Wise enough to employ the use of scouts to avoid nasty surprises.
+1 to line of sight (increases the range at which enemies are spotted)
When to test : CharacterComesOfAge Condition : IsGeneral IsFactionAIControlled Affects : Scout 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : not EndedInSettlement RemainingMPPercentage = 100 Affects : Scout 1 Chance : 5 %
Adept Scout
4
Makes a point of ensuring that he has scouts feeling out the lands around his forces.
+2 to line of sight (increases the range at which enemies are spotted)
Reconnaissance Expert
6
Always has riders and runners coming and going from his main force, ensuring that they know what is going on.
+3 to line of sight (increases the range at which enemies are spotted)
182
Slothful
Lazy
1
Inactivity would be this man's favourite pastime, if he could find the energy.
-5% to Movement Points (reduces the distance armies can march), 2% penalty on tax income
When to test : CharacterComesOfAge Condition : FatherTrait Energetic >= 1 Affects : Slothful 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : FatherTrait Slothful >= 1 Affects : Slothful 1 Chance : 20 %
When to test : BrotherAdopted Condition : Affects : Slothful 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : CharacterIsLocal IsFactionLeader I_EventCounter great_tourney_declined > 0 Affects : Slothful 1 Chance : 50 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Slothful 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Slothful >= 1 Affects : Slothful 1 Chance : 4 %
Too Comfortable
2
Has become too accustomed to having others do things for him.
-10% to Movement Points (reduces the distance armies can march), 5% penalty on tax income
Slothful
4
Sleeps way too much, and does little that anyone could call work.
-1 Authority, -15% to Movement Points (reduces the distance armies can march), 10% penalty on tax income
Indolent Lump
8
A self indulgent, tubby lump of inactivity. Lacks any sense of life or ambition.
-2 Authority, -20% to Movement Points (reduces the distance armies can march), 15% penalty on tax income
the Fat
183
Sobriety
Sensible Drinker
2
Not one to let drink ever get the better of him at all.
+1 Command
When to test : CharacterComesOfAge Condition : FatherTrait Drink >= 1 FatherTrait Drink <= 2 Affects : Sobriety 3 Chance : 40 %
When to test : CharacterComesOfAge Condition : FatherTrait Drink >= 3 FatherTrait Drink <= 4 Affects : Sobriety 9 Chance : 55 %
When to test : CharacterComesOfAge Condition : FatherTrait Drink >= 5 FatherTrait Drink <= 6 Affects : Sobriety 18 Chance : 70 %
When to test : CharacterMarries Condition : Trait Drink >= 2 Affects : Sobriety 1 Chance : 80 %
When to test : CharacterMarries Condition : Trait Drink >= 3 Affects : Sobriety 2 Chance : 60 %
When to test : CharacterMarries Condition : Trait Drink >= 4 Affects : Sobriety 4 Chance : 40 %
When to test : CharacterMarries Condition : Trait Drink >= 5 Affects : Sobriety 8 Chance : 20 %
When to test : CharacterMarries Condition : Affects : Sobriety 1 Chance : 5 %
When to test : CharacterBecomesAFather Condition : Trait Drink >= 2 Affects : Sobriety 1 Chance : 80 %
When to test : CharacterBecomesAFather Condition : Trait Drink >= 3 Affects : Sobriety 2 Chance : 60 %
When to test : CharacterBecomesAFather Condition : Trait Drink >= 4 Affects : Sobriety 4 Chance : 40 %
When to test : CharacterBecomesAFather Condition : Trait Drink >= 5 Affects : Sobriety 8 Chance : 20 %
When to test : CharacterBecomesAFather Condition : Affects : Sobriety 1 Chance : 5 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : Sobriety 1 Chance : 12 %
When to test : CharacterTurnEnd Condition : Trait Sobriety >= 1 Affects : Sobriety 1 Chance : 4 %
When to test : OfferedForAdoption Condition : Affects : Sobriety 1 Chance : 12 %
When to test : OfferedForMarriage Condition : Affects : Sobriety 1 Chance : 12 %
Sober
4
Has made a point of not drinking alcohol. Making him clear headed, but aloof at festival.
