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Home / Third Age 1.3 / Orcs of the Misty Mountains / Traits / Priest's traits
Third Age 1.3
Orcs of the Misty Mountains Orcs of the Misty Mountains
No. Type Title Threshold Description Effects Hidden Epithet Condition
1 DivineProtection Blessedly Lucky 1 Suspects that his faith alone has kept him safe from mortal danger. +1 Violence
When to test : ExecutesAnAssassinOnAMission
Condition : AgentType = priest
Affects : DivineProtection 1
Chance : 100 %
Divine Protection 3 Quite certain that the Lord is watching over him, keeping him safe no matter what the adversity. +1 Obedience, +1 Violence
The Chosen One 6 "God himself turns the assassin's blade from my back. I am Chosen!" +2 Obedience, +2 Violence
2 Dogmatic Orthodox 1 When the presence of the faith is prominent, it is easier to stay true to the flock. -1 Unorthodoxy
When to test : CharacterTurnEnd
Condition : not AtSea
AgentType = priest
ReligionShift < 10
PopulationOwnReligion > 85
TimeInRegion = 3
Affects : Dogmatic 1
Chance : 50 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
AgentType = priest
SettlementBuildingExists >= cathedral
Affects : Dogmatic 1
Chance : 20 %
Dogmatic 3 Has spent much time in places his faith is already dominant, and finds adhering to doctrine easy as a result. -2 Unorthodoxy
Utterly Dogmatic 6 When one never leaves the lands where one's faith is strong, falling to heresy is most unlikely. -3 Unorthodoxy
3 Doomsayer Morbid 1 Has become concerned that his faith alone may not see him through all manner of adversity. +1 Unorthodoxy-1 Violence
When to test : SufferAssassinationAttempt
Condition : AgentType = priest
Affects : Doomsayer 1
Chance : 100 %
Forsaken 3 Very aware that mortal danger can still reach those who are reaching for the divine. +1 Unorthodoxy-1 Violence
Doomsayer 6 Now utterly convinced that all the attempts on his life are tests from above, and that he is destined to fail one. +2 Unorthodoxy-2 Violence
4 Missionary Missionary 1 Bringing the entire flock into the one true faith is an admirable achievement. +1 Obedience, +1 Eligibility, +1 Purity, -1 Violence
When to test : CharacterTurnEnd
Condition : not AtSea
AgentType = priest
TimeInRegion > 4
TimeSinceReligion > 95 >= 10
PopulationOwnReligion > 95
ReligionShift > 10
Affects : Missionary 1
Chance : 100 %
Spreader of Obedience 3 Has ensured his own obedience is dominant on more than one occasion. +2 Obedience, +1 Eligibility, +2 Purity, -2 Violence
Beacon of Obedience 6 A true champion of spreading obedience. He always leaves a trail of believers in his wake. +3 Obedience, +2 Eligibility, +3 Purity, -2 Violence
5 NaturalPriestSkill Blessed 1 Appears to be somewhat more in touch with God and his spirituality than most. +1 Obedience
When to test : AgentCreated
Condition : AgentType = priest
Affects : NaturalPriestSkill 1
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = priest
Trait NaturalPriestSkill = 1
Affects : NaturalPriestSkill 1
Chance : 50 %
When to test : AgentCreated
Condition : AgentType = priest
Trait NaturalPriestSkill >= 2
Affects : NaturalPriestSkill 1
Chance : 20 %
Divine Connection 2 There is no doubt in this man's mind that God speaks to him directly, and that he must heed his call. +2 Obedience
Chosen One 3 So strong and unyielding is his connection with God that some speculate he could later be recognised as a prophet. +3 Obedience
6 OpenMinded Odd Habits 1 Has seen his faith's effort come to naught in the past, and does not know what to think of it. +1 Unorthodoxy
When to test : CharacterTurnEnd
Condition : not AtSea
AgentType = priest
PopulationOwnReligion <= 40
TimeInRegion > 2
Affects : OpenMinded 1
Chance : 20 %
When to test : CharacterNearHeretic
Condition : AgentType = priest
Affects : OpenMinded 1
Chance : 25 %
Open-Minded 2 Is uncertain whether faith itself is flawed, or if it's been lacking in the people he has met. +2 Unorthodoxy
Quite Unorthodox 3 Realising so many see the divine a different way is making this man question if he can see it at all anymore. +3 Unorthodoxy
7 PriestLevel Bishop 1 This priest was granted the title of Bishop at the Cathedral he preached at prior to his dealings with the crown. +1 Obedience Hidden
