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Home 首頁 / Third Age 1.4 魔戒第三紀元 1.4 / Rebels / Traits 特性
Third Age 1.4 魔戒第三紀元 1.4
Rebels Rebels
No. Type
類型
Title
名稱
Threshold
門檻
Description
說明
Effects
效果
Hidden
隱藏
Epithet
稱號
Condition
獲得條件
61 Dogmatic Orthodox 1 When the presence of the faith is prominent, it is easier to stay true to the flock. -1 Unorthodoxy
When to test : CharacterTurnEnd
Condition : not AtSea
AgentType = priest
ReligionShift < 10
PopulationOwnReligion > 85
TimeInRegion = 3
Affects : Dogmatic 1
Chance : 50 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
AgentType = priest
SettlementBuildingExists >= cathedral
Affects : Dogmatic 1
Chance : 20 %
Dogmatic 3 Has spent much time in places his faith is already dominant, and finds adhering to doctrine easy as a result. -2 Unorthodoxy
Utterly Dogmatic 6 When one never leaves the lands where one's faith is strong, falling to heresy is most unlikely. -3 Unorthodoxy
62 Doomsayer Morbid 1 Has become concerned that his faith alone may not see him through all manner of adversity. +1 Unorthodoxy-1 Violence
When to test : SufferAssassinationAttempt
Condition : AgentType = priest
Affects : Doomsayer 1
Chance : 100 %
Forsaken 3 Very aware that mortal danger can still reach those who are reaching for the divine. +1 Unorthodoxy-1 Violence
Doomsayer 6 Now utterly convinced that all the attempts on his life are tests from above, and that he is destined to fail one. +2 Unorthodoxy-2 Violence
63 DreadLegacy Feared Father 1 This man's father was feared enough that the people expect the same in his own behaviour. +1 Fear
When to test : CharacterComesOfAge
Condition : FatherAttribute Chivalry <= -4
Affects : DreadLegacy 1
Chance : 100 %
When to test : CharacterComesOfAge
Condition : FatherAttribute Chivalry <= -7
Affects : DreadLegacy 1
Chance : 100 %
Legacy of Fear 2 The tyrant that sired this man has clearly passed on his dreaded nature. +2 Fear
64 Drink Social Drinker 1 Not at all opposed to toasting to a victory, a good cause, or good company. +1 Command, +1 to popularity (improves public order)
When to test : SufferAssassinationAttempt
Condition : IsGeneral
Affects : Drink 1
Chance : 2 %
When to test : CharacterComesOfAge
Condition : FatherTrait Drink >= 1
FatherTrait Drink <= 2
Affects : Drink 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition : FatherTrait Drink >= 3
FatherTrait Drink <= 4
Affects : Drink 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition : FatherTrait Drink >= 5
FatherTrait Drink <= 6
Affects : Drink 1
Chance : 20 %
When to test : CharacterMarries
Condition :
Affects : Drink 1
Chance : 5 %
When to test : CharacterBecomesAFather
Condition :
Affects : Drink 1
Chance : 5 %
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : Drink 1
Chance : 8 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists = pleasure_palace
Affects : Drink 1
Chance : 2 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Drink 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait Drink >= 1
Affects : Drink 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : IsGeneral
AtSea
Affects : Drink 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
RandomPercent > 90
Affects : Drink 1
Chance : 1 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= masjid
Affects : Drink 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= c_masjid
Affects : Drink 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= brothel
Affects : Drink 1
Chance : 2 %
When to test : OfferedForAdoption
Condition :
Affects : Drink 1
Chance : 8 %
When to test : OfferedForMarriage
Condition :
Affects : Drink 1
Chance : 6 %
Gets Merry 2 Not at all opposed to letting his guard down when drinking among friends. +1 to popularity (improves public order)
Steady Drinker 4 Will happily accept a drink at any time, and often pursue one if it is not at hand. -1 Command, +1 to popularity (improves public order)
Drunken Heathen 8 This man's drinking has become a problem, and he now regularly makes a royal arse of himself. -2 Command, -1 Authority, 2% penalty on tax income
Alcoholic 16 Drinking is no longer about celebration for this man, yet still he searching for all his answers in the bottom of a bottle. -3 Command, -3 Authority, 5% penalty on tax income
Paralytic 32 This man's vice of drink has rendered him all but dead, incapable of standing much of the time. -5 Command, -5 Authority, 10% penalty on tax income the Drunkard
65 Embezzler Deep Pockets 1 Has made a habit of finding ways to acquire money that other people will not realise should be theirs. 10% penalty on tax income