+1 Command, -1 Morale for all troops on the battlefield, +1 to personal security (improves the chances of detecting and foiling assassination attempts), -1 from popularity (has a negative effect on public order)
Abhors Drink
8
This man has a tedious and overbearing grudge against alcohol. It does little to endear him to others.
+1 Command, -2 Morale for all troops on the battlefield, +2 to personal security (improves the chances of detecting and foiling assassination attempts), -2 from popularity (has a negative effect on public order)
184
SpyMaster
Espionage
8
Has taken an interest in the field of espionage, having recruited numerous spies and agents.
10% discount on agent training costs
When to test : LeaderOrderedSpyingMission Condition : MissionSucceeded Affects : SpyMaster 1 Chance : 90 %
Espionage Expert
16
Focused upon maintaining an effective network of agents to assist him in his strategies.
+1 to public security (improves the chances of detecting and capturing enemy agents), 20% discount on agent training costs
Master of Espionage
24
This man can feel out plots and schemes before they have even begun to unfold - nothing escapes his eye for espionage.
+1 Fear, +2 to public security (improves the chances of detecting and capturing enemy agents), 30% discount on agent training costs
the Watcher
185
Stoic
Reserved
1
Doesn't let his emotions show, making him at least appear calm in crisis.
100% increase to cost to bribe
When to test : CharacterComesOfAge Condition : FatherTrait Epicurean >= 1 Affects : Stoic 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : FatherTrait Stoic >= 1 Affects : Stoic 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : Treasury < 0 Affects : Stoic 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : not EndedInSettlement InEnemyLands Affects : Stoic 1 Chance : 1 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Stoic 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Stoic >= 1 Affects : Stoic 1 Chance : 4 %
Stone Faced
2
Cold and hard enough never to blink in the face of adversity. A little grim and imposing to face.
+1 Loyalty, 200% increase to cost to bribe
Utterly Stoic
4
His manner of utter self control gives him great strength as leader, but stifles his sense of compassion.
+2 Loyalty, 300% increase to cost to bribe
186
StrategicSkill
Promising Strategist
1
Has shown an aptitude for strategy during his studies.
+1 Command
When to test : CharacterComesOfAge Condition : FatherTrait StrategicSkill >= 1 Affects : StrategicSkill 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : IsGeneral IsFactionAIControlled Affects : StrategicSkill 1 Chance : 25 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : StrategicSkill 1 Chance : 6 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= drill_square Affects : StrategicSkill 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= library Affects : StrategicSkill 1 Chance : 3 %
When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds <= 0.16 Affects : StrategicSkill 1 Chance : 25 %
When to test : PostBattle Condition : not WasAttacker IsGeneral WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds <= 0.16 Affects : StrategicSkill 1 Chance : 25 %
When to test : OfferedForAdoption Condition : CultureType eastern_european IsFactionAIControlled Affects : StrategicSkill 1 Chance : 25 %
Strategically Sound
3
This man made a point of studying strategic matters properly when given the chance.
+2 Command
Strategist
5
This man makes grand plans and plots, his studies and natural ability to think around a situation making him a great strategist.
+3 Command
187
StrategyChivalry
Fair in Rule
1
His actions suggest he favours a path of fairness to his people when ruling.
