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Royal Military Academy
Home / Broken Crescent 1.05 / The Ghorid Sultanate / Eastern Turkoman Javelinmen
Broken Crescent 1.05
The Ghorid Sultanate The Ghorid Sultanate
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Eastern Turkoman Javelinmen
Eastern Turkoman Javelinmen
Rate: 2 ratings
Good unit
Views: 477
Class and category missile infantry
Soldier turkoman_eastern_light_javelinman, 60, 0, 0.8
Mount , elephant +6
Engine and Ship
Attributes can_withdraw, hide_forest, sea_faring
Formation 1.2, 1.2, 2.4, 2.4, 4, square
Hit points 1, 0
Primary weapon 8, 1, javelin, 65, 5, thrown, missile_mechanical, piercing, spear, 0, 1, thrown
Secondary weapon 3, 2, no, 0, 0, melee, melee_blade, blunt, mace, 20, 1, no
Primary armour 1, 3, 2, flesh
Secondary armour 0, 0, flesh
Heat and ground effect 0, 1, 0, 2, 0
Mental 8, normal, trained
Cost 1, 280, 120, 65, 50, 280, 4, 60
Unit Description
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Eastern Turkoman Javelinmen Lightly armoured javelinmen from the eastern reaches of the Turkish tribes, they are used to hunting animals for food with their javelins, not hurling them at charging enemies. They are very vunerable to cavalry charges and will probable flee if confronted with one.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Bowyer 1 0.2 1 0
A Bowyer allows for the recruitment of basic missile units.
2 Practice Range 1 0.2 1 0
A Practice Range allows for the recruitment of missile units.
3 Archery Range 1 0.2 1 0
An Archery Range allows for the recruitment of well trained missile units.
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