When to test : CharacterTurnEnd
Condition : EndedInSettlement
Treasury > 50000
Affects : Embezzler 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
Treasury > 100000
Affects : Embezzler 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
Treasury > 150000
Affects : Embezzler 1
Chance : 8 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Embezzler 1
Chance : 4 %
Fraudulent 3 This man is prepared to mask his movements and mislead others to bolster his own personal fortune. 20% penalty on tax income
Embezzler 6 Has both the raw nerve and skilful cunning to take more than his share from those he answers to. 30% penalty on tax income
66 Energetic Eager 1 This man prefers activity to idleness. +10% to Movement Points (gives armies the ability to forced march)
When to test : CharacterComesOfAge
Condition : FatherTrait Energetic >= 1
Affects : Energetic 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition : FatherTrait Slothful >= 1
Affects : Energetic 1
Chance : 10 %
When to test : CharacterTurnEnd
Condition : CharacterIsLocal
IsGeneral
not IsFactionLeader
DistanceCapital <= 50
I_EventCounter great_tourney_accepted > 0
Affects : Energetic 1
Chance : 50 %
When to test : CharacterTurnEnd
Condition : CharacterIsLocal
IsFactionLeader
I_EventCounter great_tourney_accepted > 0
Affects : Energetic 1
Chance : 50 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Energetic 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait Energetic >= 1
RemainingMPPercentage < 10
Affects : Energetic 1
Chance : 4 %
When to test : OfferedForAdoption
Condition :
Affects : Energetic 1
Chance : 3 %
When to test : OfferedForMarriage
Condition :
Affects : Energetic 1
Chance : 3 %
Energetic 2 This man is never at a loss for something to do, even when he may rest. +15% to Movement Points (gives armies the ability to forced march)
Driven 4 This man does not let petty concerns or self indulgence get in the way of realising his ambitions. +1 Authority, +20% to Movement Points (gives armies the ability to forced march)
Blessed With Vigor 8 Has insatiable energy and drive to achieve his goals, but finds it somewhat difficult to relax. +2 Authority, +25% to Movement Points (gives armies the ability to forced march)
67 Epicurean Refined Tastes 1 Able to appreciate the better things in life properly. 2% bonus on all trade income, 10% decrease to cost to bribe
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= public_baths
Affects : Epicurean 1
Chance : 20 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
Treasury > 50000
Affects : Epicurean 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
Treasury > 100000
Affects : Epicurean 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
Treasury > 150000
Affects : Epicurean 1
Chance : 3 %
When to test : CharacterComesOfAge
Condition : FatherTrait Epicurean >= 1
Affects : Epicurean 1
Chance : 25 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists = artist_studio
Affects : Epicurean 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= artist_gallery
Affects : Epicurean 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= public_baths
Affects : Epicurean 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= theatre
Affects : Epicurean 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists = pleasure_palace
Affects : Epicurean 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= merchants_quarter
Affects : Epicurean 1
Chance : 6 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Epicurean 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait Epicurean >= 1
Affects : Epicurean 1
Chance : 4 %
Expensive Tastes 2 This man's taste is not in question, but its extravagance sometimes is. 5% bonus on all trade income, 20% decrease to cost to bribe
Exotic Tastes 4 Almost obsessive about finding the finest things the world has to offer. 10% bonus on all trade income, 30% decrease to cost to bribe
68 Exheir Former Successor 1 Was once at the head of the line of succession to the throne, but has lost this position, along with the influence that came with it. -3 Loyalty
When to test : CeasedFactionHeir
Condition : not Trait Exheir = 1
not IsFactionLeader
Affects : Exheir 2
Chance : 100 %
When to test : CeasedFactionHeir
Condition : IsFactionLeader
Affects : Exheir 1
Chance : 100 %
69 ExpensiveTastes Extravagant 1 Developed a habit of misspending wealth on the frivolous and unnecessary. 5% increase to construction costs, 10% penalty on tax income
