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Royal Military Academy 皇家軍事學院
Home 首頁 / Third Age 1.3 魔戒第三紀元 1.3 / Silvan Elves / Traits 特性
Third Age 1.3 魔戒第三紀元 1.3
Silvan Elves Silvan Elves
No. Type
類型
Title
名稱
Threshold
門檻
Description
說明
Effects
效果
Hidden
隱藏
Epithet
稱號
Condition
獲得條件
121 GoodCavalryGeneral Good with Cavalry 2 Possesses a feel for how to direct cavalry units in battle. +1 Command when commanding cavalry
When to test : CharacterComesOfAge
Condition : IsGeneral
not CultureType eastern_european
Affects : GoodCavalryGeneral 1
Chance : 3 %
When to test : PostBattle
Condition : IsGeneral
WonBattle
BattleSuccess = crushing
PercentageUnitCategory cavalry > 50
Affects : GoodCavalryGeneral 1
Chance : 100 %
Dangerous with Cavalry 4 Boasts an outstanding grasp of how to utilise cavalry in battle to devastating effect. +2 Command when commanding cavalry
Great Cavalry Commander 6 A true master of cavalry tactics, his troops utterly confident in his commands. +3 Command when commanding cavalry the Horseman
122 GoodCommander Promising Commander 1 This man has shown at least a basic grasp of field tactics. +1 Command
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : GoodCommander 1
Chance : 100 %
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : GoodCommander 1
Chance : 80 %
When to test : CharacterComesOfAge
Condition : IsGeneral
IsFactionAIControlled
Affects : GoodCommander 1
Chance : 33 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : GoodCommander 1
Chance : 4 %
When to test : PostBattle
Condition : IsGeneral
WonBattle
BattleOdds < 2.25
Affects : GoodCommander 1
Chance : 100 %
When to test : OfferedForAdoption
Condition :
Affects : GoodCommander 3
Chance : 33 %
When to test : OfferedForAdoption
Condition :
Affects : GoodCommander 1
Chance : 80 %
When to test : OfferedForMarriage
Condition :
Affects : GoodCommander 3
Chance : 33 %
When to test : OfferedForMarriage
Condition :
Affects : GoodCommander 1
Chance : 50 %
Aspiring Commander 2 This man has shown he has a sound set of battle tactics, and the ability to command men. +2 Command
Proven Commander 4 This man has proven himself to be able to command men in battle very effectively. +3 Command
Great Commander 8 This man boasts a proud legacy of decisive command in battle, reliable and effective. +4 Command
Legendary Commander 16 Countless victories have made this man is a legendary commander, respected by both his own troops and those that oppose him. +5 Command the Mighty
123 GoodConspirator Plotter 2 Able to plot together a sensible plan to get the job done without risk of capture or worse. +1 to agent's skill
When to test : SabotageMission
Condition : MissionSucceeded
Affects : GoodConspirator 1
Chance : 20 %
When to test : Insurrection
Condition :
Affects : GoodConspirator 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : GoodConspirator 1
Chance : 4 %
When to test : AgentCreated
Condition : AgentType = spy
Affects : GoodConspirator 1
Chance : 20 %
Schemer 4 Spends his time devising suitably crafty schemes before arriving to perform the job. +2 to agent's skill
Grand Conspirator 8 This man weaves complex webs that are too complicated to be called plans - only he can follow them. +3 to agent's skill
124 GoodDefender Promising Defender 1 Shows that he understands not to panic when under attack. +1 Command when defending
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : GoodDefender 2
Chance : 17 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : GoodDefender 1
Chance : 4 %
When to test : PostBattle
Condition : not WasAttacker
IsGeneral
WonBattle
BattleSuccess = crushing
I_ConflictType Normal
BattleOdds >= 0.5
BattleOdds < 1.5
Affects : GoodDefender 2
Chance : 100 %
When to test : PostBattle
Condition : not WasAttacker
IsGeneral
WonBattle
BattleSuccess = clear
I_ConflictType Normal
BattleOdds >= 0.5
BattleOdds < 1.5
Affects : GoodDefender 1
Chance : 100 %
When to test : OfferedForAdoption
Condition :
Affects : GoodDefender 2
Chance : 17 %
When to test : OfferedForMarriage
Condition :
Affects : GoodDefender 2
Chance : 17 %
Confident Defender 2 When under attack, this man keeps a calm that filters down through the ranks of his men. +2 Command when defending
Strong Defender 4 This man has no qualms about the enemy bringing the fight to him - he has shown skill in defeating others this way. +3 Command when defending
Excellent Defender 8 This man's troops stand confidently when under attack, knowing their commander shall help them endure. +4 Command when defending
Heroic Defender 16 This man makes his army an immovable object, a barrier that wears down any foolish enough to approach it. +5 Command when defending the Bastion
125 GoodDenouncer Servant of God 1 Has some minor experience at bringing heretics back into the light. +1 Obedience
