Has shown some leniency to enemies captured on the field of battle.
+1 Respect
When to test : GeneralPrisonersRansomedCaptor Condition : RansomType release NumCapturedSoldiers > 80 Affects : CaptorChivalry 1 Chance : 100 %
Compassionate Victor
2
Known to generally show mercy and compassion to those he has defeated in battle.
+2 Respect
Quite Merciful
3
So commonly does this man let his enemy prisoners go, they actually expect it.
+3 Respect
Merciful Champion
4
A truly merciful champion of Respect who always shows the utmost courtesy to those he has bested.
+4 Respect
the Merciful
42
CaptorDread
Disrespects Prisoners
1
Has shown that he is prepared to coldly execute prisoners captured in battle.
+1 Fear
When to test : GeneralPrisonersRansomedCaptor Condition : RansomType execute NumCapturedSoldiers > 80 Affects : CaptorDread 1 Chance : 100 %
Lacks Compassion
2
Not known to show any mercy or compassion to those he has defeated in battle.
+2 Fear
Quite Merciless
3
Notorious for executing any survivors in the battles he wins, with little exception.
+3 Fear
Merciless Conqueror
4
This merciless warlord invariably commits genocide after every battle he wins. To him, compassion is a wretched weakness.
+4 Fear
the Merciless
43
Cheapskate
Cheap
1
Not one to spend money unless it is for a good reasons, and preferably at a good price.
5% discount on construction costs, 5% bonus on tax income, +1 to squalor (decreases population growth and public order)
When to test : CharacterComesOfAge Condition : FatherTrait Cheapskate >= 1 Affects : Cheapskate 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : FatherTrait ExpensiveTastes >= 1 Affects : Cheapskate 1 Chance : 10 %
When to test : CharacterTurnEnd Condition : Treasury < 0 Affects : Cheapskate 1 Chance : 4 %
When to test : CharacterComesOfAge Condition : IsGeneral not CultureType eastern_european Affects : Cheapskate 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : Trait Cheapskate >= 1 Affects : Cheapskate 1 Chance : 4 %
Tight
3
Keeps his money locked away. Why have it at hand when that may lead to spending it idly.
10% discount on construction costs, 10% bonus on tax income, +2 to squalor (decreases population growth and public order)
Total Cheapskate
5
Cannot bear to part with a single florin that he could have somehow saved.
15% discount on construction costs, 15% bonus on tax income, +3 to squalor (decreases population growth and public order)
44
ChivalryLegacy
Chivalrous Father
1
He has managed to pick up some of his father's sense of honour and Respect.
+1 Respect
When to test : CharacterComesOfAge Condition : FatherAttribute Chivalry >= 4 Affects : ChivalryLegacy 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : FatherAttribute Chivalry >= 7 Affects : ChivalryLegacy 1 Chance : 100 %
Legacy of Respect
2
Thanks largely to his noble father's influence, this man shows a very strong sense of Respect.
+2 Respect
45
ContentGeneral
Feels Appreciated
1
Feels he is treated accordingly for his efforts.
+1 Loyalty
When to test : CharacterTurnEnd Condition : IsFactionLeader I_EventCounter aragorn_declined > 0 Affects : ContentGeneral 2 Chance : 100 %
When to test : CharacterTurnEnd Condition : CharacterIsLocal IsGeneral not IsFactionLeader DistanceCapital <= 50 I_EventCounter great_tourney_accepted > 0 Affects : ContentGeneral 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral not IsFactionLeader Attribute Chivalry >= 3 FactionLeaderAttribute Chivalry >= 3 Affects : ContentGeneral 1 Chance : 10 %
When to test : PostBattle Condition : IsGeneral WonBattle I_ConflictType Normal BattleOdds >= 1.5 Affects : ContentGeneral 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : EndedInSettlement GovernorBuildingExists >= large_stone_wall Attribute Command < 6 Affects : ContentGeneral 1 Chance : 10 %
When to test : CharacterTurnEnd Condition : EndedInSettlement GovernorBuildingExists >= fortress Attribute Command < 6 Affects : ContentGeneral 1 Chance : 10 %
Feels Respected
4
Believes he is treated with respect by his ruler.