When to test : CharacterTurnEnd
Condition : EndedInSettlement
Treasury > 50000
Affects : ExpensiveTastes 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
Treasury > 100000
Affects : ExpensiveTastes 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
Treasury > 150000
Affects : ExpensiveTastes 1
Chance : 7 %
When to test : CharacterComesOfAge
Condition : FatherTrait Cheapskate >= 1
Affects : ExpensiveTastes 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition : FatherTrait ExpensiveTastes >= 1
Affects : ExpensiveTastes 1
Chance : 25 %
When to test : BrotherAdopted
Condition :
Affects : ExpensiveTastes 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists = coaching_house
Affects : ExpensiveTastes 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= public_baths
Affects : ExpensiveTastes 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= theatre
Affects : ExpensiveTastes 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists = pleasure_palace
Affects : ExpensiveTastes 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= merchants_quarter
Affects : ExpensiveTastes 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : Trait ExpensiveTastes >= 1
Affects : ExpensiveTastes 1
Chance : 4 %
Royally Extravagant 3 Spends with reckless abandon, not really considering where all of that money comes from at times. 10% increase to construction costs, 20% penalty on tax income, -1 from squalor (increases public order and population growth)
Wildly Extravagant 6 To be this extravagant is both ludicrous and shameful. To openly waste such wealth when so many are so poor is a moral crime. 15% increase to construction costs, 30% penalty on tax income, -2 from squalor (increases public order and population growth)
70 ExRebel Rebelled 1 This man's loyalties have changed at least once in his lifetime. -1 Loyalty
When to test : AcceptBribe
Condition :
Affects : ExRebel 1
Chance : 100 %
Rebelious 2 Has changed masters more than once. Perhaps he cannot settle on one? -2 Loyalty
Turncoat 3 Known for his habit of abandoning one lord for another, with dubious reasons. -3 Loyalty the Turncoat
71 Factionheir Heir Apparent 1 As the next leader of his people, this man is already an individual of immense importance. +1 Command, +1 Authority, +2 to personal security (improves the chances of detecting and foiling assassination attempts)
When to test : BecomesFactionHeir
Condition : not CultureType eastern_european
Affects : Factionheir 1
Chance : 100 %
When to test : BecomesFactionHeir
Condition : Trait Exheir = 1
Affects : Factionheir 1
Chance : 100 %
72 FactionKiller Conqueror 1 This man has lead his people to victory over a former world power. +1 Authority
When to test : LeaderDestroyedFaction
Condition :
Affects : FactionKiller 1
Chance : 100 %
Great Conqueror 2 The fall of two great peoples are just a part of the legacy this man is forging. +2 Authority the Conqueror
Legendary Conqueror 3 Having swept aside his third rival during his reign, he commands the respect and admiration of his people. +3 Authority the Great
All Conquering 4 This man is the greatest conqueror of his time, unable to find a foe capable of stopping his conquests. +4 Authority the Invincible
73 Factionleader Faction Leader 1 This man is the leader of one of the world's major powers, and commands respect and obedience as a result. +1 Command, +2 Authority, +3 to personal security (improves the chances of detecting and foiling assassination attempts)
When to test : BecomesFactionLeader
Condition : not CultureType eastern_european
Affects : Factionleader 1
Chance : 100 %
74 FairProsecutor Somewhat Fair 1 With the Papacy presently cracking down on corruption within the church, it lends itself to fairer trials. -1 Obedience
When to test : AgentCreated
Condition : AgentType = inquisitor
FactionLeaderAttribute Purity > 0
Affects : FairProsecutor 1
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = inquisitor
FactionLeaderAttribute Violence < 0
Affects : FairProsecutor 1
Chance : 100 %
Fair and Just 2 At present the Catholic church is championing ideals of fair play and justice, making this man's job much harder than usual. -2 Obedience
75 FamousPirate Dangerous Captain 1 An experienced cutthroat, accustomed to boarding the ships of more noble captains. -1 Loyalty, +1 Command at sea
When to test : AgentCreated
Condition : AgentType = admiral
FactionType slave
Affects : FamousPirate 1
Chance : 33 %
When to test : AgentCreated
Condition : AgentType = admiral
FactionType slave
Trait FamousPirate >= 1
