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Khurasani Nobles
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Views: 143
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Class and category |
heavy cavalry
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Soldier |
aor_khorasan_nobles, 25, 0, 0.85
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
bc heavy horse, elephant -4, camel -2
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
no_custom, sea_faring, hide_forest, can_withdraw
A miscellanious list of attributes and abilities the unit may have
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Formation |
2.5, 4, 2, 2.5, 2, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
7, 13, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
0, 8, no, 0, 0, no, melee_simple, blunt, none, 25, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
5, 14, 4, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
3, 0, 0, -1, 1
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
17, disciplined, highly_trained
Morale, Discipline, Training
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Cost |
1, 1055, 517, 133, 72, 1055
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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It was with the arrival of the Turks that many would look to the east and see it as a realm ruled by horse archer and horseman. Though such a rule is contested by the dogged presence of infantry and foot archers, mounted archers has remained a dominant presence since the exodus of Indo-European Horsemen from the steppe./n/nWhere the legacy of the Achaemenids is blurred by their presence of Sparabara and Thanvabara footsoldiers, the champion of Eastern Khorasan has long been the mounted warrior; an armored aristocracy whose scepter is the mace and crown the strung bow and spear's tip. Emergent particularly during the climax of the Achaemenids, it would be this noble warrior, these Persian Knights, which would become avatars of resurgent Iran. Yet it would be with the last beats of the Samanid dynasty that Iran would experience sovereign rule, drawn under the yoke of Turkish Dominion as much of the Middle East has come to be./n/nYet if the Persian Phoenix shall not yet emerge, its flames shall still flicker up from the ashes of conquest. Khurasani Noblemen and their feudal entourages have long stood behind feudal lords of a different Iranian tribe or clan, and in the absence of a proud Perisan to lead them, shall stand beside the new sovereigns of Khurasan. These are not the high lords whose wealth might afford them ornate armor for horse and rider, or the greatest of arnaments, men of whom surely left or lie dead at the hands of the conqueror. Rather, these warriors are of the lower aristocracy, outfitted still in the fine fabrics and sturdy mail, but servicable only as medium cavalry - not the sort to challenge the cataphract champions of the East./n/nThough beholden to a martial pride, it is not for some grand empire or benevolent monarch that these Khurasanis fight for, but the preservation of their fiefdoms and lands. Expecting them to fight as long or as hard as one's own nobility is poor judgement, as Empires of the past have shown the Persian Phoenix lies dormant in every Iranian Noble.
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Ownership factions |
Khurasani Nobles heavy cavalry Medium Lancers, well served in a classic role of Near Eastern heavy cavalry.
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Khurasani Nobles heavy cavalry Medium Lancers, well served in a classic role of Near Eastern heavy cavalry.
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Khurasani Nobles heavy cavalry Medium Lancers, well served in a classic role of Near Eastern heavy cavalry.
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Khurasani Nobles heavy cavalry Medium Lancers, well served in a classic role of Near Eastern heavy cavalry.
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Khurasani Nobles heavy cavalry Medium Lancers, well served in a classic role of Near Eastern heavy cavalry.
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Khurasani Nobles heavy cavalry Medium Lancers, well served in a classic role of Near Eastern heavy cavalry.
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Khurasani Nobles heavy cavalry Medium Lancers, well served in a classic role of Near Eastern heavy cavalry.
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Khurasani Nobles heavy cavalry Medium Lancers, well served in a classic role of Near Eastern heavy cavalry.
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Khurasani Nobles heavy cavalry Medium Lancers, well served in a classic role of Near Eastern heavy cavalry.
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Khurasani Nobles heavy cavalry Medium Lancers, well served in a classic role of Near Eastern heavy cavalry.
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Khurasani Nobles heavy cavalry Medium Lancers, well served in a classic role of Near Eastern heavy cavalry.
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Khurasani Nobles heavy cavalry Medium Lancers, well served in a classic role of Near Eastern heavy cavalry.
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Khurasani Nobles heavy cavalry Medium Lancers, well served in a classic role of Near Eastern heavy cavalry.
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Khurasani Nobles heavy cavalry Medium Lancers, well served in a classic role of Near Eastern heavy cavalry.
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Khurasani Nobles heavy cavalry Medium Lancers, well served in a classic role of Near Eastern heavy cavalry.
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Khurasani Nobles heavy cavalry Medium Lancers, well served in a classic role of Near Eastern heavy cavalry.
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Khurasani Nobles heavy cavalry Medium Lancers, well served in a classic role of Near Eastern heavy cavalry.