+3 Loyalty
Feels Honoured
8
Has been made to feel like a truly valued and honoured member of his people.
+5 Loyalty
46
Corrupt
Dubious
1
Capable of bringing himself to commit rather shameful acts.
20% decrease to cost to bribe, 10% penalty on tax income, -1 from law (has a negative effect on public order)
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= brothel Affects : Corrupt 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 50000 Affects : Corrupt 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 100000 Affects : Corrupt 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 150000 Affects : Corrupt 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : FatherTrait Corrupt >= 1 Affects : Corrupt 1 Chance : 15 %
When to test : BrotherAdopted Condition : Affects : Corrupt 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Corrupt 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Corrupt >= 1 Affects : Corrupt 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= merchant_bank Affects : Corrupt 1 Chance : 1 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = pleasure_palace Affects : Corrupt 1 Chance : 5 %
Underhanded
3
Unafraid of resorting to lowly acts to realise his ambitions.
-1 Loyalty, 40% decrease to cost to bribe, 20% penalty on tax income, -2 from law (has a negative effect on public order)
Corrupt
6
Devoid of conscience, this man is only interested in what is possible, unconcerned about what is deemed proper.
-2 Loyalty, 60% decrease to cost to bribe, 30% penalty on tax income, -3 from law (has a negative effect on public order)
47
Corrupted
Questionable
1
It is sometimes wondered why father does not swiftly chastise those who would sin around him.
-1 Purity
When to test : CardinalPromoted Condition : Affects : Corrupted 1 Chance : 50 %
When to test : CardinalPromoted Condition : Trait Corrupted >= 1 Affects : Corrupted 1 Chance : 50 %
When to test : CardinalPromoted Condition : Trait Corrupted >= 2 Affects : Corrupted 1 Chance : 50 %
Very Questionable
2
Though he has committed no crime against the laws of the land, his self-indulgent ways are criminal for a priest.
-2 Purity
Utterly Corrupt
3
Presumed to be off committing acts of profanity most heinous and debauched once he steps away from the altar.
-3 Purity
48
CounterSpy
Counter-Spy
2
This man has shown the capability to oversee a security force after having successfully located and deal with a foreign spy.
+2 to public security (improves the chances of detecting and capturing enemy agents)
When to test : ExecutesASpyOnAMission Condition : Affects : CounterSpy 1 Chance : 100 %
Counter-Espionage
4
This man is not paranoid, he simply knows exactly when there is need to be concerned of watching eyes.
+3 to public security (improves the chances of detecting and capturing enemy agents)
Spycatcher
6
This man has an almost disturbingly innate ability to sense when he is being watched, by whom, and even why.
+1 Respect, +1 to line of sight (increases the range at which enemies are spotted), +4 to public security (improves the chances of detecting and capturing enemy agents)
49
Coward
Faltering Courage
2
Has shown more concern for his personal safety on the battlefield that a commander should.
-1 Morale for all troops on the battlefield
When to test : PostBattle Condition : not WonBattle not GeneralFoughtInCombat PercentageEnemyKilled = 0 Affects : Coward 1 Chance : 100 %
When to test : BattleGeneralRouted Condition : Affects : Coward 1 Chance : 25 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Coward 2 Chance : 3 %
Fears Conflict
4
A man who fears getting hurt should not be leading men into battle.
-2 Morale for all troops on the battlefield
Cowardly
6
Known to run as soon as there is a threat to his person, this man is now openly referred to as a coward.
-3 Morale for all troops on the battlefield
Slave to Fear
8
Even the meekest of men jeer at this man's lack of spine. He belongs in a nursery, not a battlefield.
-4 Morale for all troops on the battlefield
the Coward
50
CrusaderHistory
Invader
3
Rulers who have no qualms about travelling to far off lands to spread the Darkness serve as a great example to their warriors.
