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Royal Military Academy 皇家軍事學院
Home 首頁 / Third Age 1.4 魔戒第三紀元 1.4 / Isengard / Traits 特性
Third Age 1.4 魔戒第三紀元 1.4
Isengard Isengard
No. Type
類型
Title
名稱
Threshold
門檻
Description
說明
Effects
效果
Hidden
隱藏
Epithet
稱號
Condition
獲得條件
121 GoodAttacker Promising Attacker 1 This man shows signs of being a most effective attacking commander. +1 Command when attacking
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : GoodAttacker 2
Chance : 17 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : GoodAttacker 1
Chance : 4 %
When to test : PostBattle
Condition : WasAttacker
IsGeneral
WonBattle
BattleSuccess = crushing
I_ConflictType Normal
BattleOdds >= 0.5
BattleOdds < 1.5
Affects : GoodAttacker 2
Chance : 100 %
When to test : PostBattle
Condition : WasAttacker
IsGeneral
WonBattle
BattleSuccess = clear
I_ConflictType Normal
BattleOdds >= 0.5
BattleOdds < 1.5
Affects : GoodAttacker 1
Chance : 100 %
When to test : OfferedForAdoption
Condition :
Affects : GoodAttacker 2
Chance : 17 %
When to test : OfferedForMarriage
Condition :
Affects : GoodAttacker 2
Chance : 17 %
Confident Attacker 2 This man is more confident when entering battle as the aggressor. +2 Command when attacking
Strong Attacker 4 Being known for being successful in attack inspires this man's troops in battle. +3 Command when attacking
Excellent Attacker 8 This man's confidence in attack rubs off on those he leads into battle. +4 Command when attacking
Heroic Attacker 16 Known far and wide for being an unstoppable force when bringing the fight to the enemy. +5 Command when attacking the Attacker
122 GoodBuilder Active Builder 12 Enjoys the process of improving the infrastructure of a settlement. He likes to build. 5% discount on construction costs, -1 from squalor (increases public order and population growth)
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= wooden_castle
Affects : GoodBuilder 1
Chance : 25 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= wooden_pallisade
Affects : GoodBuilder 1
Chance : 25 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= port
Affects : GoodBuilder 1
Chance : 25 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_church
Affects : GoodBuilder 1
Chance : 25 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_chapel
Affects : GoodBuilder 1
Chance : 25 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_masjid
Affects : GoodBuilder 1
Chance : 25 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= c_small_masjid
Affects : GoodBuilder 1
Chance : 25 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_church_o
Affects : GoodBuilder 1
Chance : 25 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_chapel_o
Affects : GoodBuilder 1
Chance : 25 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= roads
Affects : GoodBuilder 1
Chance : 50 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= public_baths
Affects : GoodBuilder 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : Trait StrategyDread < 1
Trait StrategyChivalry < 1
SettlementBuildingFinished >= town_hall
Affects : GoodBuilder 1
Chance : 25 %
When to test : GovernorBuildingCompleted
Condition : Trait StrategyChivalry >= 1
SettlementBuildingFinished >= town_hall
Affects : GoodBuilder 1
Chance : 25 %
When to test : GovernorBuildingCompleted
Condition : Trait StrategyDread >= 1
SettlementBuildingFinished >= town_hall
Affects : GoodBuilder 1
Chance : 25 %
When to test : GovernorBuildingCompleted
Condition :
Affects : GoodBuilder 1
Chance : 100 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : GoodBuilder 12
Chance : 4 %
Urban Planner 24 A wise choice of man to call in to a settlement in need of new key structures. He revels in construction projects. 10% discount on construction costs, -2 from squalor (increases public order and population growth)
Great Builder 36 Has left a legacy in stone that is sure to endure. He inspires his workers to complete great buildings with even greater efficiency. 15% discount on construction costs, -3 from squalor (increases public order and population growth) the Builder
