 1
Affects : Disloyal 1
Chance : 50 %
When to test : OfferedForMarriage
Condition : Trait Disloyal >= 1
Affects : Disloyal 1
Chance : 50 %
When to test : OfferedForMarriage
Condition : Trait Disloyal >= 2
Affects : Disloyal 2
Chance : 50 %
When to test : OfferedForMarriage
Condition : Trait Disloyal >= 3
Affects : Disloyal 2
Chance : 25 %
Mixed Loyalties 2 Wrestles with the problems of trying to serve his own interests, as well as that of his superiors. +1 Fear, -2 Loyalty
Disloyal 3 Quite apparent that this man selectively ignores or disobeys orders. +2 Fear, -3 Loyalty
Actively Disloyal 4 This man utterly resents notions of loyalty and servitude, to the point his betrayals are an inevitability. +3 Fear, -4 Loyalty
52 DreadLegacy Feared Father 1 This man's father was feared enough that the people expect the same in his own behaviour. +1 Fear
When to test : CharacterComesOfAge
Condition : FatherAttribute Chivalry <= -4
Affects : DreadLegacy 1
Chance : 100 %
When to test : CharacterComesOfAge
Condition : FatherAttribute Chivalry <= -7
Affects : DreadLegacy 1
Chance : 100 %
Legacy of Fear 2 The tyrant that sired this man has clearly passed on his dreaded nature. +2 Fear
53 Drink Social Drinker 1 Not at all opposed to toasting to a victory, a good cause, or good company. +1 Command, +1 to popularity (improves public order)
When to test : SufferAssassinationAttempt
Condition : IsGeneral
Affects : Drink 1
Chance : 2 %
When to test : CharacterComesOfAge
Condition : FatherTrait Drink >= 1
FatherTrait Drink <= 2
Affects : Drink 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition : FatherTrait Drink >= 3
FatherTrait Drink <= 4
Affects : Drink 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition : FatherTrait Drink >= 5
FatherTrait Drink <= 6
Affects : Drink 1
Chance : 20 %
When to test : CharacterMarries
Condition :
Affects : Drink 1
Chance : 5 %
When to test : CharacterBecomesAFather
Condition :
Affects : Drink 1
Chance : 5 %
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : Drink 1
Chance : 8 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists = pleasure_palace
Affects : Drink 1
Chance : 2 %
When to test : CharacterComesOfAge
Condition : FactionType moors
Affects : Drink 1
Chance : 8 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Drink 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait Drink >= 1
Affects : Drink 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : IsGeneral
AtSea
Affects : Drink 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
RandomPercent > 90
Affects : Drink 1
Chance : 1 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= masjid
Affects : Drink 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= c_masjid
Affects : Drink 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= brothel
Affects : Drink 1
Chance : 2 %
When to test : OfferedForAdoption
Condition :
Affects : Drink 1
Chance : 8 %
When to test : OfferedForMarriage
Condition :
Affects : Drink 1
Chance : 6 %
Gets Merry 2 Not at all opposed to letting his guard down when drinking among friends. +1 to popularity (improves public order)
Steady Drinker 4 Will happily accept a drink at any time, and often pursue one if it is not at hand. -1 Command, +1 to popularity (improves public order)
Drunken Heathen 8 This man's drinking has become a problem, and he now regularly makes a royal arse of himself. -2 Command, -1 Authority, 2% penalty on tax income
Alcoholic 16 Drinking is no longer about celebration for this man, yet still he searching for all his answers in the bottom of a bottle. -3 Command, -3 Authority, 5% penalty on tax income
Paralytic 32 This man's vice of drink has rendered him all but dead, incapable of standing much of the time. -5 Command, -5 Authority, 10% penalty on tax income the Drunkard
54 Embezzler Deep Pockets 1 Has made a habit of finding ways to acquire money that other people will not realise should be theirs. 10% penalty on tax income
When to test : CharacterTurnEnd
Condition : EndedInSettlement
Treasury > 50000
Affects : Embezzler 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
Treasury > 100000
Affects : Embezzler 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
Treasury > 150000
Affects : Embezzler 1
Chance : 8 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Embezzler 1
Chance : 4 %
Fraudulent 3 This man is prepared to mask his movements and mislead others to bolster his own personal fortune. 20% penalty on tax income
Embezzler 6 Has both the raw nerve and skilful cunning to take more than his share from those he answers to. 30% penalty on tax income
55 Energetic Eager 1 This man prefers activity to idleness. +10% to Movement Points (gives armies the ability to forced march)
When to test : CharacterComesOfAge
Condition : FatherTrait Energetic >= 1
Affects : Energetic 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition : FatherTrait Slothful >= 1
Affects : Energetic 1
Chance : 10 %
When to test : CharacterTurnEnd
Condition : CharacterIsLocal
IsGeneral
not IsFactionLeader
DistanceCapital <= 50
I_EventCounter great_tourney_accepted > 0
Affects : Energetic 1
Chance : 50 %
When to test : CharacterTurnEnd
Condition : CharacterIsLocal
IsFactionLeader
I_EventCounter great_tourney_accepted > 0
Affects : Energetic 1
Chance : 50 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Energetic 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait Energetic >= 1
RemainingMPPercentage < 10
Affects : Energetic 1
Chance : 4 %
When to test : OfferedForAdoption
Condition :
Affects : Energetic 1
Chance : 3 %
When to test : OfferedForMarriage
Condition :
Affects : Energetic 1
Chance : 3 %
Energetic 2 This man is never at a loss for something to do, even when he may rest. +15% to Movement Points (gives armies the ability to forced march)