+1 Fear, +1 Obedience
When to test : GeneralJoinCrusade Condition : IsCrusade Trait CrusaderHistory < 1 Affects : CrusaderHistory 2 Chance : 100 %
When to test : GeneralArrivesCrusadeTargetRegion Condition : IsCrusade Affects : CrusaderHistory 2 Chance : 100 %
When to test : GeneralAssaultsResidence Condition : IsOnCrusade IsRegionCrusadeTarget Affects : CrusaderHistory 2 Chance : 100 %
When to test : GeneralTakesCrusadeTarget Condition : IsCrusade Affects : CrusaderHistory 3 Chance : 100 %
When to test : GeneralAbandonCrusade Condition : Affects : CrusaderHistory -3 Chance : 100 %
When to test : PreBattleWithdrawal Condition : IsOnCrusade IsRegionCrusadeTarget Affects : CrusaderHistory -2 Chance : 100 %
Great Invader
6
Some show their devotion through obeying, but this general shows it through battling in Sauron's name.
+2 Fear, +2 Obedience
Grand Invader
9
To devote one's life to Sauron's Invasions is the sort of thing even most evil servants would deem to be above and beyond the call.
+3 Fear, +3 Obedience
the Conqueror
51
Cuckold
Trouble at Home
2
Though nobody speaks to him of it, plenty of people whisper rumours of his wife having a secret love.
-1 Authority
When to test : CharacterMarriesPrincess Condition : SpouseTrait UnchasteWoman > 0 Affects : Cuckold 2 Chance : 100 %
When to test : CharacterTurnEnd Condition : not EndedInSettlement RemainingMPPercentage = 100 InEnemyLands IsMarried Trait WifeIsNoble < 2 Affects : Cuckold 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : Trait Arse >= 1 IsMarried Affects : Cuckold 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Cuckold >= 1 not HasAncType Sex Affects : Cuckold 1 Chance : 4 %
Cuckold
3
This man's wife has been seen showing affections to other men that all but prove her infidelity.
-2 Authority
Laughing Stock
4
This man's inability to do much about his wife's open conquests of other men makes him the butt of many a joke.
-3 Authority
Lacks Manhood
5
So short on self respect is this man that those who bed his wife openly laugh about it to his face... Just before passing water on his shoes.
-4 Authority
the Cuckold
52
Cultured
Cultured
1
This man has some understanding and appreciation of the arts.
+1 to popularity (improves public order)
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= artist_studio Affects : Cultured 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= theatre Affects : Cultured 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : FatherTrait Cultured >= 1 Affects : Cultured 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = artist_studio Affects : Cultured 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= artist_gallery Affects : Cultured 1 Chance : 10 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= theatre Affects : Cultured 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : IsGeneral not CultureType eastern_european Affects : Cultured 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= ikoner_studio Affects : Cultured 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= printing_press Affects : Cultured 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = university Affects : Cultured 1 Chance : 3 %
Very Cultured
4
Quite an authority on the arts, and considered very well cultured.
+1 Authority, +2 to popularity (improves public order)
53
Cursed
Hexxed
1
Said to be under a minor hex, by an annoying wretched witch.
-1 Command, -1 Morale for all troops on the battlefield
When to test : CharacterTurnStart Condition : HighestAttAdjacentChar Magic witch >= 4 HighestAttAdjacentChar Magic witch < 7 Affects : Cursed 1 Chance : 25 %
When to test : CharacterTurnStart Condition : HighestAttAdjacentChar Magic witch >= 7 Affects : Cursed 1 Chance : 25 %
Cursed
2
This man has been cursed by a practitioner of foul arts. He is constantly braced against its effects.
-2 Command, -2 Morale for all troops on the battlefield
Blighted
3
His encounter with crone most foul has left this man blighted, something he fixates upon sadly.
-1 Obedience, -3 Command, -1 Authority, -3 Morale for all troops on the battlefield
Damned
4
This poor man now believes agents of pagan nightmare shall take him, his fate sealed.
-3 Obedience, -4 Command, -2 Authority, -4 Morale for all troops on the battlefield
54
DeceiverVirtue
Convincing
2
Understands the basic principles of how to craft a lie, avoiding over embellishment.
