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Turcoman Nobles
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Views: 121
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Class and category |
missile cavalry
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Soldier |
aor_anatolian_nobles, 30, 0, 0.85
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
bc fast pony, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
no_custom, sea_faring, hide_forest, hardy, can_withdraw, cantabrian_circle
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 3, 3, 6, 2, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
5, 2, arrow_ha_h, 140, 30, missile, missile_mechanical, piercing, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
5, 5, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
5, 11, 4, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
4, 0, 2, -2, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
17, disciplined, untrained
Morale, Discipline, Training
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Cost |
1, 968, 474, 110, 72, 968
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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The cauldron of the Anatolian hills and plains have had a new spice added not in a pinch but a spoonful with the tide of the turcoman tribes brought along by the Seljuk's conquest. A disputed region between Christendom and Dar Al-Islam, at the height of the Seljuk's dominion many a sultan chose to 'encourage' their brethren who remained loyal to a wholly nomadic ancestry to settle in the frontier regions of their rule to diminish the threat they'd offer to their sovereignty./n/nConsisting of professional ghulams recently freed along with men of high status in tribal turkish society, these aristocrats can provide a decent worth on the battlefield for a master of any faith or nation. Their dress is relatively simple, being the turkish coat with the addition of lamellar hauberk and the metal-skullcap lined tribal turkish hat. Beholden to the mobile methods which brought them victory over the slower Romans and Ghaznavids, these nobles are best used as better armored skirmishing horsemen emphasizing the bow rather than horsemen who may wield bows, but are meant for the charge.
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Ownership factions |
Turcoman Nobles missile cavalry Lightly armored horse archers, best served to pepper the enemy with arrows before closing in with support from heavier cavalry or infantry.
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Turcoman Nobles missile cavalry Lightly armored horse archers, best served to pepper the enemy with arrows before closing in with support from heavier cavalry or infantry.
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Turcoman Nobles missile cavalry Lightly armored horse archers, best served to pepper the enemy with arrows before closing in with support from heavier cavalry or infantry.
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Turcoman Nobles missile cavalry Lightly armored horse archers, best served to pepper the enemy with arrows before closing in with support from heavier cavalry or infantry.
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Turcoman Nobles missile cavalry Lightly armored horse archers, best served to pepper the enemy with arrows before closing in with support from heavier cavalry or infantry.
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Turcoman Nobles missile cavalry Lightly armored horse archers, best served to pepper the enemy with arrows before closing in with support from heavier cavalry or infantry.
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Turcoman Nobles missile cavalry Lightly armored horse archers, best served to pepper the enemy with arrows before closing in with support from heavier cavalry or infantry.
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Turcoman Nobles missile cavalry Lightly armored horse archers, best served to pepper the enemy with arrows before closing in with support from heavier cavalry or infantry.
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Turcoman Nobles missile cavalry Lightly armored horse archers, best served to pepper the enemy with arrows before closing in with support from heavier cavalry or infantry.
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Turcoman Nobles missile cavalry Lightly armored horse archers, best served to pepper the enemy with arrows before closing in with support from heavier cavalry or infantry.
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Turcoman Nobles missile cavalry Lightly armored horse archers, best served to pepper the enemy with arrows before closing in with support from heavier cavalry or infantry.
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Turcoman Nobles missile cavalry Lightly armored horse archers, best served to pepper the enemy with arrows before closing in with support from heavier cavalry or infantry.
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Turcoman Nobles missile cavalry Lightly armored horse archers, best served to pepper the enemy with arrows before closing in with support from heavier cavalry or infantry.
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Turcoman Nobles missile cavalry Lightly armored horse archers, best served to pepper the enemy with arrows before closing in with support from heavier cavalry or infantry.
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Turcoman Nobles missile cavalry Lightly armored horse archers, best served to pepper the enemy with arrows before closing in with support from heavier cavalry or infantry.
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Turcoman Nobles missile cavalry Lightly armored horse archers, best served to pepper the enemy with arrows before closing in with support from heavier cavalry or infantry.
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Turcoman Nobles missile cavalry Lightly armored horse archers, best served to pepper the enemy with arrows before closing in with support from heavier cavalry or infantry.
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Turcoman Nobles missile cavalry Lightly armored horse archers, best served to pepper the enemy with arrows before closing in with support from heavier cavalry or infantry.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Wooden Wall (Upgrade) A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
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Wooden Wall (Upgrade) |
1 |
0.12 |
1 |
0 |
and hidden_resource e_anatolia and hidden_resource noble_city |
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment. |
2 |
city Wooden Wall (Upgrade) A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
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Wooden Wall (Upgrade) |
1 |
0.12 |
1 |
0 |
and hidden_resource recruit_turk and hidden_resource noble_city |
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment. |
3 |
city Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
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Stone Wall (Upgrade) |
1 |
0.14 |
1 |
0 |
and hidden_resource e_anatolia and hidden_resource noble_city |
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent. |
4 |
city Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
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Stone Wall (Upgrade) |
1 |
0.14 |
1 |
0 |
and hidden_resource recruit_turk and hidden_resource noble_city |
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent. |
5 |
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
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Large Stone Wall (Upgrade) |
1 |
0.16 |
2 |
0 |
and hidden_resource e_anatolia and hidden_resource noble_city |
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences. |
6 |
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
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Large Stone Wall (Upgrade) |
1 |
0.16 |
2 |
0 |
and hidden_resource recruit_turk and hidden_resource noble_city |
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences. |
7 |
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
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Huge Stone Wall (Upgrade) |
1 |
0.18 |
2 |
0 |
and hidden_resource e_anatolia and hidden_resource noble_city |
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly. |
8 |
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
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Huge Stone Wall (Upgrade) |
1 |
0.18 |
2 |
0 |
and hidden_resource recruit_turk and hidden_resource noble_city |
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly. |
9 |
castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
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Wooden Castle (Upgrade) |
1 |
0.12 |
1 |
0 |
and hidden_resource e_anatolia and hidden_resource noble_city |
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities. |
10 |
castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
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Wooden Castle (Upgrade) |
1 |
0.12 |
1 |
0 |
and hidden_resource recruit_turk and hidden_resource noble_city |
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities. |
11 |
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
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Castle (Upgrade) |
1 |
0.14 |
1 |
0 |
and hidden_resource e_anatolia and hidden_resource noble_city |
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see. |
12 |
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
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Castle (Upgrade) |
1 |
0.14 |
1 |
0 |
and hidden_resource recruit_turk and hidden_resource noble_city |
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see. |
13 |
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
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Fortress (Upgrade) |
1 |
0.16 |
2 |
0 |
and hidden_resource e_anatolia and hidden_resource noble_city |
A fortress is a permanent statement of ownership, and not something that is easily taken. |
14 |
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
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Fortress (Upgrade) |
1 |
0.16 |
2 |
0 |
and hidden_resource recruit_turk and hidden_resource noble_city |
A fortress is a permanent statement of ownership, and not something that is easily taken. |
15 |
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
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Citadel (Upgrade) |
1 |
0.18 |
2 |
0 |
and hidden_resource e_anatolia and hidden_resource noble_city |
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare! |
16 |
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
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Citadel (Upgrade) |
1 |
0.18 |
2 |
0 |
and hidden_resource recruit_turk and hidden_resource noble_city |
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare! |
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