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Royal Military Academy
Home / The Long Road 2.0 / Fatimid Caliphate / Traits
The Long Road 2.0
Fatimid Caliphate Fatimid Caliphate
No. Type Title Threshold Description Effects Hidden Epithet Condition
1 AcademyTrained Academy Trained 2 Has received training at a military academy, improving his ability to lead modern gunpowder troops. +1 Command
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= military_academy
Affects : AcademyTrained 1
Chance : 10 %
Officer Training 4 Benefits from the best military training available, making him a better commander. +2 Command
2 AdoredByPope Respected by Pope 1 Lords who have no qualms about travelling to far off lands for noble, spiritual causes serve as a great example to their men. +1 Piety, +1 Command when fighting against Muslims
When to test : LeaderMissionSuccess
Condition : MissionID return_papal_settlement
Affects : AdoredByPope 1
Chance : 100 %
When to test : LeaderMissionSuccess
Condition : PaybackID pope_rome_min_penalty_major_reward
Affects : AdoredByPope 1
Chance : 5 %
When to test : LeaderMissionSuccess
Condition : PaybackID pope_rome_min_penalty_major_reward
Affects : AdoredByPope 1
Chance : 5 %
When to test : LeaderMissionSuccess
Condition : PaybackID pope_rome_min_penalty_major_reward
Affects : AdoredByPope 1
Chance : 5 %
Adored by Pope 2 Some show their devotion through prayer, but this man shows it through battling in God's name. +2 Piety, +2 Command when fighting against Muslims
Exhalted by Pope 3 To devote one's life to the Crusades is the sort of thing even most knights would deem to be above and beyond the call. +3 Piety, +3 Command when fighting against Muslims the Adored
3 Aesthetic An Eye for Beauty 2 This man's eyes tend to be drawn toward all things beautiful. -1 Command
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= artist_studio
Affects : Aesthetic 1
Chance : 20 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
Treasury > 50000
Affects : Aesthetic 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
Treasury > 100000
Affects : Aesthetic 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
Treasury > 150000
Affects : Aesthetic 1
Chance : 3 %
When to test : CharacterComesOfAge
Condition : FatherTrait Aesthetic >= 1
Affects : Aesthetic 1
Chance : 15 %
When to test : CharacterComesOfAge
Condition : FatherTrait Austere >= 1
Affects : Aesthetic 1
Chance : 20 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= coaching_house
Affects : Aesthetic 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= theatre
Affects : Aesthetic 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists = pleasure_palace
not Trait Upright > 0
not Trait Prim > 0
Affects : Aesthetic 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= merchants_quarter
Affects : Aesthetic 1
Chance : 5 %
When to test : CharacterComesOfAge
Condition :
Affects : Aesthetic 1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : Trait Aesthetic >= 1
Affects : Aesthetic 1
Chance : 4 %
Admirer of Beauty 4 Actively seeks to gaze upon things of true beauty, and possess them if possible. -2 Command, 10% decrease to cost to bribe, -1 from squalor (increases public order and population growth)
Aesthete 8 Seeks a paradise where nothing is displeasing to the eye. In love with beauty itself. -3 Command, 20% decrease to cost to bribe, -2 from squalor (increases public order and population growth)
