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Home / Broken Crescent 1.05 / The Ghorid Sultanate / Turkoman Tribal Cavalry
Broken Crescent 1.05
The Ghorid Sultanate The Ghorid Sultanate
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Turkoman Tribal Cavalry
Turkoman Tribal Cavalry
Rate: 1 ratings
Great unit
Views: 458
Class and category missile cavalry
Soldier turkoman_eastern_light_horse_archer, 32, 0, 1
Mount , elephant -4, camel -4
Engine and Ship
Attributes can_withdraw, cantabrian_circle, hardy, hide_forest, mercenary_unit, no_custom, sea_faring
Formation 2, 4.4, 3, 6, 3, square
Hit points 1, 0
Primary weapon 4, 4, arrow, 140, 25, missile, missile_mechanical, piercing, none, 25, 1, no
Secondary weapon 4, 4, no, 0, 0, melee, melee_blade, piercing, sword, 40, 1, no
Primary armour 1, 4, 2, flesh
Secondary armour 0, 0, flesh
Heat and ground effect 0, 0, 1, -6, -1
Mental 8, normal, trained
Cost 1, 460, 150, 90, 70, 460, 4, 120
Unit Description
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Turkoman Tribal Cavalry Lightly armoured Turkish cavalry mercanaries, they can hit an apple at full gallop, so hitting men at full gallop is easy for these men, they are experienced and expensive, they will make a solid addition to any army.

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Ownership factions
Mercenary regions
No. Mercenary pool Include regions Cost Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Yazd Region
Bam Region
Kerman Region
350 2 0.5 - 0.75 3 3
2 Mashad Region
Nishapur Region
Tus Region
Merv Region
150 2 0.5 - 0.75 5 1
3 Herat Region
Bost Region
Kandahar Region
250 2 0.5 - 0.75 3 4
4 Ghazni Region
Bamiyan Region
Firuzkuh Region
Peshawar Region
Kabul Region
250 2 0.5 - 1 5 3
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