+1 Respect
When to test : RefuseBribe Condition : Trait StrategyChivalry > 0 Affects : StrategyChivalry 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_church Affects : StrategyChivalry 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_chapel Affects : StrategyChivalry 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_masjid Affects : StrategyChivalry 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= c_small_masjid Affects : StrategyChivalry 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_church_o Affects : StrategyChivalry 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_chapel_o Affects : StrategyChivalry 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= jousting_lists Affects : StrategyChivalry 1 Chance : 100 %
When to test : GeneralJoinCrusade Condition : IsCrusade Trait CrusaderHistory < 1 Affects : StrategyChivalry 1 Chance : 100 %
When to test : GeneralTakesCrusadeTarget Condition : IsCrusade Affects : StrategyChivalry 2 Chance : 100 %
When to test : GeneralAbandonCrusade Condition : Affects : StrategyChivalry -2 Chance : 100 %
When to test : OccupySettlement Condition : Affects : StrategyChivalry 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral GovernorTaxLevel = tax_low GovernorLoyaltyLevel = loyalty_happy TimeInRegion > 3 Affects : StrategyChivalry 1 Chance : 25 %
When to test : CharacterTurnEnd Condition : IsGeneral GovernorTaxLevel = tax_low GovernorLoyaltyLevel > loyalty_disillusioned Treasury < 0 TimeInRegion > 3 Affects : StrategyChivalry 1 Chance : 33 %
When to test : CharacterTurnEnd Condition : CharacterIsLocal IsFactionLeader I_EventCounter great_tourney_accepted > 0 Affects : StrategyChivalry 1 Chance : 50 %
When to test : GeneralJoinCrusade Condition : IsJihad Trait JihadHistory < 1 Affects : StrategyChivalry 1 Chance : 100 %
When to test : GeneralAbandonCrusade Condition : IsJihad Affects : StrategyChivalry -2 Chance : 100 %
Noble in Rule
2
The people smile upon a ruler who put their support behind noble projects and tasks.
+2 Respect
Chivalrous in Rule
4
People under the rule of this man feel as if led by a king, driven to a higher set of ideals.
+3 Respect, +1 Authority
Honourable Ruler
8
Not even his enemies would declare this man anything short of honourable in intentions as a ruler.
+4 Respect, +2 Authority
the Honourable
Noble Ruler
16
This man has become a champion of virtues through his righteous path of improving the lives of all under his rule.
+5 Respect, +3 Authority
the Noble
188
StrategyDread
Mean Leader
1
Has not shown too much concern for the plight of the peasants lately.
+1 Fear
When to test : LeaderOrderedBribery Condition : Affects : StrategyDread 1 Chance : 15 %
When to test : AcceptBribe Condition : Trait StrategyChivalry > 0 Affects : StrategyDread 4 Chance : 100 %
When to test : LeaderOrderedSpyingMission Condition : MissionSucceeded Affects : StrategyDread 1 Chance : 5 %
When to test : LeaderOrderedAssassination Condition : MissionSucceeded Affects : StrategyDread 1 Chance : 33 %
When to test : LeaderOrderedAssassination Condition : not MissionSucceeded Affects : StrategyDread 1 Chance : 25 %
When to test : ExterminatePopulation Condition : Affects : StrategyDread 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral GovernorTaxLevel = tax_extortionate GovernorLoyaltyLevel < loyalty_happy Treasury > 10000 TimeInRegion > 3 Affects : StrategyDread 1 Chance : 33 %
When to test : CharacterTurnEnd Condition : IsGeneral Treasury > 50000 Trait StrategyChivalry > 0 Affects : StrategyDread 1 Chance : 33 %
Cruel Leader
2
Flogging for insubordination, or perhaps for amusement is plausible with this one.
+2 Fear
Merciless Leader
4
The people are not this man's concern, they are there to serve, and not ask for better.
+3 Fear, +1 Authority
Malevolent Leader
8
As likely to skewer his own guards on spikes to ward off an enemy siege as the corpses of his foes.
+4 Fear, +2 Authority
the Malevolent
Tyranical Leader
16
Rules with an iron fist that none question, for fear of the consequences.
+5 Fear, +3 Authority
the Tyrant
189
StrickenSerious
Wracking Cough
1
Has a nasty wracking cough left over from a vile illness cursed upon this man by a witch.