4 AgentPiety AgentPiety 1 DO NOT TRANSLATE - Hidden trait for agents +10 Piety Hidden
When to test : AgentCreated
Condition : AgentType = assassin
Affects : AgentPiety 1
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = diplomat
Affects : AgentPiety 1
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = merchant
Affects : AgentPiety 1
Chance : 100 %
When to test : CharacterComesOfAge
Condition : AgentType = princess
Affects : AgentPiety 1
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = spy
Affects : AgentPiety 1
Chance : 100 %
5 AI_assassin Character Initialized 1 THIS TEXT SHOULD NOT BE SEEN THIS TEXT SHOULD NOT BE SEEN Hidden
When to test : CharacterTurnStart
Condition : not CharacterIsLocal
CampaignDifficulty = hard
Trait AI_assist < 1
Affects : AI_assassin 2
Chance : 100 %
When to test : CharacterTurnStart
Condition : not CharacterIsLocal
CampaignDifficulty = medium
Trait AI_assist < 1
Affects : AI_assassin 1
Chance : 100 %
When to test : CharacterTurnStart
Condition : not CharacterIsLocal
CampaignDifficulty = very_hard
Trait AI_assist < 1
Affects : AI_assassin 3
Chance : 100 %
When to test : CharacterTurnStart
Condition : CharacterIsLocal
Trait AI_assist > 0
Affects : AI_assassin -10
Chance : 100 %
Character Initialized 2 THIS TEXT SHOULD NOT BE SEEN THIS TEXT SHOULD NOT BE SEEN Hidden
Character Initialized 3 THIS TEXT SHOULD NOT BE SEEN THIS TEXT SHOULD NOT BE SEEN Hidden
6 AI_assist Character Initialized 1 THIS TEXT SHOULD NOT BE SEEN THIS TEXT SHOULD NOT BE SEEN Hidden
When to test : CharacterTurnStart
Condition : not CharacterIsLocal
CampaignDifficulty = hard
Trait AI_assist < 1
Affects : AI_assist 2
Chance : 100 %
When to test : CharacterTurnStart
Condition : not CharacterIsLocal
CampaignDifficulty = medium
Trait AI_assist < 1
Affects : AI_assist 1
Chance : 100 %
When to test : CharacterTurnStart
Condition : not CharacterIsLocal
CampaignDifficulty = very_hard
Trait AI_assist < 1
Affects : AI_assist 3
Chance : 100 %
When to test : CharacterTurnStart
Condition : CharacterIsLocal
Trait AI_assist > 0
Affects : AI_assist -10
Chance : 100 %
Character Initialized 2 THIS TEXT SHOULD NOT BE SEEN THIS TEXT SHOULD NOT BE SEEN Hidden
Character Initialized 3 THIS TEXT SHOULD NOT BE SEEN THIS TEXT SHOULD NOT BE SEEN Hidden
7 AI_diplomat Character Initialized 1 THIS TEXT SHOULD NOT BE SEEN THIS TEXT SHOULD NOT BE SEEN Hidden
When to test : CharacterTurnStart
Condition : not CharacterIsLocal
CampaignDifficulty = hard
Trait AI_assist < 1
Affects : AI_diplomat 2
Chance : 100 %
When to test : CharacterTurnStart
Condition : not CharacterIsLocal
CampaignDifficulty = medium
Trait AI_assist < 1
Affects : AI_diplomat 1
Chance : 100 %
When to test : CharacterTurnStart
Condition : not CharacterIsLocal
CampaignDifficulty = very_hard
Trait AI_assist < 1
Affects : AI_diplomat 3
Chance : 100 %
When to test : CharacterTurnStart
Condition : CharacterIsLocal
Trait AI_assist > 0
Affects : AI_diplomat -10
Chance : 100 %
Character Initialized 2 THIS TEXT SHOULD NOT BE SEEN THIS TEXT SHOULD NOT BE SEEN Hidden
Character Initialized 3 THIS TEXT SHOULD NOT BE SEEN THIS TEXT SHOULD NOT BE SEEN Hidden
8 AI_family Character Initialized 1 THIS TEXT SHOULD NOT BE SEEN THIS TEXT SHOULD NOT BE SEEN Hidden
When to test : CharacterTurnStart
Condition : not CharacterIsLocal
CampaignDifficulty = hard
Trait AI_assist < 1
Affects : AI_family 2
Chance : 100 %
When to test : CharacterTurnStart
Condition : not CharacterIsLocal
CampaignDifficulty = medium
Trait AI_assist < 1
Affects : AI_family 1