-1 Loyalty, +1 Authority
When to test : LeaderOrderedSabotage Condition : Affects : DeceiverVirtue 1 Chance : 5 %
When to test : LeaderOrderedBribery Condition : Affects : DeceiverVirtue 1 Chance : 10 %
When to test : LeaderOrderedSpyingMission Condition : MissionSucceeded Affects : DeceiverVirtue 1 Chance : 2 %
When to test : LeaderOrderedAssassination Condition : MissionSucceeded Affects : DeceiverVirtue 1 Chance : 5 %
When to test : LeaderOrderedAssassination Condition : not MissionSucceeded Affects : DeceiverVirtue 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : FatherTrait PoliticsSkill >= 2 Affects : DeceiverVirtue 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : IsGeneral not CultureType eastern_european Affects : DeceiverVirtue 1 Chance : 4 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : DeceiverVirtue 1 Chance : 4 %
Deceptive
4
This man can hold himself in such a manner that others find it very difficult to glean when he is lying.
-2 Loyalty, +2 Authority
Total Deceiver
8
Creates a myriad of half-truths and plausible tales to mislead others, and is exceptional at doing so.
-3 Loyalty, +3 Authority
the Cunning
55
Deranged
Skewed View
1
Has developed an incredibly odd and sometimes disturbing view of things.
-1 Command, -1 Authority, 2% penalty on all trade income
When to test : SufferAssassinationAttempt Condition : Trait Paranoia >= 3 Affects : Deranged 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Deranged 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Deranged >= 1 Affects : Deranged 1 Chance : 4 %
Deranged
2
Is clearly dealing with things only he can see or understand. Not that he seems to understand a lot properly now.
-2 Command, -2 Authority, -1 Morale for all troops on the battlefield, 5% penalty on all trade income, 2% penalty on tax income
Dangerously Mad
4
No longer acting with any sense of rational or consequence. Literally a danger to others around him.
-3 Command, -3 Authority, -2 Morale for all troops on the battlefield, 10% penalty on all trade income, 5% penalty on tax income
the Mad
56
Despoiler
Looter
3
Has learned how to sack a conquered place effectively rather than mindlessly.
10% bonus to cash gained from looting
When to test : LeaderOrderedSabotage Condition : Affects : Despoiler 1 Chance : 100 %
When to test : GeneralDevastatesTile Condition : Affects : Despoiler 1 Chance : 4 %
When to test : SackSettlement Condition : Affects : Despoiler 1 Chance : 20 %
When to test : GovernorBuildingDestroyed Condition : Treasury > 10000 Affects : Despoiler 1 Chance : 10 %
Pillager
6
Actually drills his men on how to pillage a place effectively once the enemy lies defeated.
20% bonus to cash gained from looting
Sacker of Cities
9
Has made an art of ransacking the homes of the terrified folk he has just conquered.
30% bonus to cash gained from looting
57
Disciplinarian
Conscientious Trainer
1
A believer that hard training leads to success on the battlefield, and life in general.
+1 Morale for all troops on the battlefield, +10% to Movement Points (gives armies the ability to forced march)
When to test : GovernorCityRiots Condition : Affects : Disciplinarian 1 Chance : 10 %
When to test : GovernorCityRebels Condition : Affects : Disciplinarian 1 Chance : 15 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : Disciplinarian 2 Chance : 17 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Disciplinarian 1 Chance : 4 %
When to test : OfferedForAdoption Condition : Affects : Disciplinarian 2 Chance : 17 %
When to test : OfferedForMarriage Condition : Affects : Disciplinarian 2 Chance : 17 %
Drillmaster
2
This man drills his troops very hard, enough to both harden them, and instil a little resentment.
-1 Morale for all troops on the battlefield, +15% to Movement Points (gives armies the ability to forced march)
Harsh Taskmaster
4
This man drives his troops to breaking point with an iron fist. As much as they despise him for it, he makes them better warriors.
+1 Command, +1 Authority, -2 Morale for all troops on the battlefield, +20% to Movement Points (gives armies the ability to forced march), +1 to law (improves public order)
58
DiscontentGeneral
Feels Unappreciated
1
Is somewhat disgruntled about his lot in life of late.
