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Royal Military Academy
Home / Broken Crescent 1.05 / The Kingdom of Jerusalem / Templar Knights
Broken Crescent 1.05
The Kingdom of Jerusalem The Kingdom of Jerusalem
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Templar Knights
Templar Knights
Rate: 11 ratings
Good unit
Views: 2031
Class and category heavy cavalry
Soldier koj_knights_templar, 20, 0, 1
Mount , elephant -4, camel -4
Engine and Ship
Attributes can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring
Formation 2, 4.4, 3, 6, 2, square, wedge
Hit points 1, 0
Primary weapon 7, 16, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Secondary weapon 9, 16, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1, no
Primary armour 6, 5, 4, metal
Secondary armour 0, 0, flesh
Heat and ground effect 5, 0, -2, -4, 0
Mental 16, impetuous, highly_trained, lock_morale
Cost 1, 1360, 650, 120, 95, 1360, 4, 180
Unit Description
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Templar Knights "Non nobis Domine, non nobis, sed nomine tuo da gloriam." - Not unto us Lord, not unto us, but to thy name give glory.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 King's Stables 1 0.15 1 0 and hidden_resource palestine or hidden_resource medit or hidden_resource cilicia or hidden_resource syria
King's stables allow for the recruitment of the penultimate cavalry units.
2 Templar Order Station 1 0.1 1 4
The Templars' Station allows the recruitment of veteran Templar knights.
3 Chapter of the Order of the Temple 1 0.15 1 4
The Templars' Order House allows the recruitment of veteran Templar knights.
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