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Svanian Hunters
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Views: 313
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Class and category |
missile infantry
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Soldier |
georgian_light_archer, 60, 0, 0.75
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, can_withdraw
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 3, 2.4, 2.4, 2, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
5, 1, arrow_l, 150, 12, missile, missile_mechanical, piercing, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
4, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
3, 3, 0, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
0, -1, -3, 2, 1
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
6, low, untrained
Morale, Discipline, Training
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Cost |
1, 172, 70, 78, 47, 172
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Svimra - meaning "guard"- are Svans, an endonym of the Mushvan ethnic group in Georgian. They live in the unapproachable mountains of west Georgia, making them wild soldiers who do not know fear. Although Christianity had long ago taken root among these mountaineers, ancient heathen customs are still very strong among the Svanians clans. They are skillful hunters and pathfinders, and since the earliest times they filled the ranks of the armies of Colchis, Lazika-Egrisi, and united Georgia. So fearful is their name, that in Georgia it's said if you go to war on Svaneti, hope on the grace of God. Because besides Him, no one will join to help you.
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Ownership factions |
Svanian Hunters missile infantry Svans are skillful hunters and pathfinders, using composite bows firing deadly, poisoned arrows.
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Svanian Hunters missile infantry Svans are skillful hunters and pathfinders, using composite bows firing deadly, poisoned arrows.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.55 |
1 |
2 |
and hidden_resource cbr_georgia and event_counter ai_is_georgia 1 |
A Practice Range allows for the recruitment of missile units. |
2 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.35 |
1 |
0 |
and hidden_resource cbr_georgia and not event_counter first_turn 1 |
A Practice Range allows for the recruitment of missile units. |
3 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.35 |
1 |
0 |
and hidden_resource cbr_georgia and event_counter player_is_georgia 1 |
A Practice Range allows for the recruitment of missile units. |
4 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.48 |
1 |
0 |
and hidden_resource recruit_georgia and not event_counter first_turn 1 |
A Practice Range allows for the recruitment of missile units. |
5 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.37 |
1 |
2 |
and hidden_resource recruit_georgia and event_counter ai_is_georgia 1 |
A Practice Range allows for the recruitment of missile units. |
6 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.48 |
1 |
0 |
and hidden_resource recruit_georgia and event_counter player_is_georgia 1 |
A Practice Range allows for the recruitment of missile units. |
7 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.33 |
1 |
3 |
and hidden_resource cbr_georgia and event_counter ai_is_georgia 1 |
An Archery Range allows for the recruitment of well trained missile units. |
8 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.21 |
1 |
0 |
and hidden_resource cbr_georgia and not event_counter first_turn 1 |
An Archery Range allows for the recruitment of well trained missile units. |
9 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.21 |
1 |
0 |
and hidden_resource cbr_georgia and event_counter player_is_georgia 1 |
An Archery Range allows for the recruitment of well trained missile units. |
10 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.36 |
1 |
0 |
and hidden_resource recruit_georgia and not event_counter first_turn 1 |
An Archery Range allows for the recruitment of well trained missile units. |
11 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.37 |
1 |
3 |
and hidden_resource recruit_georgia and event_counter ai_is_georgia 1 |
An Archery Range allows for the recruitment of well trained missile units. |
12 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.36 |
1 |
0 |
and hidden_resource recruit_georgia and event_counter player_is_georgia 1 |
An Archery Range allows for the recruitment of well trained missile units. |
13 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.28 |
2 |
4 |
and hidden_resource cbr_georgia and event_counter ai_is_georgia 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
14 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.18 |
2 |
0 |
and hidden_resource cbr_georgia and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
15 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.18 |
2 |
0 |
and hidden_resource cbr_georgia and event_counter player_is_georgia 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
16 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.24 |
2 |
0 |
and hidden_resource recruit_georgia and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
17 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.37 |
2 |
4 |
and hidden_resource recruit_georgia and event_counter ai_is_georgia 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
18 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.24 |
2 |
0 |
and hidden_resource recruit_georgia and event_counter player_is_georgia 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
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