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Ahdath Bowmen
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Views: 126
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Class and category |
missile infantry
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Soldier |
aux_arab_archer, 60, 0, 0.75
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
no_custom, sea_faring, hide_forest, can_withdraw
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 3, 2.5, 2.5, 2, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
5, 1, arrow_l, 180, 12, missile, missile_mechanical, piercing, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
4, 1, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1.2, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
3, 3, 2, flesh
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
-1, 1, -1, 1, -1
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
5, low, untrained
Morale, Discipline, Training
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Cost |
1, 170, 70, 78, 47, 170
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Men of city, town or village being mobilized for war have existed on the battlefield as long as there were sedentary communities from which conscripts could be levied. Their worth has varied, from the highly regarded citizen-hoplites of Greece to men given spear and shield and thrust off to the battlefield amongst the despots of the East./n/nAs the use of foreign troops in lieu of native citizenry has grown in fashion amongst Islamic and particularly Arab Dynasties, the martial practices of the middle and lower class Arab inhabitants of cities and villages has come to atrophy. While their bedouin kin and aristocratic brethren able to afford the military training expected of a gentleman, those for whom the monotony of day to day civilized affairs have come to dominate their minds hold little room for the exploitation of martial skill beyond whimsical reverence of legendary warriors and individual skill necessary in the streets or on the caravan roads./n/nAnd yet some martial practice persists in the form of the Ahdath, essentially the militia of Arab cities within Egypt, Palestine and Syria and Mesopotamia. Their training and dedication vary within neighborhood, district and city, but they are certainly better armed and trained than many of their militia contemporaries. While the Prophet Muhammad espoused the value of marksmanship with the bow, the ranks of the Ahdath's bowmen tend towards those of rural or traveling background in sheperding, caravan or ship travel for whom use with the bow is more intimate.
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Ownership factions |
Ahdath Bowmen missile infantry
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Ahdath Bowmen missile infantry
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Ahdath Bowmen missile infantry
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Ahdath Bowmen missile infantry
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Ahdath Bowmen missile infantry
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Ahdath Bowmen missile infantry
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Ahdath Bowmen missile infantry
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Ahdath Bowmen missile infantry
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Ahdath Bowmen missile infantry
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Ahdath Bowmen missile infantry
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Ahdath Bowmen missile infantry
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Ahdath Bowmen missile infantry
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Ahdath Bowmen missile infantry
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Ahdath Bowmen missile infantry
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Ahdath Bowmen missile infantry
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Ahdath Bowmen missile infantry
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Ahdath Bowmen missile infantry
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Ahdath Bowmen missile infantry
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.2 |
1 |
0 |
and hidden_resource syria |
A Practice Range allows for the recruitment of missile units. |
2 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.2 |
1 |
0 |
and hidden_resource recruit_koj |
A Practice Range allows for the recruitment of missile units. |
3 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.2 |
1 |
0 |
and hidden_resource recruit_ayyubid |
A Practice Range allows for the recruitment of missile units. |
4 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.2 |
1 |
0 |
and hidden_resource arabia |
A Practice Range allows for the recruitment of missile units. |
5 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.2 |
1 |
0 |
and hidden_resource recruit_oman |
A Practice Range allows for the recruitment of missile units. |
6 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.23 |
1 |
0 |
and hidden_resource syria |
An Archery Range allows for the recruitment of well trained missile units. |
7 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.23 |
1 |
0 |
and hidden_resource recruit_koj |
An Archery Range allows for the recruitment of well trained missile units. |
8 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.23 |
1 |
0 |
and hidden_resource recruit_ayyubid |
An Archery Range allows for the recruitment of well trained missile units. |
9 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.23 |
1 |
0 |
and hidden_resource arabia |
An Archery Range allows for the recruitment of well trained missile units. |
10 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.23 |
1 |
0 |
and hidden_resource recruit_oman |
An Archery Range allows for the recruitment of well trained missile units. |
11 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.3 |
2 |
0 |
and hidden_resource syria |
A Marksman's Range allows for the recruitment of elite missile units. |
12 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.3 |
2 |
0 |
and hidden_resource recruit_koj |
A Marksman's Range allows for the recruitment of elite missile units. |
13 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.3 |
2 |
0 |
and hidden_resource recruit_ayyubid |
A Marksman's Range allows for the recruitment of elite missile units. |
14 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.3 |
2 |
0 |
and hidden_resource arabia |
A Marksman's Range allows for the recruitment of elite missile units. |
15 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.3 |
2 |
0 |
and hidden_resource recruit_oman |
A Marksman's Range allows for the recruitment of elite missile units. |
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