When to test : DenouncementMission
Condition : MissionSucceeded
not Trait BadDenouncer > 0
Affects : GoodDenouncer 1
Chance : 100 %
When to test : PriestBecomesHeretic
Condition : Trait GoodDenouncer > 0
Affects : GoodDenouncer -128
Chance : 100 %
Enemy of Heretics 2 Is developing a reputation for being able to expose acts of heresy where few suspected any lurked. +2 Obedience
Purger of Heretics 4 Boasts an impressive record of driving heretics from the lands of more pious people. +3 Obedience
Conqueror of Heretics 8 Famous for facing and defeating heresy and those who harbour it. +4 Obedience
Grand Inquisitor 16 Known far and wide as an absolute authority on spiritual purity, utterly unafraid to denounce royalty. +5 Obedience the Inquisitor
126 GoodDiplomat Promising Diplomat 1 Seems to be able to hold himself in the correct manner during diplomacy. +1 Influence
When to test : BriberyMission
Condition : MissionSucceeded
Affects : GoodDiplomat 1
Chance : 100 %
When to test : DiplomacyMission
Condition : MissionSucceeded
Affects : GoodDiplomat 1
Chance : 100 %
Good Diplomat 2 Understands both how to act, and how to read while at the diplomacy table. +2 Influence
Very Diplomatic 4 Adept at making an awkwardly delicate problem far more comfortable to talk through. +3 Influence
Superb Diplomat 8 This man is a master mediator, able to bring reasonable resolution from a situation of spite and malice. +4 Influence
Master of Diplomacy 16 This man is so cunning at leading a conversation, he can make people agree to things before they realise what they have done. +5 Influence
127 GoodEngineer Admires Technology 1 Finds machinery fascinating, and has a better grasp than most as to apply the use of technology in battle. +20 Build Points (required for the construction of siege equipment)
When to test : CharacterTurnStart
Condition : IsGeneral
IsBesieging
TotalSiegeWeapons > 2
Affects : GoodEngineer 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : GoodEngineer 1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists = c_siege_works
Affects : GoodEngineer 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists = siege_works
Affects : GoodEngineer 1
Chance : 4 %
Mechanically Minded 3 This man has made a point of learning the principles of machinery, and how to maintain and tune siege artillery. +1 Command when assaulting walls, +40 Build Points (required for the construction of siege equipment)
Engineer 6 Considered a qualified military engineer, this man is an expert at ensuring he can get the absolute most out of his siege artillery. +2 Command when assaulting walls, +60 Build Points (required for the construction of siege equipment) the Engineer
128 GoodFarmer Farming Knowledge 3 Has a grasp of how to work the land, having overseen the establishment of several farming districts. +1 to farming output
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= farms
Affects : GoodFarmer 2
Chance : 100 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : GoodFarmer 3
Chance : 3 %
Rural Expert 6 Boasts a sound understanding of how to manage farming districts to produce a yield capable of supporting many people. +2 to farming output
Agriculturalist 12 This man's interest in farming has grown into a serious study, one he believes can ensure prosperity for all of his people. +3 to farming output
129 GoodInfantryGeneral Good with Infantry 2 Has a good grasp of how to utilise infantry units effectively in battle. +1 Command when commanding infantry
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : GoodInfantryGeneral 1
Chance : 3 %
When to test : PostBattle
Condition : IsGeneral
WonBattle
BattleSuccess = crushing
PercentageUnitCategory infantry > 80
Affects : GoodInfantryGeneral 1
Chance : 100 %
Skilled with Infantry 4 Able to apply his experience to get outstanding results from the infantry he commands. +2 Command when commanding infantry
Infantry Master 6 Knows all there is to know about infantry tactics, through study both scholarly, and first-hand. +3 Command when commanding infantry the Infantryman
130 GoodMerchant Bean Counter 1 Some early success in this budding merchant's career suggest he could become a true asset. +1 Finance
When to test : AcquisitionMission
Condition : MissionSucceeded
Affects : GoodMerchant 1
Chance : 100 %
Bold Barterer 2 A healthy track record of moving into other markets make this merchant a reliable source of income. +2 Finance
Commercial Conqueror 4 This man doesn't break into new markets, he simply takes them. +3 Finance
Robber Baron 8 Even merchants from the Far East speak this man's name with reverence and awe. A true financial genius. +4 Finance
131 GoodMiner Mining Knowledge 1 Has made a point of learning the basic principles of mining. 10% bonus on mining income
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= mines