Driven 4 This man does not let petty concerns or self indulgence get in the way of realising his ambitions. +1 Authority, +20% to Movement Points (gives armies the ability to forced march)
Blessed With Vigor 8 Has insatiable energy and drive to achieve his goals, but finds it somewhat difficult to relax. +2 Authority, +25% to Movement Points (gives armies the ability to forced march)
56 Epicurean Refined Tastes 1 Able to appreciate the better things in life properly. 2% bonus on all trade income, 10% decrease to cost to bribe
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= public_baths
Affects : Epicurean 1
Chance : 20 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
Treasury > 50000
Affects : Epicurean 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
Treasury > 100000
Affects : Epicurean 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
Treasury > 150000
Affects : Epicurean 1
Chance : 3 %
When to test : CharacterComesOfAge
Condition : FatherTrait Epicurean >= 1
Affects : Epicurean 1
Chance : 25 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists = artist_studio
Affects : Epicurean 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= artist_gallery
Affects : Epicurean 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= public_baths
Affects : Epicurean 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= theatre
Affects : Epicurean 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists = pleasure_palace
Affects : Epicurean 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= merchants_quarter
Affects : Epicurean 1
Chance : 6 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Epicurean 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait Epicurean >= 1
Affects : Epicurean 1
Chance : 4 %
Expensive Tastes 2 This man's taste is not in question, but its extravagance sometimes is. 5% bonus on all trade income, 20% decrease to cost to bribe
Exotic Tastes 4 Almost obsessive about finding the finest things the world has to offer. 10% bonus on all trade income, 30% decrease to cost to bribe
57 Exheir Former Successor 1 Was once at the head of the line of succession to the throne, but has lost this position, along with the influence that came with it. -3 Loyalty
When to test : CeasedFactionHeir
Condition : not Trait Exheir = 1
not IsFactionLeader
Affects : Exheir 2
Chance : 100 %
When to test : CeasedFactionHeir
Condition : IsFactionLeader
Affects : Exheir 1
Chance : 100 %
58 ExpensiveTastes Extravagant 1 Developed a habit of misspending wealth on the frivolous and unnecessary. 5% increase to construction costs, 10% penalty on tax income
When to test : CharacterTurnEnd
Condition : EndedInSettlement
Treasury > 50000
Affects : ExpensiveTastes 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
Treasury > 100000
Affects : ExpensiveTastes 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
Treasury > 150000
Affects : ExpensiveTastes 1
Chance : 7 %
When to test : CharacterComesOfAge
Condition : FatherTrait Cheapskate >= 1
Affects : ExpensiveTastes 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition : FatherTrait ExpensiveTastes >= 1
Affects : ExpensiveTastes 1
Chance : 25 %
When to test : BrotherAdopted
Condition :
Affects : ExpensiveTastes 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists = coaching_house
Affects : ExpensiveTastes 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= public_baths
Affects : ExpensiveTastes 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= theatre
Affects : ExpensiveTastes 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists = pleasure_palace
Affects : ExpensiveTastes 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= merchants_quarter
Affects : ExpensiveTastes 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : Trait ExpensiveTastes >= 1
Affects : ExpensiveTastes 1
Chance : 4 %
Royally Extravagant 3 Spends with reckless abandon, not really considering where all of that money comes from at times. 10% increase to construction costs, 20% penalty on tax income, -1 from squalor (increases public order and population growth)
Wildly Extravagant 6 To be this extravagant is both ludicrous and shameful. To openly waste such wealth when so many are so poor is a moral crime. 15% increase to construction costs, 30% penalty on tax income, -2 from squalor (increases public order and population growth)
59 ExRebel Rebelled 1 This man's loyalties have changed at least once in his lifetime. -1 Loyalty
When to test : AcceptBribe
Condition :
Affects : ExRebel 1
Chance : 100 %
Rebelious 2 Has changed masters more than once. Perhaps he cannot settle on one? -2 Loyalty
Turncoat 3 Known for his habit of abandoning one lord for another, with dubious reasons. -3 Loyalty the Turncoat
60 Factionheir Heir Apparent 1 As the next leader of his people, this man is already an individual of immense importance. +1 Command, +1 Authority, +2 to personal security (improves the chances of detecting and foiling assassination attempts)
When to test : BecomesFactionHeir
Condition : not CultureType eastern_european
Affects : Factionheir 1
Chance : 100 %
When to test : BecomesFactionHeir
Condition : Trait Exheir = 1
Affects : Factionheir 1
Chance : 100 %
3 / 11 : P1 , P2 , P3 , P4 , P5 , P6 , P7 , P8 , P9 , P10
Royal Military Academy - Sitemaps
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Medieval II - Americas
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Total War: Medieval II - MODs
Broken Crescent 1.05
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Stainless Steel 5.1b
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Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
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DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
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Third Age 2.1
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