Language:
Royal Military Academy
Home / Broken Crescent 2.02 / The Abbasid Caliphate / Kurdish Javelinmen
Broken Crescent 2.02
The Abbasid Caliphate The Abbasid Caliphate
Units List
3. Dhow
Previous unitNubian Archers Faris Dismounted ArchersNext unit
Kurdish Javelinmen
Kurdish Javelinmen
Rate: 0 ratings
No ratings
Views: 210
Class and category missile infantry
Soldier abbasid_kurdish_javelinmen, 60, 0, 0.7
Mount
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw
Formation 2, 3, 2.4, 2.4, 2, square
Hit points 1, 0
Primary weapon 11, 1, javelin, 60, 3, thrown, missile_mechanical, piercing, spear, 25, 1, thrown, spear_bonus_4
Secondary weapon 4, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 2, 4, 4, flesh
Secondary armour 0, 0, flesh
Heat and ground effect -3, 2, 2, 2, -2
Mental 4, low, untrained
Cost 1, 221, 90, 128, 46, 221
Unit Description
Google Search Yahoo! Search bing Search Wikipedia Search Picasa Search Google Images Search Yahoo! Search bing Search Google Images Search Yahoo! Search
Kurdish Javelinmen The Kurds were known as fierce soldiers since ancient history. They bravely fought the invading Muslim armies in Persia and Iraq, and decades later they converted to Islam to participate in the Islamic conquest of Central Asia. As such, a wise caliph searching for brave men of stout heart and competant skill in war need look no further.

Facebook Comments
Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Bowyer 1 0.17 1 1 and hidden_resource cbr_abbasid and event_counter ai_is_abbasid 1
A Bowyer allows for the recruitment of basic missile units.
2 Bowyer 1 0.12 1 0 and hidden_resource cbr_abbasid and not event_counter first_turn 1
A Bowyer allows for the recruitment of basic missile units.
3 Bowyer 1 0.12 1 0 and hidden_resource cbr_abbasid and event_counter player_is_abbasid 1
A Bowyer allows for the recruitment of basic missile units.
4 Bowyer 1 0.24 1 0 and hidden_resource recruit_abbasid and not event_counter first_turn 1
A Bowyer allows for the recruitment of basic missile units.
5 Bowyer 1 0.33 1 1 and hidden_resource recruit_abbasid and event_counter ai_is_abbasid 1
A Bowyer allows for the recruitment of basic missile units.
6 Bowyer 1 0.24 1 0 and hidden_resource recruit_abbasid and event_counter player_is_abbasid 1
A Bowyer allows for the recruitment of basic missile units.
7 Practice Range 1 0.14 2 2 and hidden_resource cbr_abbasid and event_counter ai_is_abbasid 1
A Practice Range allows for the recruitment of missile units.
8 Practice Range 1 0.1 2 0 and hidden_resource cbr_abbasid and not event_counter first_turn 1
A Practice Range allows for the recruitment of missile units.
9 Practice Range 1 0.1 2 0 and hidden_resource cbr_abbasid and event_counter player_is_abbasid 1
A Practice Range allows for the recruitment of missile units.
10 Practice Range 1 0.21 2 0 and hidden_resource recruit_abbasid and not event_counter first_turn 1
A Practice Range allows for the recruitment of missile units.
11 Practice Range 1 0.17 2 2 and hidden_resource recruit_abbasid and event_counter ai_is_abbasid 1
A Practice Range allows for the recruitment of missile units.
12 Practice Range 1 0.21 2 0 and hidden_resource recruit_abbasid and event_counter player_is_abbasid 1
A Practice Range allows for the recruitment of missile units.
13 Archery Range 1 0.09 2 3 and hidden_resource cbr_abbasid and event_counter ai_is_abbasid 1
An Archery Range allows for the recruitment of well trained missile units.
14 Archery Range 1 0.09 2 0 and hidden_resource cbr_abbasid and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
15 Archery Range 1 0.09 2 0 and hidden_resource cbr_abbasid and event_counter player_is_abbasid 1
An Archery Range allows for the recruitment of well trained missile units.
16 Archery Range 1 0.18 2 0 and hidden_resource recruit_abbasid and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
17 Archery Range 1 0.15 2 3 and hidden_resource recruit_abbasid and event_counter ai_is_abbasid 1
An Archery Range allows for the recruitment of well trained missile units.
18 Archery Range 1 0.18 2 0 and hidden_resource recruit_abbasid and event_counter player_is_abbasid 1
An Archery Range allows for the recruitment of well trained missile units.
19 Marksman's Range 1 0.09 3 4 and hidden_resource cbr_abbasid and event_counter ai_is_abbasid 1
A Marksman's Range allows for the recruitment of elite missile units.
20 Marksman's Range 1 0.09 3 0 and hidden_resource cbr_abbasid and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
21 Marksman's Range 1 0.09 3 0 and hidden_resource cbr_abbasid and event_counter player_is_abbasid 1
A Marksman's Range allows for the recruitment of elite missile units.
22 Marksman's Range 1 0.18 3 0 and hidden_resource recruit_abbasid and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
23 Marksman's Range 1 0.17 3 4 and hidden_resource recruit_abbasid and event_counter ai_is_abbasid 1
A Marksman's Range allows for the recruitment of elite missile units.
24 Marksman's Range 1 0.18 3 0 and hidden_resource recruit_abbasid and event_counter player_is_abbasid 1
A Marksman's Range allows for the recruitment of elite missile units.
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net