-1 Command, -1 Morale for all troops on the battlefield
When to test : CharacterTurnStart Condition : HighestAttAdjacentChar Magic witch >= 7 Affects : StrickenSerious 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : Trait StrickenSerious >= 1 Affects : StrickenSerious 1 Chance : 4 %
Evil Illness
2
Haunted by an illness that he has not been able to fully shake since encountering a witch.
-2 Command, -2 Morale for all troops on the battlefield
Stricken Down
3
This man's life is all but over, his health stolen by dark sorcerous arts!
-1 Obedience, -3 Command, -1 Authority, -3 Morale for all troops on the battlefield
190
StrickenSilly
Warts
1
Not so proudly wearing a cluster of warts on his face, no doubt the work of a vile witch.
-1 Command, -1 Morale for all troops on the battlefield
When to test : CharacterTurnStart Condition : HighestAttAdjacentChar Magic witch > 0 HighestAttAdjacentChar Magic witch < 4 Affects : StrickenSilly 1 Chance : 25 %
When to test : CharacterTurnStart Condition : HighestAttAdjacentChar Magic witch >= 4 HighestAttAdjacentChar Magic witch < 7 Affects : StrickenSilly 1 Chance : 10 %
When to test : CharacterTurnStart Condition : HighestAttAdjacentChar Magic witch >= 7 Affects : StrickenSilly 1 Chance : 5 %
Flatulant
2
Ever since this man's encounter with that horrid pagan crone, his stomach has been turning endlessly.
-2 Command, -1 Authority, -2 Morale for all troops on the battlefield
Boil-ridden
3
The impure magicks worked upon this man have manifested themselves in weeping boils. Ghastly stuff.
-1 Obedience, -3 Command, -2 Authority, -3 Morale for all troops on the battlefield
191
Superstitious
Silly Beliefs
1
Still prone to a few silly superstitious beliefs that he should probably have outgrown.
-1 Obedience
When to test : CharacterComesOfAge Condition : FatherTrait Superstitious >= 1 Affects : Superstitious 1 Chance : 20 %
When to test : CharacterDamagedByDisaster Condition : RandomPercent > 96 Affects : Superstitious 1 Chance : 15 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Superstitious 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : Trait Superstitious >= 1 Affects : Superstitious 1 Chance : 4 %
Superstitious
2
Pays heed to mystic beliefs, some of which make other men raise an eyebrow.
-1 Obedience, -1 Morale for all troops on the battlefield
Slave to Superstition
3
Almost incapacitated by his zealous avoidance of the curses and ill fates that befall… Well, everyone.
-2 Obedience, -1 Authority, -2 Morale for all troops on the battlefield
192
TacticalSkill
Promising Tactician
1
Not only does this man remember what he has been taught about tactics, he understands the theory as well.
+2 Command when ambushing, +1 to line of sight (increases the range at which enemies are spotted)
When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle BattleSuccess >= clear I_ConflictType SuccessfulAmbush BattleOdds <= 2.0 Affects : TacticalSkill 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : FatherTrait TacticalSkill >= 1 Affects : TacticalSkill 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : TacticalSkill 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= military_academy Affects : TacticalSkill 1 Chance : 5 %
When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds >= 0.5 BattleOdds < 1.5 Affects : TacticalSkill 1 Chance : 10 %
When to test : PostBattle Condition : not WasAttacker IsGeneral WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds >= 0.5 BattleOdds < 1.5 Affects : TacticalSkill 1 Chance : 10 %
Tactically Sound
2
Well schooled enough in tactical warfare enough to know how to make good use of his troops and the terrain.
+3 Command when ambushing, +2 to line of sight (increases the range at which enemies are spotted)
Tactician
4
This man's knowledge of battle tactics is thorough and complete. He has an answer for most things on the battlefield.
+4 Command when ambushing, +3 to line of sight (increases the range at which enemies are spotted)
193
TouchedByTheGods
Servant of the Dark Lord
1
Believes that the Dark Lord has a plan that he is meant to be a part of.
