Rebels
|
No. |
Type 類型 |
Title 名稱 |
Threshold 門檻 |
Description 說明 |
Effects 效果 |
Hidden 隱藏 |
Epithet 稱號 |
Condition 獲得條件 |
61 |
Dogmatic |
Orthodox |
1 |
When the presence of the faith is prominent, it is easier to stay true to the flock. |
-1 Unorthodoxy |
|
|
When to test : CharacterTurnEnd Condition : not AtSea AgentType = priest ReligionShift < 10 PopulationOwnReligion > 85 TimeInRegion = 3 Affects : Dogmatic 1 Chance : 50 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement AgentType = priest SettlementBuildingExists >= cathedral Affects : Dogmatic 1 Chance : 20 % |
|
Dogmatic |
3 |
Has spent much time in places his faith is already dominant, and finds adhering to doctrine easy as a result. |
-2 Unorthodoxy |
|
|
Utterly Dogmatic |
6 |
When one never leaves the lands where one's faith is strong, falling to heresy is most unlikely. |
-3 Unorthodoxy |
|
|
62 |
Doomsayer |
Morbid |
1 |
Has become concerned that his faith alone may not see him through all manner of adversity. |
+1 Unorthodoxy-1 Violence |
|
|
When to test : SufferAssassinationAttempt Condition : AgentType = priest Affects : Doomsayer 1 Chance : 100 % |
|
Forsaken |
3 |
Very aware that mortal danger can still reach those who are reaching for the divine. |
+1 Unorthodoxy-1 Violence |
|
|
Doomsayer |
6 |
Now utterly convinced that all the attempts on his life are tests from above, and that he is destined to fail one. |
+2 Unorthodoxy-2 Violence |
|
|
63 |
DreadLegacy |
Feared Father |
1 |
This man's father was feared enough that the people expect the same in his own behaviour. |
+1 Fear |
|
|
When to test : CharacterComesOfAge Condition : FatherAttribute Chivalry <= -4 Affects : DreadLegacy 1 Chance : 100 % |
When to test : CharacterComesOfAge Condition : FatherAttribute Chivalry <= -7 Affects : DreadLegacy 1 Chance : 100 % |
|
Legacy of Fear |
2 |
The tyrant that sired this man has clearly passed on his dreaded nature. |
+2 Fear |
|
|
64 |
Drink |
Social Drinker |
1 |
Not at all opposed to toasting to a victory, a good cause, or good company. |
+1 Command, +1 to popularity (improves public order) |
|
|
When to test : SufferAssassinationAttempt Condition : IsGeneral Affects : Drink 1 Chance : 2 % |
When to test : CharacterComesOfAge Condition : FatherTrait Drink >= 1 FatherTrait Drink <= 2 Affects : Drink 1 Chance : 20 % |
When to test : CharacterComesOfAge Condition : FatherTrait Drink >= 3 FatherTrait Drink <= 4 Affects : Drink 1 Chance : 20 % |
When to test : CharacterComesOfAge Condition : FatherTrait Drink >= 5 FatherTrait Drink <= 6 Affects : Drink 1 Chance : 20 % |
When to test : CharacterMarries Condition : Affects : Drink 1 Chance : 5 % |
When to test : CharacterBecomesAFather Condition : Affects : Drink 1 Chance : 5 % |
When to test : LesserGeneralOfferedForAdoption Condition : Affects : Drink 1 Chance : 8 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = pleasure_palace Affects : Drink 1 Chance : 2 % |
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Drink 1 Chance : 4 % |
When to test : CharacterTurnEnd Condition : Trait Drink >= 1 Affects : Drink 1 Chance : 4 % |
When to test : CharacterTurnEnd Condition : IsGeneral AtSea Affects : Drink 1 Chance : 3 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 RandomPercent > 90 Affects : Drink 1 Chance : 1 % |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= masjid Affects : Drink 1 Chance : 3 % |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= c_masjid Affects : Drink 1 Chance : 3 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= brothel Affects : Drink 1 Chance : 2 % |
When to test : OfferedForAdoption Condition : Affects : Drink 1 Chance : 8 % |
When to test : OfferedForMarriage Condition : Affects : Drink 1 Chance : 6 % |
|
Gets Merry |
2 |