When to test : AgentCreated
Condition : AgentType = priest
SettlementBuildingExists >= cathedral
Trait PriestLevel = 0
Affects : PriestLevel 1
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = priest
SettlementBuildingExists >= cathedral_o
Trait PriestLevel = 0
Affects : PriestLevel 1
Chance : 100 %
Cardinal 2 Now holding the rank of a Servant, a position granted to this man by the Dark Lord himself. +1 Obedience Hidden
8 Purifier Battler of Heresy 1 Has managed to drive heresy from a place that was once rife with it. +1 Obedience, +1 Eligibility+1 Purity+1 Violence
When to test : CharacterTurnEnd
Condition : not AtSea
AgentType = priest
TimeInRegion > 4
TimeSinceHeresy < 5 >= 10
PopulationHeretic < 5
ReligionShift > 10
Affects : Purifier 1
Chance : 100 %
Enemy of Heresy 3 His record of eradicating heresy from the lands he preaches in is most impressive. +2 Obedience, +1 Eligibility+2 Purity+2 Violence
Purger of Heresy 6 Where this man walks, turmoil dies. A champion of eradicating all traces of obedient impurity. +3 Obedience, +2 Eligibility, +3 Purity, +2 Violence
9 SecretlyFemale Secretly Female 1 Her devotion to God is strong enough to risk severe punishment for posing as a man. +1 Obedience, -1 Eligibility+1 Purity-1 Violence
When to test : AgentCreated
Condition : AgentType = priest
not CultureType middle_eastern
Affects : SecretlyFemale 1
Chance : 3 %
10 StrongFaith Growing Faith 1 Seeing that his preaching has made a difference is helping this priest's faith grow. +1 Obedience
When to test : CharacterTurnEnd
Condition : not AtSea
AgentType = priest
ReligionShift >= 8
TimeInRegion < 3
Trait StrongFaith < 1
Affects : StrongFaith 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : not AtSea
AgentType = priest
ReligionShift >= 10
TimeInRegion < 5
Trait StrongFaith = 1
Affects : StrongFaith 1
Chance : 50 %
When to test : CharacterTurnEnd
Condition : not AtSea
AgentType = priest
ReligionShift >= 10
TimeInRegion < 5
Trait StrongFaith = 2
Affects : StrongFaith 1
Chance : 50 %
Strong Faith 4 Though there has been much heresy about him, his tangible results against it has only fuelled his faith. +2 Obedience
Shining Faith 8 Years of missionary work have only reaffirmed his belief and conviction. +3 Obedience
Unquestionable Faith 12 Has converted more souls than the almighty himself could fathom, resulting in an iron clad faith. +4 Obedience
11 TheologiansGuildMember Theologians' Guild Apprentice 1 The presence of a Master Theologian's Guild within the kingdom has had a positive influence on this priest's initiation. +1 Obedience
When to test : AgentCreated
Condition : AgentType = priest
FactionBuildingExists >= m_theologians_guild
Affects : TheologiansGuildMember 1
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = priest
FactionBuildingExists = gm_theologians_guild
Affects : TheologiansGuildMember 1
Chance : 100 %
Theologians' Guild Journeyman 2 The presence of Theologian's Guild HQ within the kingdom has had a positive influence on this priest's initiation. +2 Obedience
12 TheologiansGuildTrained Orthodox Instruction 1 The influence of the local Theologian's guild house has only served to make this priest more pious. +1 Obedience
When to test : AgentCreated
Condition : AgentType = priest
SettlementBuildingExists >= theologians_guild
Affects : TheologiansGuildTrained 1
Chance : 100 %
13 WaveringFaith Waning Faith 1 Has seen the church's effort come to naught in the past, and does not know what to think of it. -1 Obedience
When to test : CharacterTurnEnd
Condition : not AtSea
AgentType = priest
PopulationOwnReligion < 60
PopulationHeretic >= 20
ReligionShift <= 8
TimeInRegion > 5
Affects : WaveringFaith 1
Chance : 20 %
Wavering Faith 2 Is uncertain whether faith itself is flawed, or if it's been lacking in the people he has met. -2 Obedience
Damaged Faith 3 Realising so many see the divine a different way is making this man question if he can see it at all anymore. -3 Obedience
Lost Faith 4 Has seen the efforts of the church bear little fruit over the years, shattering his faith and drive. -4 Obedience
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