Chance : 100 %
When to test : CharacterTurnStart
Condition : not CharacterIsLocal
CampaignDifficulty = very_hard
Trait AI_assist < 1
Affects : AI_family 3
Chance : 100 %
When to test : CharacterTurnStart
Condition : CharacterIsLocal
Trait AI_assist > 0
Affects : AI_family -10
Chance : 100 %
Character Initialized 2 THIS TEXT SHOULD NOT BE SEEN THIS TEXT SHOULD NOT BE SEEN Hidden
Character Initialized 3 THIS TEXT SHOULD NOT BE SEEN THIS TEXT SHOULD NOT BE SEEN Hidden
9 AI_merchant Character Initialized 1 THIS TEXT SHOULD NOT BE SEEN THIS TEXT SHOULD NOT BE SEEN Hidden
When to test : CharacterTurnStart
Condition : not CharacterIsLocal
CampaignDifficulty = hard
Trait AI_assist < 1
Affects : AI_merchant 2
Chance : 100 %
When to test : CharacterTurnStart
Condition : not CharacterIsLocal
CampaignDifficulty = medium
Trait AI_assist < 1
Affects : AI_merchant 1
Chance : 100 %
When to test : CharacterTurnStart
Condition : not CharacterIsLocal
CampaignDifficulty = very_hard
Trait AI_assist < 1
Affects : AI_merchant 3
Chance : 100 %
When to test : CharacterTurnStart
Condition : CharacterIsLocal
Trait AI_assist > 0
Affects : AI_merchant -10
Chance : 100 %
Character Initialized 2 THIS TEXT SHOULD NOT BE SEEN THIS TEXT SHOULD NOT BE SEEN Hidden
Character Initialized 3 THIS TEXT SHOULD NOT BE SEEN THIS TEXT SHOULD NOT BE SEEN Hidden
10 AI_priest Character Initialized 1 THIS TEXT SHOULD NOT BE SEEN THIS TEXT SHOULD NOT BE SEEN Hidden
When to test : CharacterTurnStart
Condition : not CharacterIsLocal
CampaignDifficulty = hard
Trait AI_assist < 1
Affects : AI_priest 2
Chance : 100 %
When to test : CharacterTurnStart
Condition : not CharacterIsLocal
CampaignDifficulty = medium
Trait AI_assist < 1
Affects : AI_priest 1
Chance : 100 %
When to test : CharacterTurnStart
Condition : not CharacterIsLocal
CampaignDifficulty = very_hard
Trait AI_assist < 1
Affects : AI_priest 3
Chance : 100 %
When to test : CharacterTurnStart
Condition : CharacterIsLocal
Trait AI_assist > 0
Affects : AI_priest -10
Chance : 100 %
Character Initialized 2 THIS TEXT SHOULD NOT BE SEEN THIS TEXT SHOULD NOT BE SEEN Hidden
Character Initialized 3 THIS TEXT SHOULD NOT BE SEEN THIS TEXT SHOULD NOT BE SEEN Hidden
11 AI_princess Character Initialized 1 THIS TEXT SHOULD NOT BE SEEN THIS TEXT SHOULD NOT BE SEEN Hidden
When to test : CharacterTurnStart
Condition : not CharacterIsLocal
CampaignDifficulty = hard
Trait AI_assist < 1
Affects : AI_princess 2
Chance : 100 %
When to test : CharacterTurnStart
Condition : not CharacterIsLocal
CampaignDifficulty = medium
Trait AI_assist < 1
Affects : AI_princess 1
Chance : 100 %
When to test : CharacterTurnStart
Condition : not CharacterIsLocal
CampaignDifficulty = very_hard
Trait AI_assist < 1
Affects : AI_princess 3
Chance : 100 %
When to test : CharacterTurnStart
Condition : CharacterIsLocal
Trait AI_assist > 0
Affects : AI_princess -10
Chance : 100 %
Character Initialized 2 THIS TEXT SHOULD NOT BE SEEN THIS TEXT SHOULD NOT BE SEEN Hidden
Character Initialized 3 THIS TEXT SHOULD NOT BE SEEN THIS TEXT SHOULD NOT BE SEEN Hidden
12 AI_spy Character Initialized 1 THIS TEXT SHOULD NOT BE SEEN THIS TEXT SHOULD NOT BE SEEN Hidden
When to test : CharacterTurnStart
Condition : not CharacterIsLocal
CampaignDifficulty = hard
Trait AI_assist < 1
Affects : AI_spy 2
Chance : 100 %
When to test : CharacterTurnStart
Condition : not CharacterIsLocal
CampaignDifficulty = medium
Trait AI_assist < 1
Affects : AI_spy 1
Chance : 100 %
