Yeke Mongol Ulus
All traits Family general's traits Normal general's traits Admiral's traits Diplomat's traits Merchant's traits Priest's traits Princess's traits Spy's traits Assassin's traits
No.
Type
Title
Threshold
Description
Effects
Hidden
Epithet
Condition
1
AgentPiety
AgentPiety
1
DO NOT TRANSLATE - Hidden trait for agents
+10 Piety
Hidden
When to test : AgentCreated Condition : AgentType = merchant Affects : AgentPiety 1 Chance : 100 %
2
LegalDealer
Legal Nouse
1
Has enough understanding of the law to both avoid trouble, and to sometimes cause a little without risk.
+1 Finance
When to test : AgentCreated Condition : AgentType = merchant SettlementBuildingExists >= town_hall Affects : LegalDealer 1 Chance : 33 %
When to test : AgentCreated Condition : AgentType = merchant Trait LegalDealer = 1 Affects : LegalDealer 1 Chance : 33 %
Legal Expert
3
If there's a legal loophole in a contract or trade agreement, this man will spot and exploit it.
+2 Finance
3
MerchantExoticCorrupt
Specializes in Exotic Wares
1
Exotics from the far East have always tantalized the Western eye. A wise merchant understands this simple truth and completes every transaction unofficially...
-1 Finance
When to test : CharacterTurnEnd Condition : CharacterNumTurnsIdle = 10 AgentType = merchant NoActionThisTurn TradingExotic Trait MerchantExoticPure = 0 Trait MerchantExoticCorrupt = 0 Affects : MerchantExoticCorrupt 2 Chance : 50 %
4
MerchantExoticPure
Specializes in Exotic Wares
1
Exotics from the far East have always tantalized the Western eye. A wise merchant understands this simple truth and inflates his prices appropriately.
+1 Finance
When to test : CharacterTurnEnd Condition : CharacterNumTurnsIdle = 10 AgentType = merchant NoActionThisTurn TradingExotic Trait MerchantExoticPure = 0 Trait MerchantExoticCorrupt = 0 Affects : MerchantExoticPure 1 Chance : 100 %
5
MerchantsGuildMember
Merchant's Guild Apprentice
1
The presence of a Master Assassin's Guild within the kingdom has made this man a more effective operative.
+1 to agent's skill
When to test : AgentCreated Condition : AgentType = merchant FactionBuildingExists = gm_merchants_guild Affects : MerchantsGuildMember 2 Chance : 100 %
6
MerchantsGuildTrained
Financial Training
1
The influence of the local merchants' guild house have made this man more shrewd with money.
+1 to agent's skill
When to test : AgentCreated Condition : AgentType = merchant SettlementBuildingExists >= m_merchants_guild Affects : MerchantsGuildTrained 1 Chance : 100 %
7
Monopolist
Capitalist
3
Now that he has achieved sole control over his market, this merchant is learning how best to keep it to himself.
+1 Finance
When to test : CharacterTurnEnd Condition : AgentType = merchant TradingMonopoly Affects : Monopolist 1 Chance : 85 %
Market Controller
6
Time spent with a monopoly has allowed this man to discover new avenues of how to expand, and exploit it.
+2 Finance
Monopolist
12
Years of mastering the art of cornering a market has produced both healthy profits, as well as some murderously jealous peers.
+3 Finance,-1 from personal security (increases the chances of falling victim to assassination)
8
NaturalMerchantSkill
Good with Money
1
Displayed an uncommon understanding of how to work with money from an early age.
+1 Finance
When to test : AgentCreated Condition : AgentType = merchant Affects : NaturalMerchantSkill 1 Chance : 100 %
When to test : AgentCreated Condition : AgentType = merchant Trait NaturalMerchantSkill = 1 Affects : NaturalMerchantSkill 1 Chance : 33 %
When to test : AgentCreated Condition : AgentType = merchant Trait NaturalMerchantSkill >= 2 Affects : NaturalMerchantSkill 1 Chance : 33 %
Natural Born Merchant
2
Has a rare talent to evaluate the true worth of any given deal, and reaps the ample benefit as a result.
+2 Finance
Mercantile Genius
3
Able to make money without even trying, this man was born to work with coin.
+3 Finance
9
ReligiousMerchant
Quite Religious
1
Sometimes lets his religious conscience prevent himself from exploiting great trade opportunities.
-1 Finance
When to test : AgentCreated Condition : not AtSea AgentType = merchant SettlementBuildingExists >= cathedral PopulationOwnReligion > 80 Affects : ReligiousMerchant 1 Chance : 40 %
When to test : AgentCreated Condition : AgentType = merchant Trait ReligiousMerchant >= 1 Affects : ReligiousMerchant 2 Chance : 45 %
Dogmatically Religious
3
Is more concerned with the spiritual character of those he deals with than striking the best deal.
-2 Finance
10
SecurityMerchant
Hires Guards
1
The attempt on his life by a hired blade has warranted spending a little on security.
+1 to personal security (improves the chances of detecting and foiling assassination attempts)
When to test : SufferAssassinationAttempt Condition : AgentType = merchant Affects : SecurityMerchant 1 Chance : 45 %
Employs Security
3
The costs of guarding a small fortune can sometimes be a small fortune in itself.
-1 Finance,+2 to personal security (improves the chances of detecting and foiling assassination attempts)
11
ServesSelfMerchant
Loyal to Coin
1
Aware that his master is too far away to know exactly what he gets up to…
-1 Finance
When to test : CharacterTurnEnd Condition : AgentType = merchant DistanceCapital >= 60 Affects : ServesSelfMerchant 1 Chance : 3 %
Self Serving
3
After years away from home, this merchant now dips into his master's profits as compensation.
-2 Finance
12
ShadyDealer
Slightly Crooked
1
Growing up in a relatively lawless place has taught this man some undesirable business practises.
-1 Finance
When to test : AgentCreated Condition : AgentType = merchant not SettlementBuildingExists >= town_hall Affects : ShadyDealer 1 Chance : 33 %
When to test : AgentCreated Condition : AgentType = merchant Trait ShadyDealer = 1 Affects : ShadyDealer 2 Chance : 33 %
Shady Dealer
3
Can't seem to reach a trade agreement without trying to commit fraud or worse.
-2 Finance
13
WorldlyMerchant
Knowledge of Customs
1
Has learned enough about foreign customs to help ensure he never offends those he works with abroad.
+1 Finance
When to test : CharacterTurnEnd Condition : AgentType = merchant OnResource DistanceCapital >= 40 Affects : WorldlyMerchant 1 Chance : 20 %
Graceful Traveller
3
Well versed enough in foreign ways to be greeted as a local, even when far from home.
+2 Finance