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Royal Military Academy
Home / Broken Crescent 2.02 / The Abbasid Caliphate / Nubian Archers
Broken Crescent 2.02
The Abbasid Caliphate The Abbasid Caliphate
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Nubian Archers
Nubian Archers
Rate: 1 ratings
Legendary unit
Views: 211
Class and category missile infantry
Soldier abbasid_nubian_archers, 60, 0, 0.7
Mount
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, start_not_skirmishing
Formation 2, 3, 2.4, 2.4, 2, square
Hit points 1, 0
Primary weapon 5, 1, arrow_m, 190, 16, missile, missile_mechanical, piercing, none, 25, 1, no
Secondary weapon 3, 1, no, 0, 0, melee, melee_simple, piercing, knife, 25, 0.2, no
Primary armour 2, 4, 1, leather
Secondary armour 0, 0, flesh
Heat and ground effect -3, 1, 2, 2, -3
Mental 7, low, untrained
Cost 1, 207, 87, 89, 52, 207
Unit Description
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Nubian Archers These African archers are very skilled archers, Their ancestors fought alongside the Christian Nubians against the Arabs who attempted to invade north Sudan in the 7th century. They were brought from their homeland in Africa where they used to hunt lions and wild animals to serve the army of the caliph.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Practice Range 1 0.2 1 2 and hidden_resource recruit_abbasid and event_counter ai_is_abbasid 1
A Practice Range allows for the recruitment of missile units.
2 Archery Range 1 0.15 1 3 and hidden_resource cbr_abbasid and event_counter ai_is_abbasid 1
An Archery Range allows for the recruitment of well trained missile units.
3 Archery Range 1 0.09 1 0 and hidden_resource cbr_abbasid and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
4 Archery Range 1 0.09 1 0 and hidden_resource cbr_abbasid and event_counter player_is_abbasid 1
An Archery Range allows for the recruitment of well trained missile units.
5 Archery Range 1 0.18 1 0 and hidden_resource recruit_abbasid and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
6 Archery Range 1 0.24 1 3 and hidden_resource recruit_abbasid and event_counter ai_is_abbasid 1
An Archery Range allows for the recruitment of well trained missile units.
7 Archery Range 1 0.18 1 0 and hidden_resource recruit_abbasid and event_counter player_is_abbasid 1
An Archery Range allows for the recruitment of well trained missile units.
8 Marksman's Range 1 0.16 1 4 and hidden_resource cbr_abbasid and event_counter ai_is_abbasid 1
A Marksman's Range allows for the recruitment of elite missile units.
9 Marksman's Range 1 0.09 1 0 and hidden_resource cbr_abbasid and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
10 Marksman's Range 1 0.09 1 0 and hidden_resource cbr_abbasid and event_counter player_is_abbasid 1
A Marksman's Range allows for the recruitment of elite missile units.
11 Marksman's Range 1 0.18 1 0 and hidden_resource recruit_abbasid and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
12 Marksman's Range 1 0.3 2 4 and hidden_resource recruit_abbasid and event_counter ai_is_abbasid 1
A Marksman's Range allows for the recruitment of elite missile units.
13 Marksman's Range 1 0.18 1 0 and hidden_resource recruit_abbasid and event_counter player_is_abbasid 1
A Marksman's Range allows for the recruitment of elite missile units.
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