When to test : CharacterTurnStart
Condition : not CharacterIsLocal
CampaignDifficulty = very_hard
Trait AI_assist < 1
Affects : AI_spy 3
Chance : 100 %
When to test : CharacterTurnStart
Condition : CharacterIsLocal
Trait AI_assist > 0
Affects : AI_spy -10
Chance : 100 %
Character Initialized 2 THIS TEXT SHOULD NOT BE SEEN THIS TEXT SHOULD NOT BE SEEN Hidden
Character Initialized 3 THIS TEXT SHOULD NOT BE SEEN THIS TEXT SHOULD NOT BE SEEN Hidden
13 Anger Easily Riled 1 It only takes the mention of the wrong people or topic to set this man's temples throbbing. +1 Authority
When to test : BrotherAdopted
Condition :
Affects : Anger 1
Chance : 5 %
When to test : CharacterComesOfAge
Condition :
Affects : Anger 1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : Trait Anger >= 1
Affects : Anger 1
Chance : 4 %
Seethes with Anger 2 Fists clenched, nostrils flared, somebody would say something if anyone dared. +1 Dread, +1 Command, -1 Morale for all troops on the battlefield
Driven by Rage 3 So constantly maddened with rage is this man that he is quite frightening to behold once he unleashes his anger. +2 Dread, +2 Command, -2 Morale for all troops on the battlefield the Wrathful
14 Arse Uninhibited 1 Not at all embarrassed about embracing another man. -1 Authority
When to test : BrotherAdopted
Condition :
Affects : Arse 1
Chance : 1 %
When to test : CharacterComesOfAge
Condition :
Affects : Arse 1
Chance : 1 %
When to test : CharacterTurnEnd
Condition : Trait Arse >= 1
Affects : Arse 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
RandomPercent > 90
Affects : Arse 1
Chance : 1 %
Shameful 4 Aware that his unholy urges to be with other men could see him in trouble. -2 Authority
Too Well Groomed 8 Just one step too pretty and polished for his sexual preference to escape a discerning eye. -1 Command, -3 Authority
Shameless Queen 16 An embarrassing parody of an ugly woman, endlessly prattling on about young boys. -3 Command, -5 Authority the Queen
15 AssassinCareer Remarkable Career 1 No meager bodyguard can deter this man. He has proven himself capable of overcoming the odds, that much is certain... +1 to agent's skill
When to test : AssassinationMission
Condition : AgentType = assassin
MissionSuccessLevel = highly_successful
Affects : AssassinCareer 1
Chance : 20 %
When to test : AssassinationMission
Condition : AgentType = assassin
MissionSuccessLevel = partly_successful
Affects : AssassinCareer 1
Chance : 10 %
Distinguished Career 3 Rival houses dread this man and his coming. It is not uncommon for their servants to sample meals hours in advance (so as to test for delayed poisons!) +3 to agent's skill
Hand of the King 5 It is said that this man is not of the living, but Death incarnate. His King entertains such fantasies, and provides only the best in women and luxuries for his chosen assassin. +5 to agent's skill the Legendary
16 AssassinCatcher Survivor 2 This man had the strength of character to learn from the attempt on his life rather than fear impending doom. +1 Chivalry, +2 to personal security (improves the chances of detecting and foiling assassination attempts)
When to test : ExecutesAnAssassinOnAMission
Condition :
Affects : AssassinCatcher 1
Chance : 100 %
Blessed Survivor 4 Has survived enough assassination attempts to be able to claim either divine protection, or a sixth sense. +1 Chivalry, +3 to personal security (improves the chances of detecting and foiling assassination attempts)
