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Home / Broken Crescent 1.05 / The Kingdom of Jerusalem / Dismounted Templar Knights
Broken Crescent 1.05
The Kingdom of Jerusalem The Kingdom of Jerusalem
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Dismounted Templar Knights
Dismounted Templar Knights
Rate: 6 ratings
Great unit
Views: 1687
Class and category heavy infantry
Soldier koj_knights_dismounted_templar, 48, 0, 1.2
Engine and Ship
Attributes can_withdraw, hardy, hide_forest, sea_faring
Formation 1.15, 0, 2.4, 2.4, 4, square
Hit points 1, 0
Primary weapon 12, 3, no, 0, 0, melee, melee_blade, slashing, axe, 30, 1, ap
Secondary weapon 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
Primary armour 6, 5, 2, metal
Secondary armour 0, 0, flesh
Heat and ground effect 5, 1, -2, 3, 2
Mental 14, impetuous, highly_trained, lock_morale
Cost 1, 960, 450, 90, 70, 960, 4, 170
Unit Description
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Dismounted Templar Knights Unlike many other knights, who wane in dedication or abilities when on foot, Dismounted Templars don't skip a beat, as fanatical, determined, and aggressive on foot as they are on horseback. Armed with not the sword or spear but a tall and vicious axe, they are no subtle infantrymen, best used leading other crusaders in an infantry charge.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Armoury 1 0.2 1 0 and hidden_resource palestine or hidden_resource medit or hidden_resource cilicia or hidden_resource syria
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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