123 GoodCavalryGeneral Good with Cavalry 2 Possesses a feel for how to direct cavalry units in battle. +1 Command when commanding cavalry
When to test : PostBattle
Condition : IsGeneral
WonBattle
BattleSuccess = crushing
PercentageUnitCategory cavalry > 50
Affects : GoodCavalryGeneral 1
Chance : 100 %
Dangerous with Cavalry 4 Boasts an outstanding grasp of how to utilise cavalry in battle to devastating effect. +2 Command when commanding cavalry
Great Cavalry Commander 6 A true master of cavalry tactics, his troops utterly confident in his commands. +3 Command when commanding cavalry the Horseman
124 GoodCommander Promising Commander 1 This man has shown at least a basic grasp of field tactics. +1 Command
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : GoodCommander 1
Chance : 100 %
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : GoodCommander 1
Chance : 80 %
When to test : CharacterComesOfAge
Condition : IsGeneral
IsFactionAIControlled
Affects : GoodCommander 1
Chance : 33 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : GoodCommander 1
Chance : 4 %
When to test : PostBattle
Condition : IsGeneral
WonBattle
BattleOdds < 2.25
Affects : GoodCommander 1
Chance : 100 %
When to test : OfferedForAdoption
Condition : CultureType eastern_european
IsFactionAIControlled
Affects : GoodCommander 1
Chance : 33 %
When to test : OfferedForAdoption
Condition :
Affects : GoodCommander 3
Chance : 33 %
When to test : OfferedForAdoption
Condition :
Affects : GoodCommander 1
Chance : 80 %
When to test : OfferedForMarriage
Condition :
Affects : GoodCommander 3
Chance : 33 %
When to test : OfferedForMarriage
Condition :
Affects : GoodCommander 1
Chance : 50 %
Aspiring Commander 2 This man has shown he has a sound set of battle tactics, and the ability to command men. +2 Command
Proven Commander 4 This man has proven himself to be able to command men in battle very effectively. +3 Command
Great Commander 8 This man boasts a proud legacy of decisive command in battle, reliable and effective. +4 Command
Legendary Commander 16 Countless victories have made this man is a legendary commander, respected by both his own troops and those that oppose him. +5 Command the Mighty
125 GoodConspirator Plotter 2 Able to plot together a sensible plan to get the job done without risk of capture or worse. +1 to agent's skill
When to test : SabotageMission
Condition : MissionSucceeded
Affects : GoodConspirator 1
Chance : 20 %
When to test : Insurrection
Condition :
Affects : GoodConspirator 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : GoodConspirator 1
Chance : 4 %
When to test : AgentCreated
Condition : AgentType = spy
Affects : GoodConspirator 1
Chance : 20 %
Schemer 4 Spends his time devising suitably crafty schemes before arriving to perform the job. +2 to agent's skill
Grand Conspirator 8 This man weaves complex webs that are too complicated to be called plans - only he can follow them. +3 to agent's skill
126 GoodDefender Promising Defender 1 Shows that he understands not to panic when under attack. +1 Command when defending
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : GoodDefender 2
Chance : 17 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : GoodDefender 1
Chance : 4 %
When to test : PostBattle
Condition : not WasAttacker
IsGeneral
WonBattle
BattleSuccess = crushing
I_ConflictType Normal
BattleOdds >= 0.5
BattleOdds < 1.5
Affects : GoodDefender 2
Chance : 100 %
When to test : PostBattle
Condition : not WasAttacker
IsGeneral
WonBattle
BattleSuccess = clear
I_ConflictType Normal
BattleOdds >= 0.5
BattleOdds < 1.5
Affects : GoodDefender 1
Chance : 100 %
When to test : OfferedForAdoption
Condition :
Affects : GoodDefender 2
Chance : 17 %
When to test : OfferedForMarriage
Condition :
Affects : GoodDefender 2
Chance : 17 %
Confident Defender 2 When under attack, this man keeps a calm that filters down through the ranks of his men. +2 Command when defending
Strong Defender 4 This man has no qualms about the enemy bringing the fight to him - he has shown skill in defeating others this way. +3 Command when defending
Excellent Defender 8 This man's troops stand confidently when under attack, knowing their commander shall help them endure. +4 Command when defending
