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Shinakan Skirmishers
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Views: 238
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Class and category |
missile infantry
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Soldier |
ere_jav, 60, 0, 0.6
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, can_withdraw
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 3, 2.4, 2.4, 2, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
11, 1, javelin, 60, 4, thrown, missile_mechanical, piercing, spear, 25, 1, thrown, spear_bonus_4
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
5, 1, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1.2, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
1, 5, 4, flesh
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
-1, 2, -1, 2, 0
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
8, low, untrained
Morale, Discipline, Training
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Cost |
1, 310, 130, 145, 51, 310
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Those militiamen are very good with their javelins. Drafted into the army they are armed in just their plain clothes, a small leather or wooden shield and plain iron helmet when available, is their only means of armor. Their best protection however is to move up to the enemy fire off their javelins and back out again, before the enemy missile troops or cavalry returns the favor. Heavily outclassed by better and further shooting archers, those militiamen have to fight against unfavorable odds. Even if they aren’t the most valuable troop in the Armenian arsenal, their position in the battleline is vital. Used in both the preliminary phase of the battle, but also to weaken a potential breakthrough point for the heavy cavalry to charge through, javelin men are a cheap unit, whose usefulness is much greater than its value. Historically, they were skirmishing javeling throwing troops. Not ever fighting on their own but complimenting a larger force or army. While they are useful, they are not soldiers and in the first sign of trouble, they will break. A wise commander should know this limit and not stray beyond it.
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Ownership factions |
Shinakan Skirmishers missile infantry Javelin throwing skirmishers, who should be recalled once they unleash their javelins at the enemy.
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Shinakan Skirmishers missile infantry Javelin throwing skirmishers, who should be recalled once they unleash their javelins at the enemy.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.17 |
1 |
1 |
and hidden_resource cbr_armenia and event_counter ai_is_armenia 1 |
A Bowyer allows for the recruitment of basic missile units. |
2 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.12 |
1 |
0 |
and hidden_resource cbr_armenia and not event_counter first_turn 1 |
A Bowyer allows for the recruitment of basic missile units. |
3 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.12 |
1 |
0 |
and hidden_resource cbr_armenia and event_counter player_is_armenia 1 |
A Bowyer allows for the recruitment of basic missile units. |
4 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.24 |
1 |
0 |
and hidden_resource recruit_armenia and not event_counter first_turn 1 |
A Bowyer allows for the recruitment of basic missile units. |
5 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.33 |
1 |
1 |
and hidden_resource recruit_armenia and event_counter ai_is_armenia 1 |
A Bowyer allows for the recruitment of basic missile units. |
6 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.24 |
1 |
0 |
and hidden_resource recruit_armenia and event_counter player_is_armenia 1 |
A Bowyer allows for the recruitment of basic missile units. |
7 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.2 |
2 |
2 |
and hidden_resource cbr_armenia and event_counter ai_is_armenia 1 |
A Practice Range allows for the recruitment of missile units. |
8 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.14 |
2 |
0 |
and hidden_resource cbr_armenia and not event_counter first_turn 1 |
A Practice Range allows for the recruitment of missile units. |
9 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.14 |
2 |
0 |
and hidden_resource cbr_armenia and event_counter player_is_armenia 1 |
A Practice Range allows for the recruitment of missile units. |
10 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.24 |
2 |
0 |
and hidden_resource recruit_armenia and not event_counter first_turn 1 |
A Practice Range allows for the recruitment of missile units. |
11 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.25 |
2 |
2 |
and hidden_resource recruit_armenia and event_counter ai_is_armenia 1 |
A Practice Range allows for the recruitment of missile units. |
12 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.24 |
2 |
0 |
and hidden_resource recruit_armenia and event_counter player_is_armenia 1 |
A Practice Range allows for the recruitment of missile units. |
13 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.16 |
2 |
3 |
and hidden_resource cbr_armenia and event_counter ai_is_armenia 1 |
An Archery Range allows for the recruitment of well trained missile units. |
14 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.15 |
2 |
0 |
and hidden_resource cbr_armenia and not event_counter first_turn 1 |
An Archery Range allows for the recruitment of well trained missile units. |
15 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.15 |
2 |
0 |
and hidden_resource cbr_armenia and event_counter player_is_armenia 1 |
An Archery Range allows for the recruitment of well trained missile units. |
16 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.27 |
2 |
0 |
and hidden_resource recruit_armenia and not event_counter first_turn 1 |
An Archery Range allows for the recruitment of well trained missile units. |
17 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.23 |
2 |
3 |
and hidden_resource recruit_armenia and event_counter ai_is_armenia 1 |
An Archery Range allows for the recruitment of well trained missile units. |
18 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.27 |
2 |
0 |
and hidden_resource recruit_armenia and event_counter player_is_armenia 1 |
An Archery Range allows for the recruitment of well trained missile units. |
19 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.15 |
3 |
4 |
and hidden_resource cbr_armenia and event_counter ai_is_armenia 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
20 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.16 |
3 |
0 |
and hidden_resource cbr_armenia and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
21 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.16 |
3 |
0 |
and hidden_resource cbr_armenia and event_counter player_is_armenia 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
22 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.24 |
3 |
0 |
and hidden_resource recruit_armenia and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
23 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.22 |
3 |
4 |
and hidden_resource recruit_armenia and event_counter ai_is_armenia 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
24 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.24 |
3 |
0 |
and hidden_resource recruit_armenia and event_counter player_is_armenia 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
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