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Noble Tribesmen Cavalry
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Views: 305
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Class and category |
light cavalry
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Soldier |
levy_af_noble_javcav, 25, 0, 0.90
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
bc heavy horse, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, can_withdraw, can_formed_charge
A miscellanious list of attributes and abilities the unit may have
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Formation |
2.5, 4, 3, 6, 2, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
11, 13, javelin, 50, 4, thrown, missile_mechanical, piercing, spear, 25, 1, thrown, spear_bonus_4, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
6, 7, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
6, 11, 5, flesh
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
3, 0, 0, -1, 1
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
17, disciplined, highly_trained
Morale, Discipline, Training
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Cost |
1, 1018, 499, 179, 76, 1018
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Afghanistan is often called the 'Crossroads of Islam' for its early Arab conquest, trading hubs, and continuous conflict between Muslim empires. Tribesmen must contend with the constant threat of war by preparing themselves to defend their homeland. These nobles prefer a classic weapon, just as likely to kill a man in their lives as it would have in the days of the Persian Empire. Using the mobility of their valued steeds they can hurl their javelins and ride out untouched. Beware of enemy spearmen who can easily slay these nobles.
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Ownership factions |
Noble Tribesmen Cavalry light cavalry These nobles prefer a classic weapon, used since the days of the Persian Empire. They can kill even more effectively mounted on a steed.
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Noble Tribesmen Cavalry light cavalry These nobles prefer a classic weapon, used since the days of the Persian Empire. They can kill even more effectively mounted on a steed.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.14 |
1 |
0 |
and hidden_resource recruit_ghorid and not event_counter first_turn 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
2 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.32 |
1 |
4 |
and hidden_resource recruit_ghorid and event_counter ai_is_ghorid 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
3 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.14 |
1 |
0 |
and hidden_resource recruit_ghorid and event_counter player_is_ghorid 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
4 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.17 |
2 |
0 |
and hidden_resource recruit_ghorid and not event_counter first_turn 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
5 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.4 |
2 |
5 |
and hidden_resource recruit_ghorid and event_counter ai_is_ghorid 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
6 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.17 |
2 |
0 |
and hidden_resource recruit_ghorid and event_counter player_is_ghorid 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
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