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Home / Broken Crescent 2.02 / The Abbasid Caliphate / Arabian Cavalry
Broken Crescent 2.02
The Abbasid Caliphate The Abbasid Caliphate
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Arabian Cavalry
Arabian Cavalry
Rate: 2 ratings
Legendary unit
Views: 253
Class and category light cavalry
Soldier abbasid_mounted_tribal_warrior, 30, 0, 0.7
Mount bc heavy horse, elephant -4, camel -4
Engine and Ship
Attributes sea_faring, hide_forest, very_hardy, can_withdraw
Formation 2.5, 4, 5, 5, 3, square
Hit points 1, 0
Primary weapon 5, 10, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Secondary weapon 0, 4, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
Primary armour 2, 6, 4, flesh
Secondary armour 0, 0, flesh
Heat and ground effect -3, 0, 3, 0, -1
Mental 9, normal, untrained
Cost 1, 636, 299, 89, 52, 636
Unit Description
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Arabian Cavalry From the 7th and 8th century onwards the Arabs conquered for themselves an empire extending form Iberia to the borders of India, a caliphate earned by the blood of their tribal soldiers skilled in the art of war and honorable combat. Even now, these Arab tribal warriors fighting in the service of their once mighty caliphate are excellent troops capable of cutting a path towards a new future with the caliph at its head. They consider themselves masters of the sword and brave fighters without peer. Though one may doubt their claim in skill, few can doubt that these hardened men of the desert are brave indeed. Garbed in light, classical Arab uniform, they are not heavy cavalry, but they promise to inflict heavy casualties upon all but the most worthy enemies. A fine cavalry force.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Stables 1 0.17 1 1 and hidden_resource cbr_abbasid and event_counter ai_is_abbasid 1
A Stable allows for the recruitment of basic cavalry units.
2 Stables 1 0.12 1 0 and hidden_resource cbr_abbasid and not event_counter first_turn 1
A Stable allows for the recruitment of basic cavalry units.
3 Stables 1 0.12 1 0 and hidden_resource cbr_abbasid and event_counter player_is_abbasid 1
A Stable allows for the recruitment of basic cavalry units.
4 Stables 1 0.24 1 0 and hidden_resource recruit_abbasid and not event_counter first_turn 1
A Stable allows for the recruitment of basic cavalry units.
5 Stables 1 0.4 1 1 and hidden_resource recruit_abbasid and event_counter ai_is_abbasid 1
A Stable allows for the recruitment of basic cavalry units.
6 Stables 1 0.24 1 0 and hidden_resource recruit_abbasid and event_counter player_is_abbasid 1
A Stable allows for the recruitment of basic cavalry units.
7 Knight's Stables 1 0.14 2 2 and hidden_resource cbr_abbasid and event_counter ai_is_abbasid 1
Knight's stables allow for the recruitment of cavalry units.
8 Knight's Stables 1 0.1 2 0 and hidden_resource cbr_abbasid and not event_counter first_turn 1
Knight's stables allow for the recruitment of cavalry units.
9 Knight's Stables 1 0.1 2 0 and hidden_resource cbr_abbasid and event_counter player_is_abbasid 1
Knight's stables allow for the recruitment of cavalry units.
10 Knight's Stables 1 0.21 2 0 and hidden_resource recruit_abbasid and not event_counter first_turn 1
Knight's stables allow for the recruitment of cavalry units.
11 Knight's Stables 1 0.2 2 2 and hidden_resource recruit_abbasid and event_counter ai_is_abbasid 1
Knight's stables allow for the recruitment of cavalry units.
12 Knight's Stables 1 0.21 2 0 and hidden_resource recruit_abbasid and event_counter player_is_abbasid 1
Knight's stables allow for the recruitment of cavalry units.
13 Baron's Stables 1 0.09 2 3 and hidden_resource cbr_abbasid and event_counter ai_is_abbasid 1
Baron's stables allow for the recruitment of capable cavalry units.
14 Baron's Stables 1 0.09 2 0 and hidden_resource cbr_abbasid and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
15 Baron's Stables 1 0.09 2 0 and hidden_resource cbr_abbasid and event_counter player_is_abbasid 1
Baron's stables allow for the recruitment of capable cavalry units.
16 Baron's Stables 1 0.18 2 0 and hidden_resource recruit_abbasid and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
17 Baron's Stables 1 0.18 2 3 and hidden_resource recruit_abbasid and event_counter ai_is_abbasid 1
Baron's stables allow for the recruitment of capable cavalry units.
18 Baron's Stables 1 0.18 2 0 and hidden_resource recruit_abbasid and event_counter player_is_abbasid 1
Baron's stables allow for the recruitment of capable cavalry units.
19 Earl's Stables 1 0.09 3 4 and hidden_resource cbr_abbasid and event_counter ai_is_abbasid 1
Earl's stables allow for the recruitment of elite cavalry units.
20 Earl's Stables 1 0.09 3 0 and hidden_resource cbr_abbasid and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
21 Earl's Stables 1 0.09 3 0 and hidden_resource cbr_abbasid and event_counter player_is_abbasid 1
Earl's stables allow for the recruitment of elite cavalry units.
22 Earl's Stables 1 0.18 3 0 and hidden_resource recruit_abbasid and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
23 Earl's Stables 1 0.2 3 4 and hidden_resource recruit_abbasid and event_counter ai_is_abbasid 1
Earl's stables allow for the recruitment of elite cavalry units.
24 Earl's Stables 1 0.18 3 0 and hidden_resource recruit_abbasid and event_counter player_is_abbasid 1
Earl's stables allow for the recruitment of elite cavalry units.
25 King's Stables 1 0.08 3 5 and hidden_resource cbr_abbasid and event_counter ai_is_abbasid 1
King's stables allow for the recruitment of the penultimate cavalry units.
26 King's Stables 1 0.12 3 0 and hidden_resource cbr_abbasid and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
27 King's Stables 1 0.12 3 0 and hidden_resource cbr_abbasid and event_counter player_is_abbasid 1
King's stables allow for the recruitment of the penultimate cavalry units.
28 King's Stables 1 0.23 3 0 and hidden_resource recruit_abbasid and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
29 King's Stables 1 0.19 3 5 and hidden_resource recruit_abbasid and event_counter ai_is_abbasid 1
King's stables allow for the recruitment of the penultimate cavalry units.
30 King's Stables 1 0.23 3 0 and hidden_resource recruit_abbasid and event_counter player_is_abbasid 1
King's stables allow for the recruitment of the penultimate cavalry units.
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