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Khurasani Nobles heavy cavalry Medium Lancers, well served in a classic role of Near Eastern heavy cavalry.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Wooden Wall (Upgrade) A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
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Wooden Wall (Upgrade) |
1 |
0.12 |
1 |
0 |
and hidden_resource afghan and hidden_resource noble_city |
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment. |
2 |
city Wooden Wall (Upgrade) A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
|
Wooden Wall (Upgrade) |
1 |
0.12 |
1 |
0 |
and hidden_resource khorasan and hidden_resource noble_city |
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment. |
3 |
city Wooden Wall (Upgrade) A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
|
Wooden Wall (Upgrade) |
1 |
0.12 |
1 |
0 |
and hidden_resource recruit_ghorid and hidden_resource noble_city |
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment. |
4 |
city Wooden Wall (Upgrade) A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
|
Wooden Wall (Upgrade) |
1 |
0.12 |
1 |
0 |
and hidden_resource recruit_ghazni and hidden_resource noble_city |
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment. |
5 |
city Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
|
Stone Wall (Upgrade) |
1 |
0.14 |
1 |
0 |
and hidden_resource afghan and hidden_resource noble_city |
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent. |
6 |
city Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
|
Stone Wall (Upgrade) |
1 |
0.14 |
1 |
0 |
and hidden_resource khorasan and hidden_resource noble_city |
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent. |
7 |
city Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
|
Stone Wall (Upgrade) |
1 |
0.14 |
1 |
0 |
and hidden_resource recruit_ghorid and hidden_resource noble_city |
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent. |
8 |
city Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
|
Stone Wall (Upgrade) |
1 |
0.14 |
1 |
0 |
and hidden_resource recruit_ghazni and hidden_resource noble_city |
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent. |
9 |
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
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Large Stone Wall (Upgrade) |
1 |
0.16 |
2 |
0 |
and hidden_resource afghan and hidden_resource noble_city |
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences. |
10 |
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
|
Large Stone Wall (Upgrade) |
1 |
0.16 |
2 |
0 |
and hidden_resource khorasan and hidden_resource noble_city |
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences. |
11 |
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
|
Large Stone Wall (Upgrade) |
1 |
0.16 |
2 |
0 |
and hidden_resource recruit_ghorid and hidden_resource noble_city |
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences. |
12 |
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
|
Large Stone Wall (Upgrade) |
1 |
0.16 |
2 |
0 |
and hidden_resource recruit_ghazni and hidden_resource noble_city |
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences. |
13 |
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
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Huge Stone Wall (Upgrade) |
1 |
0.18 |
2 |
0 |
and hidden_resource afghan and hidden_resource noble_city |
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly. |
14 |
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
|
Huge Stone Wall (Upgrade) |
1 |
0.18 |
2 |
0 |
and hidden_resource khorasan and hidden_resource noble_city |
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly. |
15 |
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
|
Huge Stone Wall (Upgrade) |
1 |
0.18 |
2 |
0 |
and hidden_resource recruit_ghorid and hidden_resource noble_city |
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly. |
16 |
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
|
Huge Stone Wall (Upgrade) |
1 |
0.18 |
2 |
0 |
and hidden_resource recruit_ghazni and hidden_resource noble_city |
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly. |
17 |
castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
|
Wooden Castle (Upgrade) |
1 |
0.12 |
1 |
0 |
and hidden_resource afghan and hidden_resource noble_city |
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities. |
18 |
castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
|
Wooden Castle (Upgrade) |
1 |
0.12 |
1 |
0 |
and hidden_resource khorasan and hidden_resource noble_city |
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities. |
19 |
castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
|
Wooden Castle (Upgrade) |
1 |
0.12 |
1 |
0 |
and hidden_resource recruit_ghorid and hidden_resource noble_city |
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities. |
20 |
castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
|
Wooden Castle (Upgrade) |
1 |
0.12 |
1 |
0 |
and hidden_resource recruit_ghazni and hidden_resource noble_city |
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities. |
21 |
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
|
Castle (Upgrade) |
1 |
0.14 |
1 |
0 |
and hidden_resource afghan and hidden_resource noble_city |
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see. |
22 |
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
|
Castle (Upgrade) |
1 |
0.14 |
1 |
0 |
and hidden_resource khorasan and hidden_resource noble_city |
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see. |
23 |
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
|
Castle (Upgrade) |
1 |
0.14 |
1 |
0 |
and hidden_resource recruit_ghorid and hidden_resource noble_city |
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see. |
24 |
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
|
Castle (Upgrade) |
1 |
0.14 |
1 |
0 |
and hidden_resource recruit_ghazni and hidden_resource noble_city |
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see. |
25 |
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
Fortress (Upgrade) |
1 |
0.16 |
2 |
0 |
and hidden_resource afghan and hidden_resource noble_city |
A fortress is a permanent statement of ownership, and not something that is easily taken. |
26 |
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
Fortress (Upgrade) |
1 |
0.16 |
2 |
0 |
and hidden_resource khorasan and hidden_resource noble_city |
A fortress is a permanent statement of ownership, and not something that is easily taken. |
27 |
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
Fortress (Upgrade) |
1 |
0.16 |
2 |
0 |
and hidden_resource recruit_ghorid and hidden_resource noble_city |
A fortress is a permanent statement of ownership, and not something that is easily taken. |
28 |
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
Fortress (Upgrade) |
1 |
0.16 |
2 |
0 |
and hidden_resource recruit_ghazni and hidden_resource noble_city |
A fortress is a permanent statement of ownership, and not something that is easily taken. |
29 |
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
Citadel (Upgrade) |
1 |
0.18 |
2 |
0 |
and hidden_resource afghan and hidden_resource noble_city |
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare! |
30 |
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
Citadel (Upgrade) |
1 |
0.18 |
2 |
0 |
and hidden_resource khorasan and hidden_resource noble_city |
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare! |
31 |
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
Citadel (Upgrade) |
1 |
0.18 |
2 |
0 |
and hidden_resource recruit_ghorid and hidden_resource noble_city |
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare! |
32 |
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
Citadel (Upgrade) |
1 |
0.18 |
2 |
0 |
and hidden_resource recruit_ghazni and hidden_resource noble_city |
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare! |
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