Dhiqan Lancers
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Views: 147
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Class and category |
heavy cavalry
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Soldier |
persian_lancers, 25, 0, 0.90
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
bc heavy horse, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
no_custom, sea_faring, hide_forest, can_withdraw, can_formed_charge
A miscellanious list of attributes and abilities the unit may have
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Formation |
2.5, 4, 3, 6, 2, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
8, 13, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
5, 8, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
6, 14, 4, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
3, -1, 0, -2, 1
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
17, disciplined, highly_trained
Morale, Discipline, Training
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Cost |
1, 1183, 580, 144, 76, 1183
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Medium cavalry armed with lance and sword, these Persians will fight well but are not as armoured as their cataphract bretherin. Best used in attacking the flanks and from the rear, a full frontal charge against heavy units will result in disaster.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Wooden Wall (Upgrade) A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
|
Wooden Wall (Upgrade) |
1 |
0.12 |
1 |
0 |
and hidden_resource e_iran and hidden_resource noble_city |
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment. |
2 |
city Wooden Wall (Upgrade) A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
|
Wooden Wall (Upgrade) |
1 |
0.12 |
1 |
0 |
and hidden_resource w_iran and hidden_resource noble_city |
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment. |
3 |
city Wooden Wall (Upgrade) A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
|
Wooden Wall (Upgrade) |
1 |
0.12 |
1 |
0 |
and hidden_resource recruit_seljuk and hidden_resource noble_city |
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment. |
4 |
city Wooden Wall (Upgrade) A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
|
Wooden Wall (Upgrade) |
1 |
0.12 |
1 |
0 |
and hidden_resource recruit_kwarz and hidden_resource noble_city |
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment. |
5 |
city Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
|
Stone Wall (Upgrade) |
1 |
0.14 |
1 |
0 |
and hidden_resource e_iran and hidden_resource noble_city |
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent. |
6 |
city Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
|
Stone Wall (Upgrade) |
1 |
0.14 |
1 |
0 |
and hidden_resource w_iran and hidden_resource noble_city |
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent. |
7 |
city Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
|
Stone Wall (Upgrade) |
1 |
0.14 |
1 |
0 |
and hidden_resource recruit_seljuk and hidden_resource noble_city |
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent. |
8 |
city Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
|
Stone Wall (Upgrade) |
1 |
0.14 |
1 |
0 |
and hidden_resource recruit_kwarz and hidden_resource noble_city |
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent. |
9 |
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
|
Large Stone Wall (Upgrade) |
1 |
0.16 |
2 |
0 |
and hidden_resource e_iran and hidden_resource noble_city |
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences. |
10 |
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
|
Large Stone Wall (Upgrade) |
1 |
0.16 |
2 |
0 |
and hidden_resource w_iran and hidden_resource noble_city |
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences. |
11 |
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
|
Large Stone Wall (Upgrade) |
1 |
0.16 |
2 |
0 |
and hidden_resource recruit_seljuk and hidden_resource noble_city |
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences. |
12 |
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
|
Large Stone Wall (Upgrade) |
1 |
0.16 |
2 |
0 |
and hidden_resource recruit_kwarz and hidden_resource noble_city |
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences. |
13 |
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
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Huge Stone Wall (Upgrade) |
1 |
0.18 |
2 |
0 |
and hidden_resource e_iran and hidden_resource noble_city |
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly. |
14 |
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
|
Huge Stone Wall (Upgrade) |
1 |
0.18 |
2 |
0 |
and hidden_resource w_iran and hidden_resource noble_city |
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly. |
15 |
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
|
Huge Stone Wall (Upgrade) |
1 |
0.18 |
2 |
0 |
and hidden_resource recruit_seljuk and hidden_resource noble_city |
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly. |
16 |
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
|
Huge Stone Wall (Upgrade) |
1 |
0.18 |
2 |
0 |
and hidden_resource recruit_kwarz and hidden_resource noble_city |
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly. |
17 |
castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
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Wooden Castle (Upgrade) |
1 |
0.12 |
1 |
0 |
and hidden_resource e_iran and hidden_resource noble_city |
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities. |
18 |
castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
|
Wooden Castle (Upgrade) |
1 |
0.12 |
1 |
0 |
and hidden_resource w_iran and hidden_resource noble_city |
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities. |
19 |
castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
|
Wooden Castle (Upgrade) |
1 |
0.12 |
1 |
0 |
and hidden_resource recruit_seljuk and hidden_resource noble_city |
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities. |
20 |
castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
|
Wooden Castle (Upgrade) |
1 |
0.12 |
1 |
0 |
and hidden_resource recruit_kwarz and hidden_resource noble_city |
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities. |
21 |
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
|
Castle (Upgrade) |
1 |
0.14 |
1 |
0 |
and hidden_resource e_iran and hidden_resource noble_city |
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see. |
22 |
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
|
Castle (Upgrade) |
1 |
0.14 |
1 |
0 |
and hidden_resource w_iran and hidden_resource noble_city |
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see. |
23 |
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
|
Castle (Upgrade) |
1 |
0.14 |
1 |
0 |
and hidden_resource recruit_seljuk and hidden_resource noble_city |
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see. |
24 |
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
|
Castle (Upgrade) |
1 |
0.14 |
1 |
0 |
and hidden_resource recruit_kwarz and hidden_resource noble_city |
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see. |
25 |
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
Fortress (Upgrade) |
1 |
0.16 |
2 |
0 |
and hidden_resource e_iran and hidden_resource noble_city |
A fortress is a permanent statement of ownership, and not something that is easily taken. |
26 |
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
Fortress (Upgrade) |
1 |
0.16 |
2 |
0 |
and hidden_resource w_iran and hidden_resource noble_city |
A fortress is a permanent statement of ownership, and not something that is easily taken. |
27 |
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
Fortress (Upgrade) |
1 |
0.16 |
2 |
0 |
and hidden_resource recruit_seljuk and hidden_resource noble_city |
A fortress is a permanent statement of ownership, and not something that is easily taken. |
28 |
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
Fortress (Upgrade) |
1 |
0.16 |
2 |
0 |
and hidden_resource recruit_kwarz and hidden_resource noble_city |
A fortress is a permanent statement of ownership, and not something that is easily taken. |
29 |
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
Citadel (Upgrade) |
1 |
0.18 |
2 |
0 |
and hidden_resource e_iran and hidden_resource noble_city |
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare! |
30 |
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
Citadel (Upgrade) |
1 |
0.18 |
2 |
0 |
and hidden_resource w_iran and hidden_resource noble_city |
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare! |
31 |
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
Citadel (Upgrade) |
1 |
0.18 |
2 |
0 |
and hidden_resource recruit_seljuk and hidden_resource noble_city |
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare! |
32 |
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
Citadel (Upgrade) |
1 |
0.18 |
2 |
0 |
and hidden_resource recruit_kwarz and hidden_resource noble_city |
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare! |