Not at all opposed to letting his guard down when drinking among friends. |
+1 to popularity (improves public order) |
|
|
Steady Drinker |
4 |
Will happily accept a drink at any time, and often pursue one if it is not at hand. |
-1 Command, +1 to popularity (improves public order) |
|
|
Drunken Heathen |
8 |
This man's drinking has become a problem, and he now regularly makes a royal arse of himself. |
-2 Command, -1 Authority, 2% penalty on tax income |
|
|
Alcoholic |
16 |
Drinking is no longer about celebration for this man, yet still he searching for all his answers in the bottom of a bottle. |
-3 Command, -3 Authority, 5% penalty on tax income |
|
|
Paralytic |
32 |
This man's vice of drink has rendered him all but dead, incapable of standing much of the time. |
-5 Command, -5 Authority, 10% penalty on tax income |
|
the Drunkard |
65 |
Embezzler |
Deep Pockets |
1 |
Has made a habit of finding ways to acquire money that other people will not realise should be theirs. |
10% penalty on tax income |
|
|
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 50000 Affects : Embezzler 1 Chance : 3 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 100000 Affects : Embezzler 1 Chance : 5 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 150000 Affects : Embezzler 1 Chance : 8 % |
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Embezzler 1 Chance : 4 % |
|
Fraudulent |
3 |
This man is prepared to mask his movements and mislead others to bolster his own personal fortune. |
20% penalty on tax income |
|
|
Embezzler |
6 |
Has both the raw nerve and skilful cunning to take more than his share from those he answers to. |
30% penalty on tax income |
|
|
66 |
Energetic |
Eager |
1 |
This man prefers activity to idleness. |
+10% to Movement Points (gives armies the ability to forced march) |
|
|
When to test : CharacterComesOfAge Condition : FatherTrait Energetic >= 1 Affects : Energetic 1 Chance : 20 % |
When to test : CharacterComesOfAge Condition : FatherTrait Slothful >= 1 Affects : Energetic 1 Chance : 10 % |
When to test : CharacterTurnEnd Condition : CharacterIsLocal IsGeneral not IsFactionLeader DistanceCapital <= 50 I_EventCounter great_tourney_accepted > 0 Affects : Energetic 1 Chance : 50 % |
When to test : CharacterTurnEnd Condition : CharacterIsLocal IsFactionLeader I_EventCounter great_tourney_accepted > 0 Affects : Energetic 1 Chance : 50 % |
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Energetic 1 Chance : 4 % |
When to test : CharacterTurnEnd Condition : Trait Energetic >= 1 RemainingMPPercentage < 10 Affects : Energetic 1 Chance : 4 % |
When to test : OfferedForAdoption Condition : Affects : Energetic 1 Chance : 3 % |
When to test : OfferedForMarriage Condition : Affects : Energetic 1 Chance : 3 % |
|
Energetic |
2 |
This man is never at a loss for something to do, even when he may rest. |
+15% to Movement Points (gives armies the ability to forced march) |
|
|
Driven |
4 |
This man does not let petty concerns or self indulgence get in the way of realising his ambitions. |
+1 Authority, +20% to Movement Points (gives armies the ability to forced march) |
|
|
Blessed With Vigor |
8 |
Has insatiable energy and drive to achieve his goals, but finds it somewhat difficult to relax. |
+2 Authority, +25% to Movement Points (gives armies the ability to forced march) |
|
|
67 |
Epicurean |
Refined Tastes |
1 |
Able to appreciate the better things in life properly. |
2% bonus on all trade income, 10% decrease to cost to bribe |
|
|
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= public_baths Affects : Epicurean 1 Chance : 20 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 50000 Affects : Epicurean 1 Chance : 3 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 100000 Affects : Epicurean 1 Chance : 3 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 150000 Affects : Epicurean 1 Chance : 3 % |
