Rebels
|
No. |
Type 類型 |
Title 名稱 |
Threshold 門檻 |
Description 說明 |
Effects 效果 |
Hidden 隱藏 |
Epithet 稱號 |
Condition 獲得條件 |
181 |
Liar |
Avoids the Truth |
1 |
Not a terrible liar, but commonly avoids telling the necessary truths. |
+1 Authority |
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When to test : CharacterComesOfAge Condition : IsGeneral Affects : Liar 1 Chance : 4 % |
When to test : CharacterTurnEnd Condition : Trait Liar >= 1 Affects : Liar 1 Chance : 4 % |
|
Bends the Truth |
2 |
Prepared to add a little poetic license to his tales to get the message he wants across. |
-1 Authority |
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Liar |
4 |
The truth is often ugly, and this man means to hide it - especially if it involves his own antics. |
-2 Authority |
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Pathological Liar |
8 |
Simply cannot resist the urge to embellish or mislead others. He even lies to himself about the nature of this problem. |
-3 Authority |
|
the Liar |
182 |
LogisticalSkill |
Understands Logistics |
1 |
Knows what is needed to keep an army supplied and operational. |
+1 Morale for all troops on the battlefield, +10% to Movement Points (gives armies the ability to forced march) |
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When to test : CharacterTurnEnd Condition : not EndedInSettlement RemainingMPPercentage < 5 Affects : LogisticalSkill 1 Chance : 5 % |
When to test : CharacterComesOfAge Condition : IsGeneral IsFactionAIControlled Affects : LogisticalSkill 1 Chance : 50 % |
When to test : CharacterComesOfAge Condition : IsGeneral Affects : LogisticalSkill 1 Chance : 6 % |
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Logistics Expert |
2 |
An expert at ensuring his forces are well supplied and in good condition. |
+2 Morale for all troops on the battlefield, +15% to Movement Points (gives armies the ability to forced march) |
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Logistician |
4 |
Completely organised when it comes to military logistics, enough so to maintain a huge fighting force without issue. |
+3 Morale for all troops on the battlefield, +20% to Movement Points (gives armies the ability to forced march) |
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183 |
Loyal |
Generally Loyal |
1 |
Typically does the right things by those he has pledged to serve. |
+1 Loyalty |
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When to test : RefuseBribe Condition : Affects : Loyal 1 Chance : 75 % |
When to test : LesserGeneralOfferedForAdoption Condition : Affects : Loyal 1 Chance : 50 % |
When to test : LesserGeneralOfferedForAdoption Condition : Trait Loyal >= 1 Affects : Loyal 1 Chance : 50 % |
When to test : LesserGeneralOfferedForAdoption Condition : Trait Loyal >= 2 Affects : Loyal 2 Chance : 50 % |
When to test : LesserGeneralOfferedForAdoption Condition : Trait Loyal >= 3 Affects : Loyal 2 Chance : 25 % |
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Loyal 1 Chance : 4 % |
When to test : OfferedForAdoption Condition : Affects : Loyal 1 Chance : 50 % |
When to test : OfferedForAdoption Condition : Trait Loyal >= 1 Affects : Loyal 1 Chance : 50 % |
When to test : OfferedForAdoption Condition : Trait Loyal >= 2 Affects : Loyal 2 Chance : 50 % |
When to test : OfferedForAdoption Condition : Trait Loyal >= 3 Affects : Loyal 2 Chance : 25 % |
When to test : OfferedForMarriage Condition : Affects : Loyal 1 Chance : 17 % |
When to test : OfferedForMarriage Condition : Affects : Loyal 1 Chance : 50 % |
When to test : OfferedForMarriage Condition : Trait Loyal >= 1 Affects : Loyal 1 Chance : 50 % |
When to test : OfferedForMarriage Condition : Trait Loyal >= 2 Affects : Loyal 2 Chance : 50 % |
When to test : OfferedForMarriage Condition : Trait Loyal >= 3 Affects : Loyal 2 Chance : 25 % |
|
Loyal |
2 |
Only the most difficult of situations would make this man forsake his master. |
+1 Respect, +2 Loyalty |
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Very Loyal |
4 |
This man prides himself upon being unquestioningly loyal, looking down at those who cannot live so honourably. |
+2 Respect, +3 Loyalty |
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Loyal Beyond Question |
6 |
Thoughts of betrayal do not enter this man's mind, it is not something he is capable of. |
+3 Respect, +4 Loyalty |
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184 |
LoyaltyStarter |
Loyalty Starting Value |
1 |
Sets starting loyalty value. |
+5 Loyalty |
Hidden 隱藏 |
|
When to test : CharacterComesOfAge Condition : IsGeneral Affects : LoyaltyStarter 1 Chance : 100 % |