Heroic Defender 16 This man makes his army an immovable object, a barrier that wears down any foolish enough to approach it. +5 Command when defending the Bastion
127 GoodDenouncer Servant of God 1 Has some minor experience at bringing heretics back into the light. +1 Obedience
When to test : DenouncementMission
Condition : MissionSucceeded
not Trait BadDenouncer > 0
Affects : GoodDenouncer 1
Chance : 100 %
When to test : PriestBecomesHeretic
Condition : Trait GoodDenouncer > 0
Affects : GoodDenouncer -128
Chance : 100 %
Enemy of Heretics 2 Is developing a reputation for being able to expose acts of heresy where few suspected any lurked. +2 Obedience
Purger of Heretics 4 Boasts an impressive record of driving heretics from the lands of more pious people. +3 Obedience
Conqueror of Heretics 8 Famous for facing and defeating heresy and those who harbour it. +4 Obedience
Grand Inquisitor 16 Known far and wide as an absolute authority on spiritual purity, utterly unafraid to denounce royalty. +5 Obedience the Inquisitor
128 GoodDiplomat Promising Diplomat 1 Seems to be able to hold himself in the correct manner during diplomacy. +1 Influence
When to test : BriberyMission
Condition : MissionSucceeded
Affects : GoodDiplomat 1
Chance : 100 %
When to test : DiplomacyMission
Condition : MissionSucceeded
Affects : GoodDiplomat 1
Chance : 100 %
Good Diplomat 2 Understands both how to act, and how to read while at the diplomacy table. +2 Influence
Very Diplomatic 4 Adept at making an awkwardly delicate problem far more comfortable to talk through. +3 Influence
Superb Diplomat 8 This man is a master mediator, able to bring reasonable resolution from a situation of spite and malice. +4 Influence
Master of Diplomacy 16 This man is so cunning at leading a conversation, he can make people agree to things before they realise what they have done. +5 Influence
129 GoodEngineer Admires Technology 1 Finds machinery fascinating, and has a better grasp than most as to apply the use of technology in battle. +20 Build Points (required for the construction of siege equipment)
When to test : CharacterTurnStart
Condition : IsGeneral
IsBesieging
TotalSiegeWeapons > 2
Affects : GoodEngineer 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : GoodEngineer 1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists = c_siege_works
Affects : GoodEngineer 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists = siege_works
Affects : GoodEngineer 1
Chance : 4 %
Mechanically Minded 3 This man has made a point of learning the principles of machinery, and how to maintain and tune siege artillery. +1 Command when assaulting walls, +40 Build Points (required for the construction of siege equipment)
Engineer 6 Considered a qualified military engineer, this man is an expert at ensuring he can get the absolute most out of his siege artillery. +2 Command when assaulting walls, +60 Build Points (required for the construction of siege equipment) the Engineer
130 GoodFarmer Farming Knowledge 3 Has a grasp of how to work the land, having overseen the establishment of several farming districts. +1 to farming output
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= farms
Affects : GoodFarmer 2
Chance : 100 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : GoodFarmer 3
Chance : 3 %
Rural Expert 6 Boasts a sound understanding of how to manage farming districts to produce a yield capable of supporting many people. +2 to farming output
Agriculturalist 12 This man's interest in farming has grown into a serious study, one he believes can ensure prosperity for all of his people. +3 to farming output
131 GoodInfantryGeneral Good with Infantry 2 Has a good grasp of how to utilise infantry units effectively in battle. +1 Command when commanding infantry
When to test : CharacterComesOfAge
Condition : FactionType france
Affects : GoodInfantryGeneral 1
Chance : 5 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : GoodInfantryGeneral 1
Chance : 3 %
When to test : PostBattle
Condition : IsGeneral
WonBattle
BattleSuccess = crushing
PercentageUnitCategory infantry > 80
