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Royal Military Academy
Home / Broken Crescent 1.05 / The Kingdom of Georgia / Mortar
Broken Crescent 1.05
The Kingdom of Georgia The Kingdom of Georgia
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2. Cog
10. Mortar
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Mortar
Mortar
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Class and category missile siege
Soldier NE_Mortar_Crew, 16, 2, 1
Mount
Engine and Ship mortar
Attributes artillery, can_withdraw, gunpowder_unit, hardy, mortar, no_custom, sea_faring
Formation 1.5, 1.5, 3, 3, 3, square
Hit points 1, 0
Primary weapon 6, 3, no, 0, 0, melee, artillery_gunpowder, piercing, knife, 25, 1.8, no
Secondary weapon 65, 3, mortar_shot, 300, 30, siege_missile, artillery_gunpowder, blunt, none, 25, 1, ap, launching, area
Primary armour 4, 4, 0, leather
Secondary armour 0, 0, flesh
Heat and ground effect 1, 0, 0, 0, 0
Mental 9, disciplined, highly_trained
Cost 1, 520, 250, 90, 70, 520, 4, 130
Unit Description
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Mortar Resembling the iron bowl from which it gains its name, the Mortar was created to lob shots over intervening walls. Useful in dealing with units skulking behind walls for protection, or to whittle away besieging troops outside your own walls. The mortar's capabilities makes it an excellent siege weapon for both attacker and defender.

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