When to test : LesserGeneralOfferedForAdoption Condition : Affects : LoyaltyStarter 1 Chance : 100 % |
When to test : OfferedForAdoption Condition : Affects : LoyaltyStarter 1 Chance : 100 % |
When to test : OfferedForMarriage Condition : Affects : LoyaltyStarter 1 Chance : 100 % |
|
185 |
MarriedAPrincess |
Royal Ties |
1 |
This man's marriage into royalty has given extra reason to remain loyal to the people he now serves. |
+3 Loyalty |
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When to test : CharacterMarriesPrincess Condition : Affects : MarriedAPrincess 1 Chance : 100 % |
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186 |
MathematicsSkill |
Talent with Numbers |
1 |
Has a better grasp of numbers than most thanks to scholastic efforts. |
+10 Build Points (required for the construction of siege equipment), 5% bonus on all trade income |
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When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = alchemists_lab Affects : MathematicsSkill 1 Chance : 5 % |
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = alchemy_school Affects : MathematicsSkill 1 Chance : 10 % |
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = library Affects : MathematicsSkill 1 Chance : 5 % |
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = academy Affects : MathematicsSkill 1 Chance : 10 % |
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = university Affects : MathematicsSkill 1 Chance : 15 % |
When to test : CharacterComesOfAge Condition : IsGeneral Affects : MathematicsSkill 1 Chance : 4 % |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= library Affects : MathematicsSkill 1 Chance : 2 % |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = university Affects : MathematicsSkill 1 Chance : 5 % |
|
Good at Math |
2 |
Well versed enough in the way of numbers to be considered adept at mathematics. |
+1 Command when assaulting walls, +20 Build Points (required for the construction of siege equipment), 10% bonus on all trade income |
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Mathematician |
4 |
Has a complete enough understanding of mathematics to be considered a scholar of sorts. |
+2 Command when assaulting walls, +30 Build Points (required for the construction of siege equipment), 15% bonus on all trade income |
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|
187 |
MerchantEnemies |
A Few Enemies |
1 |
Angry promises of revenge have been hurled at this merchant by those he has driven out of business… |
-1 from personal security (increases the chances of falling victim to assassination) |
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When to test : AcquisitionMission Condition : MissionSucceeded Affects : MerchantEnemies 1 Chance : 25 % |
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Several Enemies |
3 |
The merchants this man has put out of business still appear to have enough cash to hire some muscle… |
-2 from personal security (increases the chances of falling victim to assassination) |
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A Marked Man |
6 |
It is whispered that the merchants that this man has personally ruined are unifying to seek their revenge. |
-4 from personal security (increases the chances of falling victim to assassination) |
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|
188 |
Miserly |
Mean with Money |
1 |
Uncomfortable with letting go of money unless it is sure to bring a worthy return. |
2% bonus on tax income, +1 to squalor (decreases population growth and public order) |
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When to test : CharacterComesOfAge Condition : FatherTrait Generous >= 1 Affects : Miserly 1 Chance : 50 % |
When to test : CharacterComesOfAge Condition : FatherTrait Miserly >= 1 Affects : Miserly 1 Chance : 25 % |
When to test : CharacterTurnEnd Condition : Treasury < 0 Affects : Miserly 1 Chance : 4 % |
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Miserly 1 Chance : 4 % |
When to test : CharacterTurnEnd Condition : Trait Miserly >= 1 Affects : Miserly 1 Chance : 4 % |
When to test : CharacterTurnEnd Condition : IsUnderSiege IsGeneral Affects : Miserly 1 Chance : 20 % |
|
Hoarder of Wealth |
2 |
This man is interested in keeping his wealth, not parting with it. |
2% bonus on all trade income, 5% bonus on tax income, +2 to squalor (decreases population growth and public order) |
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Miserly |
4 |