When to test : CharacterComesOfAge Condition : FatherTrait Epicurean >= 1 Affects : Epicurean 1 Chance : 25 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = artist_studio Affects : Epicurean 1 Chance : 5 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= artist_gallery Affects : Epicurean 1 Chance : 5 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= public_baths Affects : Epicurean 1 Chance : 3 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= theatre Affects : Epicurean 1 Chance : 5 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = pleasure_palace Affects : Epicurean 1 Chance : 5 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= merchants_quarter Affects : Epicurean 1 Chance : 6 % |
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Epicurean 1 Chance : 4 % |
When to test : CharacterTurnEnd Condition : Trait Epicurean >= 1 Affects : Epicurean 1 Chance : 4 % |
|
Expensive Tastes |
2 |
This man's taste is not in question, but its extravagance sometimes is. |
5% bonus on all trade income, 20% decrease to cost to bribe |
|
|
Exotic Tastes |
4 |
Almost obsessive about finding the finest things the world has to offer. |
10% bonus on all trade income, 30% decrease to cost to bribe |
|
|
68 |
Exheir |
Former Successor |
1 |
Was once at the head of the line of succession to the throne, but has lost this position, along with the influence that came with it. |
-3 Loyalty |
|
|
When to test : CeasedFactionHeir Condition : not Trait Exheir = 1 not IsFactionLeader Affects : Exheir 2 Chance : 100 % |
When to test : CeasedFactionHeir Condition : IsFactionLeader Affects : Exheir 1 Chance : 100 % |
|
69 |
ExpensiveTastes |
Extravagant |
1 |
Developed a habit of misspending wealth on the frivolous and unnecessary. |
5% increase to construction costs, 10% penalty on tax income |
|
|
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 50000 Affects : ExpensiveTastes 1 Chance : 3 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 100000 Affects : ExpensiveTastes 1 Chance : 3 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 150000 Affects : ExpensiveTastes 1 Chance : 7 % |
When to test : CharacterComesOfAge Condition : FatherTrait Cheapskate >= 1 Affects : ExpensiveTastes 1 Chance : 10 % |
When to test : CharacterComesOfAge Condition : FatherTrait ExpensiveTastes >= 1 Affects : ExpensiveTastes 1 Chance : 25 % |
When to test : BrotherAdopted Condition : Affects : ExpensiveTastes 1 Chance : 5 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = coaching_house Affects : ExpensiveTastes 1 Chance : 3 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= public_baths Affects : ExpensiveTastes 1 Chance : 3 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= theatre Affects : ExpensiveTastes 1 Chance : 5 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = pleasure_palace Affects : ExpensiveTastes 1 Chance : 5 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= merchants_quarter Affects : ExpensiveTastes 1 Chance : 5 % |
When to test : CharacterTurnEnd Condition : Trait ExpensiveTastes >= 1 Affects : ExpensiveTastes 1 Chance : 4 % |
|
Royally Extravagant |
3 |
Spends with reckless abandon, not really considering where all of that money comes from at times. |
10% increase to construction costs, 20% penalty on tax income, -1 from squalor (increases public order and population growth) |
|
|
Wildly Extravagant |
6 |
To be this extravagant is both ludicrous and shameful. To openly waste such wealth when so many are so poor is a moral crime. |
15% increase to construction costs, 30% penalty on tax income, -2 from squalor (increases public order and population growth) |
|
|
70 |
ExRebel |
Rebelled |
1 |
This man's loyalties have changed at least once in his lifetime. |
