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Royal Military Academy
Home / Broken Crescent 2.02 / The Ghorid Sultanate / Azat Archers
Broken Crescent 2.02
The Ghorid Sultanate The Ghorid Sultanate
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Azat Archers
Azat Archers
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Class and category missile infantry
Soldier aor_trans_archer, 60, 0, 0.75
Mount
Engine and Ship
Attributes no_custom, sea_faring, hide_forest, can_withdraw
Formation 2, 3, 2.45, 2.45, 2, square
Hit points 1, 0
Primary weapon 5, 1, arrow_m, 180, 16, missile, missile_mechanical, piercing, none, 25, 1, no
Secondary weapon 5, 1, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1.2, no
Primary armour 3, 4, 0, flesh
Secondary armour 0, 0, flesh
Heat and ground effect 0, -1, -3, 2, 1
Mental 9, low, untrained
Cost 1, 238, 100, 89, 54, 238
Unit Description
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Azat Archers Armenians have had a longstanding tradition of serving for the powers that be of the Near East, being a people and land coveted in the conflicts of Sassanid Persia and the Eastern Romans, and later standing at the forefront of Christian Roman and Muslim conflicts. Yet the status quo of Armenia's position in the Near East was shattered with the arrival of the Seljuks and battle of Manzikert. In the loss of Greater Armenia to the Muslims and spread of the Turks within Anatolia Armenians were in a unique position to realize their ambitions, both in their own Sovereingty with the Cilician Kingdom of Armenia and in offering their martial skills to the wealth of new customers./n/nThe craggy terrain of Eastern Anatolia has long housed martially adept tribes with a preference for foot archer and javelineering in a guerilla style, a manner symbolized especially by the adept Armenians who have come to ply their services as mercenaries the Near East over. Their most frequent work has been in the employ of the Romans, the Crusaders, and the now fallen Fatimids, amongst whom the term "Archer" became a synonym for "Armenian". These minor nobility of whom ancestral fiefdoms were lost to the Seljuk invasions, Roman usurping, or are simply the second or third sons without an inheritance nor the wealth to afford a horse ply themselves as adept archers willing but not dedicated to fighting in close quarters as well. The abundance of employment has given them the ability to afford light mail hauberks and leather jerkins, making these mencapable enough in close quarters but far more valuable at a distance.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Practice Range 1 0.3 1 0 and hidden_resource azeri
A Practice Range allows for the recruitment of missile units.
2 Practice Range 1 0.3 1 0 and hidden_resource recruit_georgia
A Practice Range allows for the recruitment of missile units.
3 Archery Range 1 0.3 1 0 and hidden_resource azeri
An Archery Range allows for the recruitment of well trained missile units.
4 Archery Range 1 0.3 1 0 and hidden_resource recruit_georgia
An Archery Range allows for the recruitment of well trained missile units.
5 Marksman's Range 1 0.4 2 0 and hidden_resource azeri
A Marksman's Range allows for the recruitment of elite missile units.
6 Marksman's Range 1 0.4 2 0 and hidden_resource recruit_georgia
A Marksman's Range allows for the recruitment of elite missile units.
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