Wouldn't spare a coin to the dying man who had left him all his wealth in his written will. |
5% bonus on all trade income, 10% bonus on tax income, +3 to squalor (decreases population growth and public order) |
|
the Mean |
189 |
Missionary |
Missionary |
1 |
Bringing the entire flock into the one true faith is an admirable achievement. |
+1 Obedience, +1 Eligibility, +1 Purity, -1 Violence |
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When to test : CharacterTurnEnd Condition : not AtSea AgentType = priest TimeInRegion > 4 TimeSinceReligion > 95 >= 10 PopulationOwnReligion > 95 ReligionShift > 10 Affects : Missionary 1 Chance : 100 % |
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Spreader of Obedience |
3 |
Has ensured his own obedience is dominant on more than one occasion. |
+2 Obedience, +1 Eligibility, +2 Purity, -2 Violence |
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Beacon of Obedience |
6 |
A true champion of spreading obedience. He always leaves a trail of believers in his wake. |
+3 Obedience, +2 Eligibility, +3 Purity, -2 Violence |
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190 |
Multilingual |
Bilingual |
1 |
Speaks both his faction's tongue, plus that of the locale he grew up in. |
+1 Influence |
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When to test : AgentCreated Condition : Trait Multilingual >= 1 Affects : Multilingual 1 Chance : 33 % |
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Multilingual |
2 |
Can speak fluently in several languages, making his work in foreign courts much more effective. |
+2 Influence |
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Translator |
4 |
Fluent in most major dialects throughout Middle-earth. |
+3 Influence |
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191 |
NaturalHereticSkill |
New Faith |
1 |
A new take on spirituality has given this man a little more faith than he had in the past. |
+1 Obedience |
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When to test : PriestBecomesHeretic Condition : Attribute Piety < 1 Affects : NaturalHereticSkill 1 Chance : 100 % |
When to test : PriestBecomesHeretic Condition : Trait NaturalHereticSkill >= 1 Affects : NaturalHereticSkill 1 Chance : 50 % |
When to test : PriestBecomesHeretic Condition : Trait NaturalHereticSkill >= 2 Affects : NaturalHereticSkill 1 Chance : 20 % |
When to test : AgentCreated Condition : AgentType = heretic Affects : NaturalHereticSkill 1 Chance : 100 % |
When to test : AgentCreated Condition : Trait NaturalHereticSkill >= 1 Affects : NaturalHereticSkill 1 Chance : 33 % |
When to test : AgentCreated Condition : Trait NaturalHereticSkill >= 2 Affects : NaturalHereticSkill 1 Chance : 33 % |
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New Conviction |
2 |
A pure belief that he now has a true understanding of the divine has made this man all the more pious. |
+2 Obedience |
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Spiritually Reborn |
3 |
Gripped by a new obedient fervour, this man follows his new set of tasks with amazing conviction. |
+3 Obedience |
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192 |
NaturalInquisitorSkill |
Intuitive Inquisitor |
1 |
Even if he can't prove it at first, this man has a knack for being able to tell if someone has sins that need forgiving. |
+2 Obedience |
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When to test : AgentCreated Condition : AgentType = inquisitor Affects : NaturalInquisitorSkill 1 Chance : 100 % |
When to test : AgentCreated Condition : AgentType = inquisitor Trait NaturalInquisitorSkill = 1 Affects : NaturalInquisitorSkill 1 Chance : 33 % |
When to test : AgentCreated Condition : AgentType = inquisitor Trait NaturalInquisitorSkill >= 2 Affects : NaturalInquisitorSkill 1 Chance : 22 % |
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Hunter of Heretics |
2 |
Not only does this man have the ability to sense and expose heinous acts of heresy, he also appears to enjoy doing so. |
+4 Obedience |
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Born Inquisitor |
3 |
Pursues heretics with a passion and fervour that is in itself somewhat disturbing, albeit effective. |
+6 Obedience |
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193 |
NaturalMilitarySkill |
Talent for Command |
1 |
Always showed a natural understanding for military tactics. |
+1 Command |
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When to test : CharacterComesOfAge Condition : FatherTrait NaturalMilitarySkill >= 1 Affects : NaturalMilitarySkill 1 Chance : 30 % |