Affects : GoodMiner 1
Chance : 100 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : GoodMiner 1
Chance : 3 %
Mining Expert 3 Has been involved with establishing enough mining operations to be capable of improving any given mine's efficiency. 20% bonus on mining income
Geologist 5 Has developed a passion for understanding the lay of the land, and how to locate rich seams of metallic ore. 30% bonus on mining income
132 GoodPrincess Diplomatic Ability 1 Early success with her diplomatic missions suggest that this lady may represent her people more often in the future. +1 Charm
When to test : DiplomacyMission
Condition : MissionSucceeded
Affects : GoodPrincess 1
Chance : 100 %
Delicate Diplomat 2 When ladies of noble birth can handle negotiations so delicately, diplomats fear for their jobs. +2 Charm
Diplomatic Weapon 4 This graceful creature's experience at playing on her feminine charms has made her brilliant at having others see things her way. +3 Charm
Mistress of Negotiations 8 Known throughout courts of the land as a diplomatic predator, her majesty can smooth out the most tenuous of situations. +4 Charm
133 GoodRiskyAttacker Bold Attacker 2 Not only prepared to go on the offensive when the odds are poor, but also prepared to succeed! +1 Morale for all troops on the battlefield, +1 Command when attacking
When to test : CharacterComesOfAge
Condition : IsGeneral
not CultureType eastern_european
Affects : GoodRiskyAttacker 1
Chance : 3 %
When to test : PostBattle
Condition : WasAttacker
IsGeneral
WonBattle
BattleSuccess >= clear
I_ConflictType Normal
BattleOdds < 0.5
BattleOdds > 0.16
Affects : GoodRiskyAttacker 1
Chance : 100 %
When to test : PostBattle
Condition : WasAttacker
IsGeneral
WonBattle
BattleSuccess = crushing
I_ConflictType Normal
BattleOdds <= 0.16
Affects : GoodRiskyAttacker 2
Chance : 100 %
Risky Attacker 4 Never one to shy away from a risky plan of attack. Perhaps the thrill of the danger inspires him? +1 Morale for all troops on the battlefield, +2 Command when attacking
Suicidal Attacker 6 Has prevailed in numerous glorious charges against all odds, and his men know what that could mean for their futures. -1 Morale for all troops on the battlefield, +3 Command when attacking the Lucky
134 GoodRiskyDefender Calm When Outnumbered 2 Does not panic at the sight of a larger army bearing down upon him, instead choosing the best spot he can make a stand. +1 Command when defending
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : GoodRiskyDefender 1
Chance : 3 %
When to test : PostBattle
Condition : not WasAttacker
IsGeneral
WonBattle
BattleSuccess >= clear
I_ConflictType Normal
BattleOdds < 0.5
BattleOdds > 0.16
Affects : GoodRiskyDefender 1
Chance : 100 %
When to test : PostBattle
Condition : not WasAttacker
IsGeneral
WonBattle
BattleSuccess = crushing
I_ConflictType Normal
BattleOdds <= 0.16
Affects : GoodRiskyDefender 2
Chance : 100 %
Determined in Defence 4 Is astute in his selection of defensive terrain, and how to hold it against waves of attackers. +1 Morale for all troops on the battlefield, +2 Command when defending
Fears no Odds 6 This man does not mind if the odds are stacked against him, as he has stood in defiance of those odds many times. +1 Morale for all troops on the battlefield, +3 Command when defending the Steadfast
135 GoodSiegeAttacker Wall Taker 1 This man has shown he can spot the right place to assault a settlement. +1 Command when assaulting walls
When to test : PostBattle
Condition : WasAttacker
IsGeneral
WonBattle
BattleSuccess >= clear
I_ConflictType Siege
BattleOdds < 2
Affects : GoodSiegeAttacker 1
Chance : 100 %
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : GoodSiegeAttacker 2
Chance : 17 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : GoodSiegeAttacker 1
Chance : 4 %
When to test : OfferedForAdoption
Condition :
Affects : GoodSiegeAttacker 2
Chance : 17 %
Siege Expert 2 Has proven to be a reliable man to command an assault on city walls. +2 Command when assaulting walls
Siege Master 4 This man is known for his ability to take walls, and his troops act with confidence when assaulting at his order. +3 Command when assaulting walls
Unstoppable in Siege 8 Strikes fear into the hearts of militia guard everywhere - notorious for being able to take cities and castles at will. +4 Command when assaulting walls the Unstoppable
136 GoodSiegeDefender Good at the Walls 1 This man has an basic grasp of how to stave off a besieging enemy. +1 Command when defending walls
When to test : PostBattle
Condition : not WasAttacker
IsGeneral
WonBattle
BattleSuccess >= clear
I_ConflictType Siege
BattleOdds < 1.7
Affects : GoodSiegeDefender 1
Chance : 100 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : GoodSiegeDefender 1
Chance : 4 %
