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Royal Military Academy
Home / Broken Crescent 2.02 / The Abbasid Caliphate / Faris Dismounted Archers
Broken Crescent 2.02
The Abbasid Caliphate The Abbasid Caliphate
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Faris Dismounted Archers
Faris Dismounted Archers
Rate: 3 ratings
Great unit
Views: 346
Class and category missile infantry
Soldier abbasid_faris_archer, 50, 0, 0.80
Mount
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, start_not_skirmishing
Formation 2, 3, 2.4, 2.4, 2, square
Hit points 1, 0
Primary weapon 5, 2, arrow_h, 190, 12, missile, missile_mechanical, piercing, none, 25, 1, no
Secondary weapon 6, 2, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1, ap
Primary armour 4, 12, 4, metal
Secondary armour 0, 0, flesh
Heat and ground effect -2, 1, 1, 1, -3
Mental 11, disciplined, trained
Cost 1, 532, 228, 99, 62, 532
Unit Description
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Faris Dismounted Archers Dismounting to fight has always been part of the Arab tradition, and these Faris Archers live up to this lack of bias against fighting on foot. Capable of putting more power behind their shots, and engaging in melee if the battle demands it, these dismounted archers are far from being as fragile as many a turcoman would be, would they not have a horse beneath them.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Archery Range 1 0.26 1 3 and hidden_resource recruit_abbasid and event_counter ai_is_abbasid 1
An Archery Range allows for the recruitment of well trained missile units.
2 Marksman's Range 1 0.17 1 4 and hidden_resource cbr_abbasid and event_counter ai_is_abbasid 1
A Marksman's Range allows for the recruitment of elite missile units.
3 Marksman's Range 1 0.09 1 0 and hidden_resource cbr_abbasid and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
4 Marksman's Range 1 0.09 1 0 and hidden_resource cbr_abbasid and event_counter player_is_abbasid 1
A Marksman's Range allows for the recruitment of elite missile units.
5 Marksman's Range 1 0.18 1 0 and hidden_resource recruit_abbasid and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
6 Marksman's Range 1 0.33 1 4 and hidden_resource recruit_abbasid and event_counter ai_is_abbasid 1
A Marksman's Range allows for the recruitment of elite missile units.
7 Marksman's Range 1 0.18 1 0 and hidden_resource recruit_abbasid and event_counter player_is_abbasid 1
A Marksman's Range allows for the recruitment of elite missile units.
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