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Home 首頁 / Broken Crescent 2.02 破碎的新月 2.02 / The Abbasid Caliphate / Faris Cavalry
Broken Crescent 2.02 破碎的新月 2.02
The Abbasid Caliphate The Abbasid Caliphate
Units List 兵種單位
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Faris Cavalry
Faris Cavalry
Rate 評分: 2 ratings 個評分
Legendary unit 極度推薦
Views 查看: 337
Class and category 兵種 missile cavalry
Soldier 兵員數量 abbasid_mounted_faris_archer, 40, 0, 0.80
Mount 騎乘座騎 bc heavy horse, elephant -4, camel -4
Engine and Ship 攻城器與戰船
Attributes 特殊屬性 sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge
Formation 陣形 2, 3, 3, 6, 2, square
Hit points 生命值 1, 0
Primary weapon 主武器 5, 7, arrow_ha_h, 150, 30, missile, missile_mechanical, piercing, none, 25, 1, no
Secondary weapon 副武器 4, 7, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1, ap
Primary armour 主防禦 4, 12, 4, metal
Secondary armour 副防禦 0, 0, flesh
Heat and ground effect 氣候地形影響 -2, 0, 2, -3, -2
Mental 士氣 12, disciplined, trained
Cost 招募成本 1, 1145, 549, 99, 62, 1145
Unit Description 兵種描述
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Faris Cavalry While the arrival and dominance of the Turcoman Horse Archer has given Horse-Archery a Turkish face, it was only the tribal Turks who followed such traditions. Professional cavalry, including Ghulams, practiced a style of horse-archery with deeply rooted origins in the Middle East, known as 'Shower shooting', in which units of horsemen in close order shot volleys at a quick rate, seeking to shower arrows upon an advancing enemy. The fact that Muslim cavalry were expected to be competent with both the lance and the bow, as in earlier periods, is a testament to the fact that the lance, sword, and bow were very much equals in the Arab view.

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Ownership factions 擁有勢力
Require buildings 需求建築
No. Card
建築
Name
名稱
Initial quantity
初始數量
Replenish rate
補充率
Maximum quantity
最大數量
Experience
經驗值
Requires condition
其他招募條件
1 Knight's Stables 1 0.24 1 2 and hidden_resource recruit_abbasid and event_counter ai_is_abbasid 1
Knight's stables allow for the recruitment of cavalry units.
2 Baron's Stables 1 0.15 1 3 and hidden_resource cbr_abbasid and event_counter ai_is_abbasid 1
Baron's stables allow for the recruitment of capable cavalry units.
3 Baron's Stables 1 0.09 1 0 and hidden_resource cbr_abbasid and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
4 Baron's Stables 1 0.09 1 0 and hidden_resource cbr_abbasid and event_counter player_is_abbasid 1
Baron's stables allow for the recruitment of capable cavalry units.
5 Baron's Stables 1 0.18 1 0 and hidden_resource recruit_abbasid and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
6 Baron's Stables 1 0.29 1 3 and hidden_resource recruit_abbasid and event_counter ai_is_abbasid 1
Baron's stables allow for the recruitment of capable cavalry units.
7 Baron's Stables 1 0.18 1 0 and hidden_resource recruit_abbasid and event_counter player_is_abbasid 1
Baron's stables allow for the recruitment of capable cavalry units.
8 Earl's Stables 1 0.16 1 4 and hidden_resource cbr_abbasid and event_counter ai_is_abbasid 1
Earl's stables allow for the recruitment of elite cavalry units.
9 Earl's Stables 1 0.09 1 0 and hidden_resource cbr_abbasid and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
10 Earl's Stables 1 0.09 1 0 and hidden_resource cbr_abbasid and event_counter player_is_abbasid 1
Earl's stables allow for the recruitment of elite cavalry units.
11 Earl's Stables 1 0.18 1 0 and hidden_resource recruit_abbasid and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
12 Earl's Stables 1 0.36 2 4 and hidden_resource recruit_abbasid and event_counter ai_is_abbasid 1
Earl's stables allow for the recruitment of elite cavalry units.
13 Earl's Stables 1 0.18 1 0 and hidden_resource recruit_abbasid and event_counter player_is_abbasid 1
Earl's stables allow for the recruitment of elite cavalry units.
14 King's Stables 1 0.2 2 5 and hidden_resource cbr_abbasid and event_counter ai_is_abbasid 1
King's stables allow for the recruitment of the penultimate cavalry units.
15 King's Stables 1 0.12 2 0 and hidden_resource cbr_abbasid and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
16 King's Stables 1 0.12 2 0 and hidden_resource cbr_abbasid and event_counter player_is_abbasid 1
King's stables allow for the recruitment of the penultimate cavalry units.
17 King's Stables 1 0.23 2 0 and hidden_resource recruit_abbasid and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
18 King's Stables 1 0.45 2 5 and hidden_resource recruit_abbasid and event_counter ai_is_abbasid 1
King's stables allow for the recruitment of the penultimate cavalry units.
19 King's Stables 1 0.23 2 0 and hidden_resource recruit_abbasid and event_counter player_is_abbasid 1
King's stables allow for the recruitment of the penultimate cavalry units.
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