When to test : LesserGeneralOfferedForAdoption Condition : Affects : NaturalMilitarySkill 1 Chance : 8 % |
When to test : CharacterComesOfAge Condition : IsGeneral Affects : NaturalMilitarySkill 1 Chance : 50 % |
When to test : CharacterComesOfAge Condition : Trait NaturalMilitarySkill >= 1 Affects : NaturalMilitarySkill 1 Chance : 50 % |
When to test : CharacterComesOfAge Condition : Trait NaturalMilitarySkill >= 2 Affects : NaturalMilitarySkill 1 Chance : 50 % |
When to test : CharacterComesOfAge Condition : Trait NaturalMilitarySkill >= 3 Affects : NaturalMilitarySkill 1 Chance : 50 % |
When to test : OfferedForAdoption Condition : Affects : NaturalMilitarySkill 1 Chance : 8 % |
When to test : OfferedForMarriage Condition : Affects : NaturalMilitarySkill 1 Chance : 8 % |
|
Natural Commander |
2 |
A natural leader of men, well suited to military command. |
+2 Command |
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Born to Command |
3 |
Born with both the will and ability to lead other men decisively in battle. |
+3 Command |
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Born Conqueror |
4 |
A military savant, blessed with a mind that pioneers winning battle tactics. |
+4 Command |
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194 |
NaturalPriestSkill |
Blessed |
1 |
Appears to be somewhat more in touch with God and his spirituality than most. |
+1 Obedience |
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When to test : AgentCreated Condition : AgentType = priest Affects : NaturalPriestSkill 1 Chance : 100 % |
When to test : AgentCreated Condition : AgentType = priest Trait NaturalPriestSkill = 1 Affects : NaturalPriestSkill 1 Chance : 50 % |
When to test : AgentCreated Condition : AgentType = priest Trait NaturalPriestSkill >= 2 Affects : NaturalPriestSkill 1 Chance : 20 % |
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Divine Connection |
2 |
There is no doubt in this man's mind that God speaks to him directly, and that he must heed his call. |
+2 Obedience |
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Chosen One |
3 |
So strong and unyielding is his connection with God that some speculate he could later be recognised as a prophet. |
+3 Obedience |
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195 |
NaturalWitchSkill |
Little Aptitude |
1 |
Though dubbed a witch, her powers are barely tangible, if at all. |
+1 Magic |
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When to test : AgentCreated Condition : AgentType = witch Affects : NaturalWitchSkill 1 Chance : 100 % |
When to test : AgentCreated Condition : AgentType = witch Trait NaturalWitchSkill >= 2 Affects : NaturalWitchSkill 1 Chance : 50 % |
When to test : AgentCreated Condition : AgentType = witch Trait NaturalWitchSkill >= 3 Affects : NaturalWitchSkill 1 Chance : 33 % |
When to test : AgentCreated Condition : AgentType = witch Trait NaturalWitchSkill >= 4 Affects : NaturalWitchSkill 1 Chance : 33 % |
|
Some Aptitude |
2 |
Shows some ability with strange secular ways that good godfearing folk lack. |
+2 Magic |
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Great Aptitude |
3 |
Has always shown a natural ability to channel spirits and other unholy acts. |
+3 Magic |
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Powerful Channeler |
4 |
Even her own parents couldn't deny she clearly had tremendous, unnatural power. |
+4 Magic |
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Creature of Dark Arts |
5 |
The church deems this woman to be nothing short of a threat to all that is holy and right in the world. |
+5 Magic |
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196 |
NightBattleCapable |
Night Fighter |
1 |
Has a proper understanding of how to organise a large fighting force so that they will not flounder about ineffectually in the darkness. |
+1 Command when fighting at night |
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When to test : CharacterTurnStart Condition : Trait NightBattleCapable = 0 IsGeneral Attribute Command >= 6 Affects : NightBattleCapable 6 Chance : 5 % |
When to test : PostBattle Condition : IsGeneral Attribute Command >= 1 IsNightBattle Trait NightBattleCapable = 0 WonBattle Affects : NightBattleCapable 6 Chance : 100 % |
When to test : LesserGeneralOfferedForAdoption Condition : Affects : NightBattleCapable 1 Chance : 10 % |
When to test : CharacterComesOfAge Condition : IsGeneral Affects : NightBattleCapable 1 Chance : 10 % |
When to test : OfferedForAdoption Condition : Affects : NightBattleCapable 1 Chance : 10 % |
When to test : OfferedForMarriage Condition : Affects : NightBattleCapable 1 Chance : 10 % |
