|
Jat Axemen
|
Views: 155
|
Class and category |
light infantry
|
Soldier |
levy_in_axemen, 60, 0, 0.6
Soldier model, Number of the soldier, Number of extras, Mass of the men
|
Mount |
Type of animal or vehicle ridden on and its effect
|
Engine and Ship |
|
Attributes |
no_custom, sea_faring, hardy, can_withdraw, very_hardy, hide_improved_forest
A miscellanious list of attributes and abilities the unit may have
|
Formation |
2, 2, 2.4, 2.4, 3, square
|
Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
|
Primary weapon |
1, 2, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Secondary weapon |
0, 1, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Primary armour |
0, 5, 4, flesh
Armour factor, Defensive skill, Shield factor, Sound type
|
Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
|
Heat and ground effect |
-1, 2, 0, 3, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
|
Mental |
9, normal, untrained
Morale, Discipline, Training
|
Cost |
1, 199, 83, 51, 51, 199
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
|
Unit Description |
|
|
”A symbol of sacrifice, bravery, and industry”, thus spoke the God Shiva of the Hindu faith of the Jat peoples in the Sanskrit Hymns known as the Deva Samita. Believed by most to be descendants of the original Indo-Aryan invaders mixed with the later Sakae and Kushans, the Jats have been amongst the oldest of the natives to Sindh. While blood-brothers to the Rajputs, while their brethren hail entirely from the Kshatriya caste, the Jats contain a multitude of Shudra or Vaishya peasants, known for being both hard-working farmers and diligent warriors albeit without the proud origins of Jat or Rajput Kshatriya. Though their ancestrial origin may lie in the lands of the Oxus, the colorful story of the Jat people is one well woven into the sands of the Indus, having established themselves from the mouth of that mighty river to Purushapura in the northwest since ancient times. From this nurturing womb have they spread into Northern and Central India, the fall of their Kushan ancestors allowing countless Jat kingdoms to rise from their ashes. Though strongest in the realm between Multan and Makran, amongst the darkness engulfing the subcontinent after the Kushan empire fractured and the Gupta’s centuries later the Jat Kingdoms dotted the land as numerously as the stars above, reaching from the lower Sindh to Rajasthan and beyond. Yet theirs was not a legacy found only in the lands around the Indus, for as Persian and Arab clashed following the death of Muhammad, Jats were found in the ranks of the Sassanids, becoming amongst the first of the people of India to take to the new faith of Islam upon capture by the Arabs. The Near East over had respect for the industrious nature and sturdy constitution of these Jats, the conquering Rashidun Caliphate deporting many of Sindh to lands as far afield as Iraq and Antioch to populate lands diminished by the vicious Romano-Persian wars. While the Jats may make a name for themselves as makers and wielders of the sword, far more prefer the very same weapon on foot as on horseback – the nachakh heavy axe. Without armor, it is courage and the virtues of the Kshatriya warrior-caste that these men rely upon. Despite their shortcomings in armor, they are a proud people and are willing to take as much to the frontline fight against better-armored foes as to sweep around the flank and descend like stalking panther upon those like wolves of the Hindu Kush.
|
|
Ownership factions |
Jat Axemen light infantry Unarmored Axemen, lacking in staying power but swift of foot and good of spirit. Best utilized as light aggressive infantry, or in support of heavier allies.
|
Jat Axemen light infantry Unarmored Axemen, lacking in staying power but swift of foot and good of spirit. Best utilized as light aggressive infantry, or in support of heavier allies.
|
Jat Axemen light infantry Unarmored Axemen, lacking in staying power but swift of foot and good of spirit. Best utilized as light aggressive infantry, or in support of heavier allies.
|
Jat Axemen light infantry Unarmored Axemen, lacking in staying power but swift of foot and good of spirit. Best utilized as light aggressive infantry, or in support of heavier allies.
|
Jat Axemen light infantry Unarmored Axemen, lacking in staying power but swift of foot and good of spirit. Best utilized as light aggressive infantry, or in support of heavier allies.
|
Jat Axemen light infantry Unarmored Axemen, lacking in staying power but swift of foot and good of spirit. Best utilized as light aggressive infantry, or in support of heavier allies.
|
Jat Axemen light infantry Unarmored Axemen, lacking in staying power but swift of foot and good of spirit. Best utilized as light aggressive infantry, or in support of heavier allies.
|
Jat Axemen light infantry Unarmored Axemen, lacking in staying power but swift of foot and good of spirit. Best utilized as light aggressive infantry, or in support of heavier allies.
|
Jat Axemen light infantry Unarmored Axemen, lacking in staying power but swift of foot and good of spirit. Best utilized as light aggressive infantry, or in support of heavier allies.
|
Jat Axemen light infantry Unarmored Axemen, lacking in staying power but swift of foot and good of spirit. Best utilized as light aggressive infantry, or in support of heavier allies.
|
Jat Axemen light infantry Unarmored Axemen, lacking in staying power but swift of foot and good of spirit. Best utilized as light aggressive infantry, or in support of heavier allies.
|
Jat Axemen light infantry Unarmored Axemen, lacking in staying power but swift of foot and good of spirit. Best utilized as light aggressive infantry, or in support of heavier allies.
|
Jat Axemen light infantry Unarmored Axemen, lacking in staying power but swift of foot and good of spirit. Best utilized as light aggressive infantry, or in support of heavier allies.
|
Jat Axemen light infantry Unarmored Axemen, lacking in staying power but swift of foot and good of spirit. Best utilized as light aggressive infantry, or in support of heavier allies.
|
Jat Axemen light infantry Unarmored Axemen, lacking in staying power but swift of foot and good of spirit. Best utilized as light aggressive infantry, or in support of heavier allies.
|
Jat Axemen light infantry Unarmored Axemen, lacking in staying power but swift of foot and good of spirit. Best utilized as light aggressive infantry, or in support of heavier allies.
|
Jat Axemen light infantry Unarmored Axemen, lacking in staying power but swift of foot and good of spirit. Best utilized as light aggressive infantry, or in support of heavier allies.
|
Jat Axemen light infantry Unarmored Axemen, lacking in staying power but swift of foot and good of spirit. Best utilized as light aggressive infantry, or in support of heavier allies.
|
Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
|
Garrison Quarters |
1 |
0.3 |
1 |
0 |
and hidden_resource recruit_sindh |
A garrison is a source of much military wisdom and skill for new recruits to the army. |
2 |
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
Drill Square |
1 |
0.45 |
1 |
0 |
and hidden_resource recruit_sindh |
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer… |
3 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
Barracks |
1 |
0.6 |
2 |
0 |
and hidden_resource recruit_sindh |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
4 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
Armoury |
1 |
0.75 |
2 |
0 |
and hidden_resource recruit_sindh |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
|