Affects : GoodInfantryGeneral 1
Chance : 100 %
Skilled with Infantry 4 Able to apply his experience to get outstanding results from the infantry he commands. +2 Command when commanding infantry
Infantry Master 6 Knows all there is to know about infantry tactics, through study both scholarly, and first-hand. +3 Command when commanding infantry the Infantryman
132 GoodMerchant Bean Counter 1 Some early success in this budding merchant's career suggest he could become a true asset. +1 Finance
When to test : AcquisitionMission
Condition : MissionSucceeded
Affects : GoodMerchant 1
Chance : 100 %
Bold Barterer 2 A healthy track record of moving into other markets make this merchant a reliable source of income. +2 Finance
Commercial Conqueror 4 This man doesn't break into new markets, he simply takes them. +3 Finance
Robber Baron 8 Even merchants from the Far East speak this man's name with reverence and awe. A true financial genius. +4 Finance
133 GoodMiner Mining Knowledge 1 Has made a point of learning the basic principles of mining. 10% bonus on mining income
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= mines
Affects : GoodMiner 1
Chance : 100 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : GoodMiner 1
Chance : 3 %
Mining Expert 3 Has been involved with establishing enough mining operations to be capable of improving any given mine's efficiency. 20% bonus on mining income
Geologist 5 Has developed a passion for understanding the lay of the land, and how to locate rich seams of metallic ore. 30% bonus on mining income
134 GoodPrincess Diplomatic Ability 1 Early success with her diplomatic missions suggest that this lady may represent her people more often in the future. +1 Charm
When to test : DiplomacyMission
Condition : MissionSucceeded
Affects : GoodPrincess 1
Chance : 100 %
Delicate Diplomat 2 When ladies of noble birth can handle negotiations so delicately, diplomats fear for their jobs. +2 Charm
Diplomatic Weapon 4 This graceful creature's experience at playing on her feminine charms has made her brilliant at having others see things her way. +3 Charm
Mistress of Negotiations 8 Known throughout courts of the land as a diplomatic predator, her majesty can smooth out the most tenuous of situations. +4 Charm
135 GoodRiskyAttacker Bold Attacker 2 Not only prepared to go on the offensive when the odds are poor, but also prepared to succeed! +1 Morale for all troops on the battlefield, +1 Command when attacking
When to test : PostBattle
Condition : WasAttacker
IsGeneral
WonBattle
BattleSuccess >= clear
I_ConflictType Normal
BattleOdds < 0.5
BattleOdds > 0.16
Affects : GoodRiskyAttacker 1
Chance : 100 %
When to test : PostBattle
Condition : WasAttacker
IsGeneral
WonBattle
BattleSuccess = crushing
I_ConflictType Normal
BattleOdds <= 0.16
Affects : GoodRiskyAttacker 2
Chance : 100 %
Risky Attacker 4 Never one to shy away from a risky plan of attack. Perhaps the thrill of the danger inspires him? +1 Morale for all troops on the battlefield, +2 Command when attacking
Suicidal Attacker 6 Has prevailed in numerous glorious charges against all odds, and his men know what that could mean for their futures. -1 Morale for all troops on the battlefield, +3 Command when attacking the Lucky
136 GoodRiskyDefender Calm When Outnumbered 2 Does not panic at the sight of a larger army bearing down upon him, instead choosing the best spot he can make a stand. +1 Command when defending
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : GoodRiskyDefender 1
Chance : 3 %
When to test : PostBattle
Condition : not WasAttacker
IsGeneral
WonBattle
BattleSuccess >= clear
I_ConflictType Normal
BattleOdds < 0.5
BattleOdds > 0.16
Affects : GoodRiskyDefender 1
Chance : 100 %
When to test : PostBattle
Condition : not WasAttacker
IsGeneral
WonBattle
BattleSuccess = crushing
I_ConflictType Normal
BattleOdds <= 0.16
Affects : GoodRiskyDefender 2
Chance : 100 %
Determined in Defence 4 Is astute in his selection of defensive terrain, and how to hold it against waves of attackers. +1 Morale for all troops on the battlefield, +2 Command when defending
