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Royal Military Academy
Home / Broken Crescent 2.02 / The Kingdom of Armenia / Shinakan Skirmishers
Broken Crescent 2.02
The Kingdom of Armenia The Kingdom of Armenia
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Shinakan Skirmishers
Shinakan Skirmishers
Rate: 1 ratings
Legendary unit
Views: 238
Class and category missile infantry
Soldier ere_jav, 60, 0, 0.6
Mount
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw
Formation 2, 3, 2.4, 2.4, 2, square
Hit points 1, 0
Primary weapon 11, 1, javelin, 60, 4, thrown, missile_mechanical, piercing, spear, 25, 1, thrown, spear_bonus_4
Secondary weapon 5, 1, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1.2, no
Primary armour 1, 5, 4, flesh
Secondary armour 0, 0, flesh
Heat and ground effect -1, 2, -1, 2, 0
Mental 8, low, untrained
Cost 1, 310, 130, 145, 51, 310
Unit Description
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Shinakan Skirmishers Those militiamen are very good with their javelins. Drafted into the army they are armed in just their plain clothes, a small leather or wooden shield and plain iron helmet when available, is their only means of armor. Their best protection however is to move up to the enemy fire off their javelins and back out again, before the enemy missile troops or cavalry returns the favor. Heavily outclassed by better and further shooting archers, those militiamen have to fight against unfavorable odds. Even if they aren’t the most valuable troop in the Armenian arsenal, their position in the battleline is vital. Used in both the preliminary phase of the battle, but also to weaken a potential breakthrough point for the heavy cavalry to charge through, javelin men are a cheap unit, whose usefulness is much greater than its value. Historically, they were skirmishing javeling throwing troops. Not ever fighting on their own but complimenting a larger force or army. While they are useful, they are not soldiers and in the first sign of trouble, they will break. A wise commander should know this limit and not stray beyond it.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Bowyer 1 0.17 1 1 and hidden_resource cbr_armenia and event_counter ai_is_armenia 1
A Bowyer allows for the recruitment of basic missile units.
2 Bowyer 1 0.12 1 0 and hidden_resource cbr_armenia and not event_counter first_turn 1
A Bowyer allows for the recruitment of basic missile units.
3 Bowyer 1 0.12 1 0 and hidden_resource cbr_armenia and event_counter player_is_armenia 1
A Bowyer allows for the recruitment of basic missile units.
4 Bowyer 1 0.24 1 0 and hidden_resource recruit_armenia and not event_counter first_turn 1
A Bowyer allows for the recruitment of basic missile units.
5 Bowyer 1 0.33 1 1 and hidden_resource recruit_armenia and event_counter ai_is_armenia 1
A Bowyer allows for the recruitment of basic missile units.
6 Bowyer 1 0.24 1 0 and hidden_resource recruit_armenia and event_counter player_is_armenia 1
A Bowyer allows for the recruitment of basic missile units.
7 Practice Range 1 0.2 2 2 and hidden_resource cbr_armenia and event_counter ai_is_armenia 1
A Practice Range allows for the recruitment of missile units.
8 Practice Range 1 0.14 2 0 and hidden_resource cbr_armenia and not event_counter first_turn 1
A Practice Range allows for the recruitment of missile units.
9 Practice Range 1 0.14 2 0 and hidden_resource cbr_armenia and event_counter player_is_armenia 1
A Practice Range allows for the recruitment of missile units.
10 Practice Range 1 0.24 2 0 and hidden_resource recruit_armenia and not event_counter first_turn 1
A Practice Range allows for the recruitment of missile units.
11 Practice Range 1 0.25 2 2 and hidden_resource recruit_armenia and event_counter ai_is_armenia 1
A Practice Range allows for the recruitment of missile units.
12 Practice Range 1 0.24 2 0 and hidden_resource recruit_armenia and event_counter player_is_armenia 1
A Practice Range allows for the recruitment of missile units.
13 Archery Range 1 0.16 2 3 and hidden_resource cbr_armenia and event_counter ai_is_armenia 1
An Archery Range allows for the recruitment of well trained missile units.
14 Archery Range 1 0.15 2 0 and hidden_resource cbr_armenia and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
15 Archery Range 1 0.15 2 0 and hidden_resource cbr_armenia and event_counter player_is_armenia 1
An Archery Range allows for the recruitment of well trained missile units.
16 Archery Range 1 0.27 2 0 and hidden_resource recruit_armenia and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
17 Archery Range 1 0.23 2 3 and hidden_resource recruit_armenia and event_counter ai_is_armenia 1
An Archery Range allows for the recruitment of well trained missile units.
18 Archery Range 1 0.27 2 0 and hidden_resource recruit_armenia and event_counter player_is_armenia 1
An Archery Range allows for the recruitment of well trained missile units.
19 Marksman's Range 1 0.15 3 4 and hidden_resource cbr_armenia and event_counter ai_is_armenia 1
A Marksman's Range allows for the recruitment of elite missile units.
20 Marksman's Range 1 0.16 3 0 and hidden_resource cbr_armenia and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
21 Marksman's Range 1 0.16 3 0 and hidden_resource cbr_armenia and event_counter player_is_armenia 1
A Marksman's Range allows for the recruitment of elite missile units.
22 Marksman's Range 1 0.24 3 0 and hidden_resource recruit_armenia and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
23 Marksman's Range 1 0.22 3 4 and hidden_resource recruit_armenia and event_counter ai_is_armenia 1
A Marksman's Range allows for the recruitment of elite missile units.
24 Marksman's Range 1 0.24 3 0 and hidden_resource recruit_armenia and event_counter player_is_armenia 1
A Marksman's Range allows for the recruitment of elite missile units.
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