+2 Obedience
When to test : CharacterTurnEnd Condition : Trait TouchedByTheGods >= 1 Affects : TouchedByTheGods 1 Chance : 4 %
Dramatic Visions
2
They certainly are dramatic - waving his arms about and swooning like a besotted girl while the almighty sends word.
+3 Obedience
Vision of Prophecy
3
Unshakable in his belief the Dark One has spoken to him directly in his dreams, fuelling him with obedient conviction.
+4 Obedience
194
TourneyKnight
Tourney Entrant
1
This man has been bold enough to try his hand in the tourney fields.
+1 Respect
When to test : CharacterComesOfAge Condition : FatherTrait TourneyKnight >= 1 Affects : TourneyKnight 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= jousting_lists Affects : TourneyKnight 1 Chance : 10 %
Fair Jouster
3
Has entered enough jousts to have become an improved man in the saddle.
+1 Respect, +1 Command when commanding cavalry
Good Jouster
6
More than competent with a lance in hand, and quite a contender at the tourney.
+2 Respect, +1 Command when commanding cavalry
Knight of Renown
12
Now a tournament veteran, this man has become famous for his dashing skill at the lists.
+2 Respect, +1 Authority, +2 Command when commanding cavalry
Tourney Champion
18
Renowned for his proud legacy at the tourney, few can now best him with a lance.
+3 Respect, +2 Authority, +2 Command when commanding cavalry
195
Trusting
Naive
1
This man is simply a bit too innocent to understand why others would ever do anything that underhand.
-1 from personal security (increases the chances of falling victim to assassination)
When to test : CharacterTurnEnd Condition : Trait Trusting >= 1 Affects : Trusting 1 Chance : 4 %
Trusting
2
It is in this man's nature to believe that a stranger is simply a brother he does not know very well yet.
-2 from personal security (increases the chances of falling victim to assassination)
Overly Trusting
6
Utterly naive and ignorant to the perils that lie in other people, and an easy target for any plot or scheme.
-3 from personal security (increases the chances of falling victim to assassination)
196
Ugly
Plain
1
This man's looks are lacklustre enough that he must compensate a little.
-1 from popularity (has a negative effect on public order)
When to test : CharacterComesOfAge Condition : FatherTrait Ugly >= 1 Affects : Ugly 1 Chance : 50 %
When to test : CharacterComesOfAge Condition : FatherTrait Ugly >= 2 Affects : Ugly 1 Chance : 50 %
When to test : CharacterComesOfAge Condition : FatherTrait Ugly >= 3 Affects : Ugly 1 Chance : 50 %
When to test : CharacterComesOfAge Condition : FactionType england Affects : Ugly 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Ugly 1 Chance : 4 %
When to test : CharacterComesOfAge Condition : Trait Ugly >= 1 Affects : Ugly 1 Chance : 50 %
When to test : CharacterComesOfAge Condition : Trait Ugly >= 2 Affects : Ugly 1 Chance : 50 %
When to test : CharacterComesOfAge Condition : Trait Ugly >= 3 Affects : Ugly 1 Chance : 50 %
When to test : CharacterComesOfAge Condition : Trait Ugly >= 4 Affects : Ugly 1 Chance : 50 %
When to test : OfferedForAdoption Condition : Affects : Ugly 1 Chance : 10 %
When to test : OfferedForMarriage Condition : Affects : Ugly 1 Chance : 5 %
A Bit Rough
2
Though he could be loved, no woman's fantasy looks anything like he does.
+1 Command, -2 from popularity (has a negative effect on public order)
Ugly
3
Well, at least he's got two eyes… albeit way too close together.
+1 Command, -3 from popularity (has a negative effect on public order), Decreases the chance of having children
Repulsive to Behold
4
This man's visage is not just ugly, it is difficult to look him in the eye.
+1 Command, -4 from popularity (has a negative effect on public order), Decreases the chance of having children
Cruelly Deformed
5
This man's features are what most would consider either deformed or inhuman. It is frightening and sad.