Fears no Odds 6 This man does not mind if the odds are stacked against him, as he has stood in defiance of those odds many times. +1 Morale for all troops on the battlefield, +3 Command when defending the Steadfast
137 GoodSiegeAttacker Wall Taker 1 This man has shown he can spot the right place to assault a settlement. +1 Command when assaulting walls
When to test : PostBattle
Condition : WasAttacker
IsGeneral
WonBattle
BattleSuccess >= clear
I_ConflictType Siege
BattleOdds < 2
Affects : GoodSiegeAttacker 1
Chance : 100 %
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : GoodSiegeAttacker 2
Chance : 17 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : GoodSiegeAttacker 1
Chance : 4 %
When to test : OfferedForAdoption
Condition :
Affects : GoodSiegeAttacker 2
Chance : 17 %
Siege Expert 2 Has proven to be a reliable man to command an assault on city walls. +2 Command when assaulting walls
Siege Master 4 This man is known for his ability to take walls, and his troops act with confidence when assaulting at his order. +3 Command when assaulting walls
Unstoppable in Siege 8 Strikes fear into the hearts of militia guard everywhere - notorious for being able to take cities and castles at will. +4 Command when assaulting walls the Unstoppable
138 GoodSiegeDefender Good at the Walls 1 This man has an basic grasp of how to stave off a besieging enemy. +1 Command when defending walls
When to test : PostBattle
Condition : not WasAttacker
IsGeneral
WonBattle
BattleSuccess >= clear
I_ConflictType Siege
BattleOdds < 1.7
Affects : GoodSiegeDefender 1
Chance : 100 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : GoodSiegeDefender 1
Chance : 4 %
Strong at the Walls 2 This man has a good understanding of how to defend a settlement. +2 Command when defending walls
Urban Protector 4 Admired by the people for his ability to protect their lives and homes. +3 Command when defending walls
Savior of Cities 8 Known far and wide for his ability to successfully defend cities and castles, and considered an extra ring of defence. +4 Command when defending walls the Defender
139 GoodSpy Inconspicuous 1 Able to blend in most places without drawing attention to himself. +1 to agent's skill, +1 to line of sight (increases the range at which enemies are spotted)
When to test : SpyMission
Condition : MissionSucceeded
Trait GoodSpy = 0
Affects : GoodSpy 1
Chance : 100 %
When to test : SpyMission
Condition : MissionSucceeded
Trait GoodSpy > 0
Affects : GoodSpy 1
Chance : 75 %
Adept Agent 2 Proven capable of seeing what needs to be seen, without being seen himself. +2 to agent's skill, +2 to line of sight (increases the range at which enemies are spotted)
Spy 4 Espionage is an art to this man. He has succeeded on enough missions to justify his growing confidence. +3 to agent's skill, +3 to line of sight (increases the range at which enemies are spotted)
Adept Spy 8 A true adept in the ways of subterfuge and espionage, and one of the realm's finest set of eyes. +4 to agent's skill, +4 to line of sight (increases the range at which enemies are spotted)
Master Spy 16 No door can hold this man, no secret can remain safe. A true master spy, and a key asset to your intelligence network. +5 to agent's skill, +5 to line of sight (increases the range at which enemies are spotted) the Clever
140 GoodTaxman Good with Taxes 1 Has an innate sense for knowing when people are avoiding paying tax, and how to fix the problem without chronic oppression. 10% bonus on tax income
When to test : GovernorBuildingCompleted
Condition : GovernorLoyaltyLevel = loyalty_disillusioned
GovernorTaxLevel > tax_high
Affects : GoodTaxman 1
Chance : 75 %
Thorough Taxman 2 Adept at ensuring that tax collection under his rule is diligent and efficient. 20% bonus on tax income, +1 to unrest (has a negative effect on public order)
Cruelly Exacting Taxman 3 Not a single taxable coin passes by this man unnoticed. This exacting efficiency does nothing to endear him unto the people. 30% bonus on tax income, +2 to unrest (has a negative effect on public order)
7 / 15 : P3 , P4 , P5 , P6 , P7 , P8 , P9 , P10 , P11 , P12
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