-1 Loyalty |
|
|
When to test : AcceptBribe Condition : Affects : ExRebel 1 Chance : 100 % |
|
Rebelious |
2 |
Has changed masters more than once. Perhaps he cannot settle on one? |
-2 Loyalty |
|
|
Turncoat |
3 |
Known for his habit of abandoning one lord for another, with dubious reasons. |
-3 Loyalty |
|
the Turncoat |
|
71 |
Factionheir |
Heir Apparent |
1 |
As the next leader of his people, this man is already an individual of immense importance. |
+1 Command, +1 Authority, +2 to personal security (improves the chances of detecting and foiling assassination attempts) |
|
|
When to test : BecomesFactionHeir Condition : not CultureType eastern_european Affects : Factionheir 1 Chance : 100 % |
When to test : BecomesFactionHeir Condition : Trait Exheir = 1 Affects : Factionheir 1 Chance : 100 % |
|
72 |
FactionKiller |
Conqueror |
1 |
This man has lead his people to victory over a former world power. |
+1 Authority |
|
|
When to test : LeaderDestroyedFaction Condition : Affects : FactionKiller 1 Chance : 100 % |
|
Great Conqueror |
2 |
The fall of two great peoples are just a part of the legacy this man is forging. |
+2 Authority |
|
the Conqueror |
Legendary Conqueror |
3 |
Having swept aside his third rival during his reign, he commands the respect and admiration of his people. |
+3 Authority |
|
the Great |
All Conquering |
4 |
This man is the greatest conqueror of his time, unable to find a foe capable of stopping his conquests. |
+4 Authority |
|
the Invincible |
73 |
Factionleader |
Faction Leader |
1 |
This man is the leader of one of the world's major powers, and commands respect and obedience as a result. |
+1 Command, +2 Authority, +3 to personal security (improves the chances of detecting and foiling assassination attempts) |
|
|
When to test : BecomesFactionLeader Condition : not CultureType eastern_european Affects : Factionleader 1 Chance : 100 % |
|
74 |
FairProsecutor |
Somewhat Fair |
1 |
With the Papacy presently cracking down on corruption within the church, it lends itself to fairer trials. |
-1 Obedience |
|
|
When to test : AgentCreated Condition : AgentType = inquisitor FactionLeaderAttribute Purity > 0 Affects : FairProsecutor 1 Chance : 100 % |
When to test : AgentCreated Condition : AgentType = inquisitor FactionLeaderAttribute Violence < 0 Affects : FairProsecutor 1 Chance : 100 % |
|
Fair and Just |
2 |
At present the Catholic church is championing ideals of fair play and justice, making this man's job much harder than usual. |
-2 Obedience |
|
|
75 |
FamousPirate |
Dangerous Captain |
1 |
An experienced cutthroat, accustomed to boarding the ships of more noble captains. |
-1 Loyalty, +1 Command at sea |
|
|
When to test : AgentCreated Condition : AgentType = admiral FactionType slave Affects : FamousPirate 1 Chance : 33 % |
When to test : AgentCreated Condition : AgentType = admiral FactionType slave Trait FamousPirate >= 1 Affects : FamousPirate 1 Chance : 33 % |
When to test : AgentCreated Condition : AgentType = admiral FactionType slave Trait FamousPirate >= 2 Affects : FamousPirate 1 Chance : 33 % |
|
Famous Pirate |
2 |
A pirate captain of some infamy, all attributed to grizzly deeds at sea. |
-2 Loyalty, +2 Command at sea |
|
|
Notorious Pirate |
3 |
A menace of the seas, this lawless captain is not to be underestimated. |
-3 Loyalty, +3 Command at sea |
|
|
76 |
FathersLegacy |
Proud Legacy |
1 |
Has gained some respect as a result of his father's influence. |
+1 Authority |
|
|
When to test : CharacterComesOfAge Condition : FatherTrait FactionKiller >= 1 Affects : FathersLegacy 1 Chance : 100 % |
When to test : CharacterComesOfAge Condition : FatherTrait FactionKiller >= 2 Affects : FathersLegacy 1 Chance : 100 % |
When to test : CharacterComesOfAge Condition : FatherTrait FactionKiller >= 3 Affects : FathersLegacy 1 Chance : 100 % |