Instinctive Survivor 8 Although clearly fortunate to be alive, this man is now genuinely adept at avoiding attempts on his life. +2 Chivalry, +1 to line of sight (increases the range at which enemies are spotted), +4 to personal security (improves the chances of detecting and foiling assassination attempts) the Fortunate
17 AssassinMaster Open to Murder 5 Willing to turn to hired blades to take out targets that armies would struggle to reach. +1 Dread, 10% discount on agent training costs
When to test : LeaderOrderedAssassination
Condition : MissionSucceeded
Affects : AssassinMaster 1
Chance : 33 %
When to test : LeaderOrderedAssassination
Condition : not MissionSucceeded
Affects : AssassinMaster 1
Chance : 5 %
Mixes with Killers 10 Regularly employs assassins to see the interests of the people done, without them knowing who did it. +2 Dread, +1 to personal security (improves the chances of detecting and foiling assassination attempts), 20% discount on agent training costs
Master of Assassins 15 Has recruited enough killers in his time to know the measure of a man almost immediately. +3 Dread, +2 to personal security (improves the chances of detecting and foiling assassination attempts), 25% discount on agent training costs the Killer
18 AssassinsGuildMember Assassins' Guild Apprentice 1 The presence of a Master Assassin's Guild within the kingdom has made this man a more effective operative. +1 to agent's skill
When to test : AgentCreated
Condition : AgentType = assassin
FactionBuildingExists >= m_assassins_guild
Affects : AssassinsGuildMember 2
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = assassin
FactionBuildingExists = gm_assassins_guild
Affects : AssassinsGuildMember 3
Chance : 100 %
Assassins' Guild Journeyman 2 The presence of Assassin's Guild HQ within the kingdom has afforded this man significantly enhanced training. +2 to agent's skill
19 AssassinsGuildTrained Trained Killer 1 The influence of one of the more dubious guild houses have made this man a more precise instrument of death. +1 to agent's skill
When to test : AgentCreated
Condition : AgentType = assassin
SettlementBuildingExists >= assassins_guild
Affects : AssassinsGuildTrained 1
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = assassin
FactionBuildingExists >= eastern_assassins_guild
Affects : AssassinsGuildTrained 1
Chance : 100 %
20 Austere Severe 1 This man's basic manner and lifestyle lean towards being severe and unforgiving. 100% increase to cost to bribe, 2% bonus on tax income
When to test : CharacterComesOfAge
Condition : FatherTrait Aesthetic >= 1
Affects : Austere 1
Chance : 15 %
When to test : CharacterComesOfAge
Condition : FatherTrait Austere >= 1
Affects : Austere 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : not EndedInSettlement
RemainingMPPercentage = 100
InEnemyLands
Affects : Austere 1
Chance : 2 %
When to test : CharacterComesOfAge
Condition :
Affects : Austere 1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : Trait Austere >= 1
Affects : Austere 1
Chance : 4 %
Austere 2 This man is not interested in luxuries or beautification. Restraint is the path to perfection! +1 Loyalty, 200% increase to cost to bribe, 5% bonus on tax income
Severely Austere 4 This man is a bastion of self restraint and purity, in a manner that is overbearing and boorish. +2 Loyalty, 300% increase to cost to bribe, 10% bonus on tax income
1 / 25 : P1 , P2 , P3 , P4 , P5 , P6 , P7 , P8 , P9 , P10
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