Strong at the Walls 2 This man has a good understanding of how to defend a settlement. +2 Command when defending walls
Urban Protector 4 Admired by the people for his ability to protect their lives and homes. +3 Command when defending walls
Savior of Cities 8 Known far and wide for his ability to successfully defend cities and castles, and considered an extra ring of defence. +4 Command when defending walls the Defender
137 GoodSpy Inconspicuous 1 Able to blend in most places without drawing attention to himself. +1 to agent's skill, +1 to line of sight (increases the range at which enemies are spotted)
When to test : SpyMission
Condition : MissionSucceeded
Trait GoodSpy = 0
Affects : GoodSpy 1
Chance : 100 %
When to test : SpyMission
Condition : MissionSucceeded
Trait GoodSpy > 0
Affects : GoodSpy 1
Chance : 75 %
Adept Agent 2 Proven capable of seeing what needs to be seen, without being seen himself. +2 to agent's skill, +2 to line of sight (increases the range at which enemies are spotted)
Spy 4 Espionage is an art to this man. He has succeeded on enough missions to justify his growing confidence. +3 to agent's skill, +3 to line of sight (increases the range at which enemies are spotted)
Adept Spy 8 A true adept in the ways of subterfuge and espionage, and one of the realm's finest set of eyes. +4 to agent's skill, +4 to line of sight (increases the range at which enemies are spotted)
Master Spy 16 No door can hold this man, no secret can remain safe. A true master spy, and a key asset to your intelligence network. +5 to agent's skill, +5 to line of sight (increases the range at which enemies are spotted) the Clever
138 GoodTaxman Good with Taxes 1 Has an innate sense for knowing when people are avoiding paying tax, and how to fix the problem without chronic oppression. 10% bonus on tax income
When to test : GovernorBuildingCompleted
Condition : GovernorLoyaltyLevel = loyalty_disillusioned
GovernorTaxLevel > tax_high
Affects : GoodTaxman 1
Chance : 75 %
When to test : CharacterComesOfAge
Condition : IsGeneral
not CultureType eastern_european
Affects : GoodTaxman 1
Chance : 4 %
Thorough Taxman 2 Adept at ensuring that tax collection under his rule is diligent and efficient. 20% bonus on tax income, +1 to unrest (has a negative effect on public order)
Cruelly Exacting Taxman 3 Not a single taxable coin passes by this man unnoticed. This exacting efficiency does nothing to endear him unto the people. 30% bonus on tax income, +2 to unrest (has a negative effect on public order)
139 GoodTrader Understands Trade 12 Has a firm grasp of how trade and mercantile industries operate. 10% bonus on all trade income
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= merchant_bank
Affects : GoodTrader 3
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= caravan_stop
Affects : GoodTrader 3
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= port
Affects : GoodTrader 3
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= roads
Affects : GoodTrader 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= merchants_wharf
Affects : GoodTrader 1
Chance : 80 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= corn_exchange
Affects : GoodTrader 2
Chance : 100 %
When to test : GovernorAgentCreated
Condition : AgentType = merchant
Affects : GoodTrader 2
Chance : 33 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : GoodTrader 12
Chance : 4 %
Trader 24 Has become actively involved in the trade process, experiencing the thrills and perils of the mercantile world first hand. 20% bonus on all trade income
Master Trader 48 This man actively supports trade industries, believing a thriving trade network to be the backbone of a thriving empire. 30% bonus on all trade income
140 Gregarious Sociable 1 Comfortable shaking hands or becoming the centre of attention. +1 to popularity (improves public order)
When to test : CharacterComesOfAge
Condition : FatherTrait Gregarious >= 1
Affects : Gregarious 1
Chance : 25 %
When to test : CharacterComesOfAge
Condition : FatherTrait Introvert >= 1
Affects : Gregarious 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Gregarious 1
Chance : 20 %
When to test : CharacterTurnEnd
Condition : Trait Gregarious >= 1
Affects : Gregarious 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : not EndedInSettlement
RemainingMPPercentage = 100
Affects : Gregarious 1
Chance : 3 %
Gregarious 2 A man of the men, more at home when surrounded with friends than alone on a throne. +1 Morale for all troops on the battlefield, +2 to popularity (improves public order)
Everyone's Friend 4 Enjoys his popularity, always keen to assemble a group of friends, or friends to be. +2 Morale for all troops on the battlefield, +3 to popularity (improves public order)
7 / 15 : P3 , P4 , P5 , P6 , P7 , P8 , P9 , P10 , P11 , P12
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