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Bedouin Archers
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Views: 252
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Class and category |
missile infantry
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Soldier |
abbasid_bedouin_archers, 60, 0, 0.7
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, very_hardy, can_withdraw
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 3, 2.4, 2.4, 2, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
5, 1, arrow_l, 180, 12, missile, missile_mechanical, piercing, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
6, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
2, 4, 1, flesh
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
-3, 1, 2, 2, -3
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
7, low, untrained
Morale, Discipline, Training
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Cost |
1, 197, 82, 89, 52, 197
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Arabs were used to teaching their children archery from their boyhood. Umar, the second Caliph, advised Arab fathers to teach their sons archery, swimming, and horsemanship. The bedouin archers are less efficient than the Turks, but they can inflict high casualties on light infantry.
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Ownership factions |
Bedouin Archers missile infantry Lightly equipped skirmishing desert dwellers well suited to desert fighting, but not suitable for prolonged melee.
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Bedouin Archers missile infantry Lightly equipped skirmishing desert dwellers well suited to desert fighting, but not suitable for prolonged melee.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.16 |
1 |
2 |
and hidden_resource cbr_abbasid and event_counter ai_is_abbasid 1 |
A Practice Range allows for the recruitment of missile units. |
2 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.1 |
1 |
0 |
and hidden_resource cbr_abbasid and not event_counter first_turn 1 |
A Practice Range allows for the recruitment of missile units. |
3 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.1 |
1 |
0 |
and hidden_resource cbr_abbasid and event_counter player_is_abbasid 1 |
A Practice Range allows for the recruitment of missile units. |
4 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.21 |
1 |
0 |
and hidden_resource recruit_abbasid and not event_counter first_turn 1 |
A Practice Range allows for the recruitment of missile units. |
5 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.18 |
1 |
2 |
and hidden_resource recruit_abbasid and event_counter ai_is_abbasid 1 |
A Practice Range allows for the recruitment of missile units. |
6 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.21 |
1 |
0 |
and hidden_resource recruit_abbasid and event_counter player_is_abbasid 1 |
A Practice Range allows for the recruitment of missile units. |
7 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.14 |
1 |
3 |
and hidden_resource cbr_abbasid and event_counter ai_is_abbasid 1 |
An Archery Range allows for the recruitment of well trained missile units. |
8 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.09 |
1 |
0 |
and hidden_resource cbr_abbasid and not event_counter first_turn 1 |
An Archery Range allows for the recruitment of well trained missile units. |
9 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.09 |
1 |
0 |
and hidden_resource cbr_abbasid and event_counter player_is_abbasid 1 |
An Archery Range allows for the recruitment of well trained missile units. |
10 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.18 |
1 |
0 |
and hidden_resource recruit_abbasid and not event_counter first_turn 1 |
An Archery Range allows for the recruitment of well trained missile units. |
11 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.22 |
1 |
3 |
and hidden_resource recruit_abbasid and event_counter ai_is_abbasid 1 |
An Archery Range allows for the recruitment of well trained missile units. |
12 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.18 |
1 |
0 |
and hidden_resource recruit_abbasid and event_counter player_is_abbasid 1 |
An Archery Range allows for the recruitment of well trained missile units. |
13 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.15 |
2 |
4 |
and hidden_resource cbr_abbasid and event_counter ai_is_abbasid 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
14 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.09 |
2 |
0 |
and hidden_resource cbr_abbasid and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
15 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.09 |
2 |
0 |
and hidden_resource cbr_abbasid and event_counter player_is_abbasid 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
16 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.18 |
2 |
0 |
and hidden_resource recruit_abbasid and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
17 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.28 |
2 |
4 |
and hidden_resource recruit_abbasid and event_counter ai_is_abbasid 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
18 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.18 |
2 |
0 |
and hidden_resource recruit_abbasid and event_counter player_is_abbasid 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
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