Emirs Guard
|
Views: 260
|
Class and category |
heavy cavalry
|
Soldier |
ghulam_jihad_mounted, 10, 0, 1.0
Soldier model, Number of the soldier, Number of extras, Mass of the men
|
Mount |
bc heavy horse, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect
|
Engine and Ship |
|
Attributes |
sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_charge, general_unit, frighten_foot, frighten_mounted
A miscellanious list of attributes and abilities the unit may have
|
Formation |
2.5, 4, 3, 6, 2, square, wedge
|
Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
|
Primary weapon |
10, 16, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Secondary weapon |
5, 8, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Primary armour |
9, 17, 4, metal
Armour factor, Defensive skill, Shield factor, Sound type
|
Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
|
Heat and ground effect |
3, -2, 0, -3, 0
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
|
Mental |
16, disciplined, highly_trained
Morale, Discipline, Training
|
Cost |
1, 776, 388, 184, 100, 776
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
|
Unit Description |
|
 |
While the Ayyubids used Ghulams as shock troops limited in numbers, the Ghorid Sultans fielded them in the thousands. Only the fiercest slave warriors are chosen to guard one of the commanders themselves. Fierce as the cruel land that bred them, they are disciplined and strive under harsh conditions to protect your general.
|
|