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Home / Broken Crescent 1.05 / The Eastern Roman Empire / Hosarii Lancers
Broken Crescent 1.05
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Hosarii Lancers
Hosarii Lancers
Rate: 11 ratings
Promising unit
Views: 1540
Class and category heavy cavalry
Soldier ere_light_lancer, 32, 0, 1
Mount , elephant -4, camel -4
Engine and Ship
Attributes can_formed_charge, can_withdraw, hardy, hide_forest, sea_faring
Formation 2, 4.4, 3, 6, 2, square, wedge
Hit points 1, 0
Primary weapon 6, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Secondary weapon 5, 7, no, 0, 0, melee, melee_blade, piercing, sword, 40, 1, no
Primary armour 3, 5, 3, leather
Secondary armour 0, 0, flesh
Heat and ground effect 5, 0, -2, -4, 0
Mental 9, impetuous, trained
Cost 1, 610, 200, 120, 95, 610, 4, 180
Unit Description
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Hosarii Lancers Hosarioi (greekified version of hosarii) were medium lance/sword cavalry. While heavier and more durable than Trapezitoi, their main force lies in their charge, not exactly their staying power. A wise commander would attack with them, then break off contact, regroup and attack again. They wore simple iron helmets with leather aventails, those that did wear any helmets at all and relatively light armor ( an “esolorikon” ¾ inch or more thick padded cloth gambeson and sometimes light lamellar “klibanion” corselet above that) and rode unarmored horses which explains their lack of staying power. They are good horsmen though, and better fighters than their position in the ERE war machine would indicate. They are armed with a “kontarion” spear and also a “paramerion” sword which is one-edged, sligthly curved like a scimitar and worn at the waist. A commander who has studied “strategikon” or other war manuals would know that they should be deployed in “hit and run” tactics, as their speed, maneuverability, and lack of decent armor dictates. To use them against more armed opponents or spear infantry is to throw them away. The Hosarioi/Hosarii were one of the oldest horsemen units ERE would field. There is a theory that their name comes from “cohors”, but another one maintains that their name came from the goth word for horse aka “horsa” which became latinised and with the addition of “-arii” became horsemen, much like “spatha”+”arii” became spatharii (greekified latin : spatharioi). Hosarioi may be one of the few units to survive ERE’s downfall by having its name used (albeit changed) by later day “Hussars” even if the relationship between “hussars” and hosarii” is shaky to say the least. They would be used as “akrites” or frontiersmen along with Trapezitoi, in denying their Gazi Turkmen counterparts of the uc/akra (frontier no man’s land) passage to the E. Roman empire, and maybe counterattacking the Turkish lands whenever possible. Light and fast they must always be on the move, as getting bogged down would be their undoing.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Knight's Stables 1 0.5 2 0 and hidden_resource w_anatolia or hidden_resource e_anatolia or hidden_resource syria or hidden_resource palestine or hidden_resource georgia
Knight's stables allow for the recruitment of cavalry units.
2 Baron's Stables 1 0.7 2 0 and hidden_resource w_anatolia or hidden_resource e_anatolia or hidden_resource syria or hidden_resource palestine or hidden_resource georgia
Baron's stables allow for the recruitment of capable cavalry units.
3 Earl's Stables 1 0.7 2 0 and hidden_resource w_anatolia or hidden_resource e_anatolia or hidden_resource syria or hidden_resource palestine or hidden_resource georgia
Earl's stables allow for the recruitment of elite cavalry units.
4 King's Stables 1 0.7 2 0 and hidden_resource w_anatolia or hidden_resource e_anatolia or hidden_resource syria or hidden_resource palestine or hidden_resource georgia
King's stables allow for the recruitment of the penultimate cavalry units.
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