|
Strong Legacy |
2 |
As the son of a truly respected leader, this heir apparent is also a man others bow to. |
+2 Authority |
|
|
Mighty Legacy |
3 |
Like his father before him, this man is expected to do great things. It is in his blood after all. |
+3 Authority |
|
|
77 |
Fearsaztec |
Nervous Near Aztecs |
1 |
Though he does not let it show to his troops, the unfathomable heathen acts of the Aztecs make this man quite edgy. |
-1 Command when fighting against Aztecs |
|
|
When to test : PostBattle Condition : IsGeneral not WonBattle BattleSuccess >= clear I_ConflictType Normal BattleOdds >= 0.9 GeneralFoughtFaction aztecs Affects : Fearsaztec 1 Chance : 50 % |
|
Fears Aztecs |
2 |
This man's fear of the Aztecs has grown strong enough for his troops to see it in his eyes, and it a worry to them and him both. |
-1 Morale for all troops on the battlefield, -2 Command when fighting against Aztecs |
|
|
Terrified by Aztec Ways |
4 |
So profound is this man's fear of the Aztecs that no sane King would have this man lead armies in the New World. |
-1 Morale for all troops on the battlefield, -3 Command when fighting against Aztecs |
|
|
78 |
Fearsbyzantium |
Nervous Near Byzantine |
1 |
This man has a quiet discomfort when it comes to dealing with Byzantines, including on the battlefield. |
-1 Command when fighting against Byzantine |
|
|
When to test : PostBattle Condition : IsGeneral not WonBattle BattleSuccess >= clear I_ConflictType Normal BattleOdds >= 0.9 GeneralFoughtFaction byzantium Affects : Fearsbyzantium 1 Chance : 50 % |
|
Fears the Byzantine |
2 |
An outwardly apparent lack of self-control becomes clear when this man comes into contact with the Byzantines. |
-1 Morale for all troops on the battlefield, -2 Command when fighting against Byzantine |
|
|
Terrified of Byzantium |
4 |
A deeply unfortunate irrational fear grips this man at the mention of the Byzantines, let alone the sight of one. |
-1 Morale for all troops on the battlefield, -3 Command when fighting against Byzantine |
|
|
79 |
Fearsdenmark |
Uncomfortable Near Danes |
1 |
There's something about the Danes that make this man shudder quietly. |
-1 Command when fighting against Danish |
|
|
When to test : PostBattle Condition : IsGeneral not WonBattle BattleSuccess >= clear I_ConflictType Normal BattleOdds >= 0.9 GeneralFoughtFaction denmark Affects : Fearsdenmark 1 Chance : 50 % |
|
Fears Danes |
2 |
A clear fear of any connections to the Viking bloodlines make this man a poor leader against the Danish forces. |
-1 Morale for all troops on the battlefield, -2 Command when fighting against Danish |
|
|
Terrified by Danish |
4 |
So jittery does this man become at the sight of a Dane, it were as if he feared the Nordic armies were an unstoppable force. |
-1 Morale for all troops on the battlefield, -3 Command when fighting against Danish |
|
|
80 |
Fearsegypt |
Edgey around High Elves |
1 |
The observant have noted this this man loses his grip ever so slightly at the sight or mention of High Elves. |
-1 Command when fighting against High Elves |
|
|
When to test : PostBattle Condition : IsGeneral not WonBattle BattleSuccess >= clear I_ConflictType Normal BattleOdds >= 0.9 GeneralFoughtFaction egypt Affects : Fearsegypt 1 Chance : 50 % |
|
Fears the High Elves |
2 |
Talk of this man going yellow at the sight of High Elves has graduated from speculation to known fact. |
-1 Morale for all troops on the battlefield, -2 Command when fighting against High Elves |
|
|
Terrified by High Elves |
4 |
The only High Elf this man can muster the courage to approach is a dead one, and even then, he must be reassured the whole way. |
-1 Morale for all troops on the battlefield, -3 Command when fighting against High Elves |
|
|
|