Decreases the chance of having children
the Ugly
197
Unjust
Swift to Judge
1
Makes hasty and often unfair decisions over the people.
+1 to unrest (has a negative effect on public order)
When to test : BrotherAdopted Condition : Affects : Unjust 1 Chance : 10 %
When to test : GovernorBuildingDestroyed Condition : Treasury > 15000 Trait StrategyChivalry < 1 Affects : Unjust 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Unjust 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Unjust >= 1 Affects : Unjust 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= wooden_wall not SettlementBuildingExists >= town_hall Trait StrategyChivalry < 1 Affects : Unjust 1 Chance : 6 %
Lacks Justice
3
Doesn't really see the merit of justice, it is simply in the way of expedient rule.
+1 Fear, +2 to unrest (has a negative effect on public order)
Unjust
7
A champion of all that is wrong, his judgements utterly mock the pleas for a just result.
+3 Fear, +3 to unrest (has a negative effect on public order)
198
Upright
Honest
1
Generally will choose the path of honesty and righteousness.
+1 Loyalty, 100% increase to cost to bribe, +2 to law (improves public order)
When to test : RefuseBribe Condition : Affects : Upright 1 Chance : 50 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_church Affects : Upright 1 Chance : 10 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_chapel Affects : Upright 1 Chance : 10 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_masjid Affects : Upright 1 Chance : 10 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= c_small_masjid Affects : Upright 1 Chance : 10 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_church_o Affects : Upright 1 Chance : 10 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_chapel_o Affects : Upright 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : FatherTrait Corrupt >= 1 Affects : Upright 1 Chance : 15 %
When to test : CharacterComesOfAge Condition : FatherTrait Upright >= 1 Affects : Upright 1 Chance : 25 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= church Affects : Upright 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= church_o Affects : Upright 1 Chance : 5 %
Trustworthy
2
Can be relied to tell the truth, even when he would have good reason to hide it.
+2 Loyalty, 200% increase to cost to bribe, +4 to law (improves public order)
Utterly Immaculate
4
Doing the right thing is core to this man's beliefs - he is too proud of his character to succumb to worldly vices.
+3 Loyalty, 300% increase to cost to bribe, +6 to law (improves public order)
the Honest
199
VictorVirtue
Renowned Victor
5
Popularity is something this man's victories are forcing him to become accustomed to.
+1 Authority, -1 from personal security (increases the chances of falling victim to assassination), +1 to popularity (improves public order)
When to test : PostBattle Condition : IsGeneral WonBattle BattleSuccess >= clear I_ConflictType Siege GeneralNumKillsInBattle > 6 BattleOdds <= 1.0 Affects : VictorVirtue 1 Chance : 100 %
Famous Victor
10
This man is the toast of the people, always admiring those who bring them victory.
+2 Authority, -1 from personal security (increases the chances of falling victim to assassination), +2 to popularity (improves public order)
Conquering Hero
15
This man's name is mantra of pride for his people, who adore him utterly for his glorious achievements in war.
+3 Authority, -2 from personal security (increases the chances of falling victim to assassination), +3 to popularity (improves public order)
the Conqueror
200
WifeIsBarren
Wife is Barren
1
This man's wife appears to have difficulty falling pregnant.
Decreases the chance of having children
When to test : CharacterMarriesPrincess Condition : SpouseAttribute Fertility < 0 Affects : WifeIsBarren 1 Chance : 100 %
When to test : CharacterMarriesPrincess Condition : SpouseAttribute Fertility < -1 Affects : WifeIsBarren 1 Chance : 100 %
When to test : CharacterMarriesPrincess Condition : SpouseAttribute Fertility < -2 Affects : WifeIsBarren 1 Chance : 100 %
Wife is Infertile
2
This man's wife is quite unlikely to bear children in her lifetime.
Decreases the chance of having children
Wife is Cursed
3
This man's wife is seemingly unable to bear children - a very sad affair.