-1 Loyalty
When to test : CharacterTurnEnd Condition : IsFactionLeader I_EventCounter aragorn_accepted > 0 Affects : DiscontentGeneral 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : CharacterIsLocal IsGeneral not IsFactionLeader Attribute Chivalry > 3 I_EventCounter great_tourney_declined > 0 Affects : DiscontentGeneral 1 Chance : 50 %
When to test : PostBattle Condition : IsGeneral not WonBattle BattleSuccess >= average I_ConflictType Normal BattleOdds < 0.5 Affects : DiscontentGeneral 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral not IsFactionLeader Attribute Chivalry >= 3 FactionLeaderAttribute Chivalry <= -3 Affects : DiscontentGeneral 1 Chance : 10 %
When to test : CharacterTurnEnd Condition : FactionExcommunicated not IsFactionLeader IsGeneral Attribute Piety > 5 Affects : DiscontentGeneral 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : EndedInSettlement not GovernorBuildingExists >= stone_wall not GovernorBuildingExists >= castle Attribute Command > 4 DistanceCapital > 50 Affects : DiscontentGeneral 1 Chance : 10 %
When to test : GeneralPrisonersRansomedCaptor Condition : RansomType execute NumCapturedSoldiers > 80 Attribute Chivalry >= 4 Affects : DiscontentGeneral 1 Chance : 50 %
When to test : ExterminatePopulation Condition : Attribute Chivalry >= 4 Affects : DiscontentGeneral 1 Chance : 50 %
When to test : BrotherAdopted Condition : not IsFactionHeir Affects : DiscontentGeneral 1 Chance : 50 %
Feels Disrespected
4
Prone to thinking about how his talents could be better used by his rulers.
-3 Loyalty
Feels Dishonoured
8
Dwells on a belief that he is intentionally being treated poorly by his master.
-5 Loyalty
59
Disloyal
Speaks of Loyalty
1
Loyalty is a quality this man often speaks of, but rarely displays.
-1 Loyalty
When to test : AcceptBribe Condition : Affects : Disloyal 1 Chance : 50 %
When to test : BrotherAdopted Condition : Affects : Disloyal 1 Chance : 8 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait Disloyal >= 2 Affects : Disloyal 1 Chance : 50 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait Disloyal >= 3 Affects : Disloyal 1 Chance : 25 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait Loyal < 1 Affects : Disloyal 1 Chance : 50 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait Disloyal >= 1 Affects : Disloyal 1 Chance : 50 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Disloyal 1 Chance : 4 %
When to test : OfferedForAdoption Condition : Trait Loyal < 1 Affects : Disloyal 1 Chance : 50 %
When to test : OfferedForAdoption Condition : Trait Disloyal >= 1 Affects : Disloyal 1 Chance : 50 %
When to test : OfferedForAdoption Condition : Trait Disloyal >= 2 Affects : Disloyal 1 Chance : 50 %
When to test : OfferedForAdoption Condition : Trait Disloyal >= 3 Affects : Disloyal 1 Chance : 25 %
When to test : OfferedForMarriage Condition : Trait Loyal < 1 Affects : Disloyal 1 Chance : 50 %
When to test : OfferedForMarriage Condition : Trait Disloyal >= 1 Affects : Disloyal 1 Chance : 50 %
When to test : OfferedForMarriage Condition : Trait Disloyal >= 2 Affects : Disloyal 2 Chance : 50 %
When to test : OfferedForMarriage Condition : Trait Disloyal >= 3 Affects : Disloyal 2 Chance : 25 %
Mixed Loyalties
2
Wrestles with the problems of trying to serve his own interests, as well as that of his superiors.
+1 Fear, -2 Loyalty
Disloyal
3
Quite apparent that this man selectively ignores or disobeys orders.
+2 Fear, -3 Loyalty
Actively Disloyal
4
This man utterly resents notions of loyalty and servitude, to the point his betrayals are an inevitability.
+3 Fear, -4 Loyalty
60
DivineProtection
Blessedly Lucky
1
Suspects that his faith alone has kept him safe from mortal danger.
+1 Violence
When to test : ExecutesAnAssassinOnAMission Condition : AgentType = priest Affects : DivineProtection 1 Chance : 100 %
Divine Protection
3
Quite certain that the Lord is watching over him, keeping him safe no matter what the adversity.
+1 Obedience, +1 Violence
The Chosen One
6
"God himself turns the assassin's blade from my back. I am Chosen!"