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Iranian Archers
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Views: 122
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Class and category |
missile infantry
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Soldier |
levy_pe_archers, 60, 0, 0.6
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
no_custom, sea_faring, hide_forest, hardy, can_withdraw
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 3, 2.4, 2.4, 2, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
5, 1, arrow_ha_l, 130, 48, missile, missile_mechanical, piercing, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
6, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
1, 4, 0, flesh
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
-2, 1, 0, 2, -1
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
8, low, untrained
Morale, Discipline, Training
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Cost |
1, 120, 50, 89, 51, 120
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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These are common people pressed into fighting for their country, they are equiped with short bows and are able to use them efficently, if not always effectively. This unit cannot be relied upon for close quarters fighting, preferring to run instead. However these men may be the straw that breaks an enemy charge and sends them fleeing. These men are adequate at what they do but will always have one eye on returning home to their professions and families.
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Ownership factions |
Iranian Archers missile infantry This unit of pressed men will rain arrows from afar, but in close combat they wont last long.
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Iranian Archers missile infantry This unit of pressed men will rain arrows from afar, but in close combat they wont last long.
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Iranian Archers missile infantry This unit of pressed men will rain arrows from afar, but in close combat they wont last long.
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Iranian Archers missile infantry This unit of pressed men will rain arrows from afar, but in close combat they wont last long.
|
Iranian Archers missile infantry This unit of pressed men will rain arrows from afar, but in close combat they wont last long.
|
Iranian Archers missile infantry This unit of pressed men will rain arrows from afar, but in close combat they wont last long.
|
Iranian Archers missile infantry This unit of pressed men will rain arrows from afar, but in close combat they wont last long.
|
Iranian Archers missile infantry This unit of pressed men will rain arrows from afar, but in close combat they wont last long.
|
Iranian Archers missile infantry This unit of pressed men will rain arrows from afar, but in close combat they wont last long.
|
Iranian Archers missile infantry This unit of pressed men will rain arrows from afar, but in close combat they wont last long.
|
Iranian Archers missile infantry This unit of pressed men will rain arrows from afar, but in close combat they wont last long.
|
Iranian Archers missile infantry This unit of pressed men will rain arrows from afar, but in close combat they wont last long.
|
Iranian Archers missile infantry This unit of pressed men will rain arrows from afar, but in close combat they wont last long.
|
Iranian Archers missile infantry This unit of pressed men will rain arrows from afar, but in close combat they wont last long.
|
Iranian Archers missile infantry This unit of pressed men will rain arrows from afar, but in close combat they wont last long.
|
Iranian Archers missile infantry This unit of pressed men will rain arrows from afar, but in close combat they wont last long.
|
Iranian Archers missile infantry This unit of pressed men will rain arrows from afar, but in close combat they wont last long.
|
Iranian Archers missile infantry This unit of pressed men will rain arrows from afar, but in close combat they wont last long.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.2 |
1 |
0 |
and hidden_resource e_iran |
A Practice Range allows for the recruitment of missile units. |
2 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.2 |
1 |
0 |
and hidden_resource w_iran |
A Practice Range allows for the recruitment of missile units. |
3 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.2 |
1 |
0 |
and hidden_resource recruit_seljuk |
A Practice Range allows for the recruitment of missile units. |
4 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.2 |
1 |
0 |
and hidden_resource recruit_kwarz |
A Practice Range allows for the recruitment of missile units. |
5 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.23 |
1 |
0 |
and hidden_resource e_iran |
An Archery Range allows for the recruitment of well trained missile units. |
6 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.23 |
1 |
0 |
and hidden_resource w_iran |
An Archery Range allows for the recruitment of well trained missile units. |
7 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.23 |
1 |
0 |
and hidden_resource recruit_seljuk |
An Archery Range allows for the recruitment of well trained missile units. |
8 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.23 |
1 |
0 |
and hidden_resource recruit_kwarz |
An Archery Range allows for the recruitment of well trained missile units. |
9 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.3 |
2 |
0 |
and hidden_resource e_iran |
A Marksman's Range allows for the recruitment of elite missile units. |
10 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.3 |
2 |
0 |
and hidden_resource w_iran |
A Marksman's Range allows for the recruitment of elite missile units. |
11 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.3 |
2 |
0 |
and hidden_resource recruit_seljuk |
A Marksman's Range allows for the recruitment of elite missile units. |
12 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.3 |
2 |
0 |
and hidden_resource recruit_kwarz |
A Marksman's Range allows for the recruitment of elite missile units. |
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