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197 |
Noauthority |
Undermined authority |
1 |
The people are hailing another man as the true ruler of Gondor and this man has lost much of his reputation and authority. |
-3 Command, -5 Authority, -2 Local Popularity, -1 Morale for all troops on the battlefield |
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When to test : CharacterTurnEnd Condition : IsFactionLeader I_EventCounter aragorn_accepted > 0 Affects : Noauthority 1 Chance : 100 % |
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198 |
Noctophilia |
Likes the Dark |
2 |
The dark is not something to be feared, but rather, something to take advantage of in battle. |
+1 Command when fighting at night |
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When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle BattleSuccess >= clear BattleOdds >= 0.5 BattleOdds < 2 IsNightBattle Affects : Noctophilia 1 Chance : 100 % |
When to test : PostBattle Condition : not WasAttacker IsGeneral WonBattle BattleSuccess >= clear BattleOdds >= 0.5 BattleOdds < 2 IsNightBattle Affects : Noctophilia 1 Chance : 100 % |
|
Effective at Night |
3 |
Adept at using the cover of night to disguise his tactical manoeuvres on the battlefield. |
+2 Command when fighting at night |
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Nocturnal |
5 |
Known to sleep during the day so he can spend more of his waking hours in darkness. Makes easy prey of enemies unaccustomed to working in the dark. |
+3 Command when fighting at night |
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199 |
Noctophobia |
Spooked at Night |
2 |
On edge at night, knowing that he cannot be certain of what it is that will emerge from the darkness. |
-1 Command when fighting at night |
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When to test : PostBattle Condition : WasAttacker IsGeneral not WonBattle BattleSuccess >= clear BattleOdds >= 0.8 IsNightBattle Affects : Noctophobia 1 Chance : 50 % |
When to test : PostBattle Condition : not WasAttacker IsGeneral not WonBattle BattleSuccess >= clear BattleOdds < 1.5 IsNightBattle Affects : Noctophobia 1 Chance : 50 % |
|
Fear of the Dark |
3 |
Develops an irrational fear in the dark, that something will strike from somewhere unseen… He cannot bear it! |
-2 Command when fighting at night, +1 to personal security (improves the chances of detecting and foiling assassination attempts) |
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Noctophobic |
5 |
This man cannot sleep without torchlight nearby, he is utterly afraid of the dark. A sad state for a grown man. |
-3 Command when fighting at night, +2 to personal security (improves the chances of detecting and foiling assassination attempts) |
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|
200 |
NonAuthoritarian |
Fair Ruler |
3 |
Sees little use in oppressing the people simply because he has opportunity to do so. |
-2 from unrest (improves public order), -1 from law (has a negative effect on public order) |
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When to test : CharacterTurnEnd Condition : IsFactionLeader I_EventCounter aragorn_accepted > 0 Affects : NonAuthoritarian 2 Chance : 100 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= brothel Affects : NonAuthoritarian 1 Chance : 5 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= jousting_lists Affects : NonAuthoritarian 1 Chance : 5 % |
When to test : CharacterComesOfAge Condition : FatherTrait Authoritarian >= 1 Affects : NonAuthoritarian 1 Chance : 50 % |
When to test : OccupySettlement Condition : Affects : NonAuthoritarian 1 Chance : 3 % |
When to test : OccupySettlement Condition : Trait StrategyChivalry > 0 Affects : NonAuthoritarian 1 Chance : 3 % |
When to test : CharacterTurnEnd Condition : Trait NonAuthoritarian >= 1 Affects : NonAuthoritarian 1 Chance : 4 % |
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Understanding Ruler |
4 |
Aware that heavy-handed treatment of the common man's common indiscretion only leads to resentment and unrest. |
-1 Authority, -4 from unrest (improves public order), -2 from law (has a negative effect on public order) |
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Liberal Leader |
6 |
A firm believer that allowing the people their personal freedoms makes for a more prosperous society. |
-2 Authority, -6 from unrest (improves public order), -3 from law (has a negative effect on public order) |
|
the Kind |
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