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Lashkar Ambushers
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Views: 288
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Class and category |
light infantry
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Soldier |
levy_af_lashkar_ambusher, 25, 0, 0.80
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, very_hardy, can_withdraw, hide_anywhere, start_not_skirmishing
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 2, 2.4, 2.4, 3, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
5, 2, arrow_uh, 120, 6, missile, missile_mechanical, piercing, none, 25, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
9, 2, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
4, 12, 4, leather
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
-1, 0, -1, 0, 0
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
12, disciplined, trained
Morale, Discipline, Training
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Cost |
1, 304, 130, 99, 62, 304
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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True masters of their realm, they use reviled tactics and dexterous stealth with deadly effectiveness. They can conceal their bodies and weapons, just as well as their breath, and then move like the wind. These men use their adept knowledge of terrain and well made bows to strike when the moment is just right. Fighting for Allah, so they say, they deliver a stunning ambush that plunges fear in the mightiest of armies and proudest of men.
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Ownership factions |
Lashkar Ambushers light infantry True masters of their realm, they use reviled tactics and dexterous stealth with deadly effectiveness. Can hide anywhere and use bows very effectively.
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Lashkar Ambushers light infantry True masters of their realm, they use reviled tactics and dexterous stealth with deadly effectiveness. Can hide anywhere and use bows very effectively.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.2 |
1 |
3 |
and hidden_resource recruit_ghorid and event_counter ai_is_ghorid 1 |
An Archery Range allows for the recruitment of well trained missile units. |
2 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.13 |
1 |
4 |
and hidden_resource cbr_ghorid and event_counter ai_is_ghorid 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
3 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.07 |
1 |
0 |
and hidden_resource cbr_ghorid and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
4 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.07 |
1 |
0 |
and hidden_resource cbr_ghorid and event_counter player_is_ghorid 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
5 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.14 |
1 |
0 |
and hidden_resource recruit_ghorid and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
6 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.25 |
1 |
4 |
and hidden_resource recruit_ghorid and event_counter ai_is_ghorid 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
7 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.14 |
1 |
0 |
and hidden_resource recruit_ghorid and event_counter player_is_ghorid 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
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