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Faris Dismounted Archers
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Views: 346
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Class and category |
missile infantry
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Soldier |
abbasid_faris_archer, 50, 0, 0.80
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, can_withdraw, start_not_skirmishing
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 3, 2.4, 2.4, 2, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
5, 2, arrow_h, 190, 12, missile, missile_mechanical, piercing, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
6, 2, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
4, 12, 4, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
-2, 1, 1, 1, -3
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
11, disciplined, trained
Morale, Discipline, Training
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Cost |
1, 532, 228, 99, 62, 532
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Dismounting to fight has always been part of the Arab tradition, and these Faris Archers live up to this lack of bias against fighting on foot. Capable of putting more power behind their shots, and engaging in melee if the battle demands it, these dismounted archers are far from being as fragile as many a turcoman would be, would they not have a horse beneath them.
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Ownership factions |
Faris Dismounted Archers missile infantry Faris horse archers would under the right situation dismount to fight.
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Faris Dismounted Archers missile infantry Faris horse archers would under the right situation dismount to fight.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.26 |
1 |
3 |
and hidden_resource recruit_abbasid and event_counter ai_is_abbasid 1 |
An Archery Range allows for the recruitment of well trained missile units. |
2 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.17 |
1 |
4 |
and hidden_resource cbr_abbasid and event_counter ai_is_abbasid 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
3 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.09 |
1 |
0 |
and hidden_resource cbr_abbasid and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
4 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.09 |
1 |
0 |
and hidden_resource cbr_abbasid and event_counter player_is_abbasid 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
5 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.18 |
1 |
0 |
and hidden_resource recruit_abbasid and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
6 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.33 |
1 |
4 |
and hidden_resource recruit_abbasid and event_counter ai_is_abbasid 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
7 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.18 |
1 |
0 |
and hidden_resource recruit_abbasid and event_counter player_is_abbasid 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
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