Affects : FamousPirate 1
Chance : 33 %
When to test : AgentCreated
Condition : AgentType = admiral
FactionType slave
Trait FamousPirate >= 2
Affects : FamousPirate 1
Chance : 33 %
Famous Pirate 2 A pirate captain of some infamy, all attributed to grizzly deeds at sea. -2 Loyalty, +2 Command at sea
Notorious Pirate 3 A menace of the seas, this lawless captain is not to be underestimated. -3 Loyalty, +3 Command at sea
76 FathersLegacy Proud Legacy 1 Has gained some respect as a result of his father's influence. +1 Authority
When to test : CharacterComesOfAge
Condition : FatherTrait FactionKiller >= 1
Affects : FathersLegacy 1
Chance : 100 %
When to test : CharacterComesOfAge
Condition : FatherTrait FactionKiller >= 2
Affects : FathersLegacy 1
Chance : 100 %
When to test : CharacterComesOfAge
Condition : FatherTrait FactionKiller >= 3
Affects : FathersLegacy 1
Chance : 100 %
Strong Legacy 2 As the son of a truly respected leader, this heir apparent is also a man others bow to. +2 Authority
Mighty Legacy 3 Like his father before him, this man is expected to do great things. It is in his blood after all. +3 Authority
77 Fearsaztec Nervous Near Aztecs 1 Though he does not let it show to his troops, the unfathomable heathen acts of the Aztecs make this man quite edgy. -1 Command when fighting against Aztecs
When to test : PostBattle
Condition : IsGeneral
not WonBattle
BattleSuccess >= clear
I_ConflictType Normal
BattleOdds >= 0.9
GeneralFoughtFaction aztecs
Affects : Fearsaztec 1
Chance : 50 %
Fears Aztecs 2 This man's fear of the Aztecs has grown strong enough for his troops to see it in his eyes, and it a worry to them and him both. -1 Morale for all troops on the battlefield, -2 Command when fighting against Aztecs
Terrified by Aztec Ways 4 So profound is this man's fear of the Aztecs that no sane King would have this man lead armies in the New World. -1 Morale for all troops on the battlefield, -3 Command when fighting against Aztecs
78 Fearsbyzantium Nervous Near Byzantine 1 This man has a quiet discomfort when it comes to dealing with Byzantines, including on the battlefield. -1 Command when fighting against Byzantine
When to test : PostBattle
Condition : IsGeneral
not WonBattle
BattleSuccess >= clear
I_ConflictType Normal
BattleOdds >= 0.9
GeneralFoughtFaction byzantium
Affects : Fearsbyzantium 1
Chance : 50 %
Fears the Byzantine 2 An outwardly apparent lack of self-control becomes clear when this man comes into contact with the Byzantines. -1 Morale for all troops on the battlefield, -2 Command when fighting against Byzantine
Terrified of Byzantium 4 A deeply unfortunate irrational fear grips this man at the mention of the Byzantines, let alone the sight of one. -1 Morale for all troops on the battlefield, -3 Command when fighting against Byzantine
79 Fearsdenmark Uncomfortable Near Danes 1 There's something about the Danes that make this man shudder quietly. -1 Command when fighting against Danish
When to test : PostBattle
Condition : IsGeneral
not WonBattle
BattleSuccess >= clear
I_ConflictType Normal
BattleOdds >= 0.9
GeneralFoughtFaction denmark
Affects : Fearsdenmark 1
Chance : 50 %
Fears Danes 2 A clear fear of any connections to the Viking bloodlines make this man a poor leader against the Danish forces. -1 Morale for all troops on the battlefield, -2 Command when fighting against Danish
Terrified by Danish 4 So jittery does this man become at the sight of a Dane, it were as if he feared the Nordic armies were an unstoppable force. -1 Morale for all troops on the battlefield, -3 Command when fighting against Danish
80 Fearsegypt Edgey around High Elves 1 The observant have noted this this man loses his grip ever so slightly at the sight or mention of High Elves. -1 Command when fighting against High Elves
When to test : PostBattle
Condition : IsGeneral
not WonBattle
BattleSuccess >= clear
I_ConflictType Normal
BattleOdds >= 0.9
GeneralFoughtFaction egypt
Affects : Fearsegypt 1
Chance : 50 %
Fears the High Elves 2 Talk of this man going yellow at the sight of High Elves has graduated from speculation to known fact. -1 Morale for all troops on the battlefield, -2 Command when fighting against High Elves
Terrified by High Elves 4 The only High Elf this man can muster the courage to approach is a dead one, and even then, he must be reassured the whole way. -1 Morale for all troops on the battlefield, -3 Command when fighting against High Elves
4 / 14 : P1 , P2 , P3 , P4 , P5 , P6 , P7 , P8 , P9 , P10
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