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Caucasus Hillmen
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Views: 170
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Class and category |
missile infantry
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Soldier |
ere_jav, 60, 0, 0.6
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
no_custom, sea_faring, hide_forest, can_withdraw
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 3, 2.4, 2.4, 2, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
11, 1, javelin, 60, 3, thrown, missile_mechanical, piercing, spear, 25, 1, thrown, spear_bonus_4
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
4, 1, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1.2, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
1, 3, 1, flesh
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
-1, 0, -2, 3, 2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
6, low, untrained
Morale, Discipline, Training
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Cost |
1, 225, 92, 128, 45, 225
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Within the cataclysmic swirl of the Near East's history Empires have risen and fell, faiths and cultures have seen flowerings and descents into sin and desolace, and entire peoples have been swallowed up by others or cast into the wind. Deserts spread, fertility was granted by the grace of irrigation or blessed climate change, with only the distant heavens and stoic mountains possessing of that transient quality of eternity./n/nSentinels to that virtue of savage continuity, rugged endurance have stood long beyond civilized memory and stretch back far in the oral traditions of their countrymen. Hillmen who know only the lightest of touches from foreign yoke - casting off the bane and boon of domestication with a wild animal's ferocity. They do not live in savagery, but a rugged civilization etched from raw mountain stone and not rotted wood or soiled clay; building kingdoms to stand eye to eye with the great empires that come and go. Some have seen success, the Kingdoms of Armenia and Georgia standing as strong as any lowlands nation ever has, yet others struggle in division and tribal conflict: Their sovereignty shall linger past the rise and fall of kingdoms, but shall be consigned to be as distant stars in the night and hold not the ephermal ambition to challenge the sun./n/nThe Caucasus house a plethoria of people for whom history books and courtly intrigue hold no notice. Those of a particular family, a particular village, a settled valley...the rugged mountains breed division in blood as much as in land, and hold no limit to rugged individuals willing to ply their experience as bandits and raiders to greater powers. Georgians, Albanians, Turkmen, Kurds, Armenians, wayward Iranians, Arabs, Syrians and Greeks all find rank in banditry./n/nTraining, discipline, motivation beyond greed do not exist for these most irregular warriors. Their equipment center on the simple use of javelins to harass enemies from afar and in ambush, and should be used as little more than such guerilla warriors or cannon fodder.
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Ownership factions |
Caucasus Hillmen missile infantry Light javelin-bearing Irregulars with little more motivation than bandits, best served in guerilla warfare or idle harassment of the enemy.
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Caucasus Hillmen missile infantry Light javelin-bearing Irregulars with little more motivation than bandits, best served in guerilla warfare or idle harassment of the enemy.
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Caucasus Hillmen missile infantry Light javelin-bearing Irregulars with little more motivation than bandits, best served in guerilla warfare or idle harassment of the enemy.
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Caucasus Hillmen missile infantry Light javelin-bearing Irregulars with little more motivation than bandits, best served in guerilla warfare or idle harassment of the enemy.
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Caucasus Hillmen missile infantry Light javelin-bearing Irregulars with little more motivation than bandits, best served in guerilla warfare or idle harassment of the enemy.
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Caucasus Hillmen missile infantry Light javelin-bearing Irregulars with little more motivation than bandits, best served in guerilla warfare or idle harassment of the enemy.
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Caucasus Hillmen missile infantry Light javelin-bearing Irregulars with little more motivation than bandits, best served in guerilla warfare or idle harassment of the enemy.
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Caucasus Hillmen missile infantry Light javelin-bearing Irregulars with little more motivation than bandits, best served in guerilla warfare or idle harassment of the enemy.
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Caucasus Hillmen missile infantry Light javelin-bearing Irregulars with little more motivation than bandits, best served in guerilla warfare or idle harassment of the enemy.
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Caucasus Hillmen missile infantry Light javelin-bearing Irregulars with little more motivation than bandits, best served in guerilla warfare or idle harassment of the enemy.
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Caucasus Hillmen missile infantry Light javelin-bearing Irregulars with little more motivation than bandits, best served in guerilla warfare or idle harassment of the enemy.
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Caucasus Hillmen missile infantry Light javelin-bearing Irregulars with little more motivation than bandits, best served in guerilla warfare or idle harassment of the enemy.
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Caucasus Hillmen missile infantry Light javelin-bearing Irregulars with little more motivation than bandits, best served in guerilla warfare or idle harassment of the enemy.
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Caucasus Hillmen missile infantry Light javelin-bearing Irregulars with little more motivation than bandits, best served in guerilla warfare or idle harassment of the enemy.
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Caucasus Hillmen missile infantry Light javelin-bearing Irregulars with little more motivation than bandits, best served in guerilla warfare or idle harassment of the enemy.
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Caucasus Hillmen missile infantry Light javelin-bearing Irregulars with little more motivation than bandits, best served in guerilla warfare or idle harassment of the enemy.
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Caucasus Hillmen missile infantry Light javelin-bearing Irregulars with little more motivation than bandits, best served in guerilla warfare or idle harassment of the enemy.
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Caucasus Hillmen missile infantry Light javelin-bearing Irregulars with little more motivation than bandits, best served in guerilla warfare or idle harassment of the enemy.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.3 |
1 |
0 |
and hidden_resource azeri |
A Bowyer allows for the recruitment of basic missile units. |
2 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.3 |
2 |
0 |
and hidden_resource azeri |
A Practice Range allows for the recruitment of missile units. |
3 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.3 |
2 |
0 |
and hidden_resource azeri |
An Archery Range allows for the recruitment of well trained missile units. |
4 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.4 |
3 |
0 |
and hidden_resource azeri |
A Marksman's Range allows for the recruitment of elite missile units. |
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