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Royal Military Academy
Home / Broken Crescent 2.02 / The Ghorid Sultanate / Eastern Turkoman Bowmen
Broken Crescent 2.02
The Ghorid Sultanate The Ghorid Sultanate
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Eastern Turkoman Bowmen
Eastern Turkoman Bowmen
Rate: 1 ratings
Fine unit
Views: 225
Class and category missile infantry
Soldier turkoman_eastern_light_bowman, 60, 0, 0.6
Mount
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw
Formation 2, 3, 2.4, 2.4, 2, horde
Hit points 1, 0
Primary weapon 5, 1, arrow_l, 180, 12, missile, missile_mechanical, piercing, none, 25, 1, no
Secondary weapon 6, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 1, 4, 1, flesh
Secondary armour 0, 0, flesh
Heat and ground effect -2, 1, 0, 2, -1
Mental 8, low, untrained
Cost 1, 196, 82, 89, 51, 196
Unit Description
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Eastern Turkoman Bowmen Archers from the Eastern Turkish tribes, they are able to fire volleys that decimate the enemy at range, but the threat of being charged at is enough to almost break them. From high ground or walls however, they will fire unceasingly down upon the enemy.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Practice Range 1 0.16 1 2 and hidden_resource cbr_ghorid and event_counter ai_is_ghorid 1
A Practice Range allows for the recruitment of missile units.
2 Practice Range 1 0.1 1 0 and hidden_resource cbr_ghorid and not event_counter first_turn 1
A Practice Range allows for the recruitment of missile units.
3 Practice Range 1 0.1 1 0 and hidden_resource cbr_ghorid and event_counter player_is_ghorid 1
A Practice Range allows for the recruitment of missile units.
4 Practice Range 1 0.21 1 0 and hidden_resource recruit_ghorid and not event_counter first_turn 1
A Practice Range allows for the recruitment of missile units.
5 Practice Range 1 0.17 1 2 and hidden_resource recruit_ghorid and event_counter ai_is_ghorid 1
A Practice Range allows for the recruitment of missile units.
6 Practice Range 1 0.21 1 0 and hidden_resource recruit_ghorid and event_counter player_is_ghorid 1
A Practice Range allows for the recruitment of missile units.
7 Archery Range 1 0.13 1 3 and hidden_resource cbr_ghorid and event_counter ai_is_ghorid 1
An Archery Range allows for the recruitment of well trained missile units.
8 Archery Range 1 0.08 1 0 and hidden_resource cbr_ghorid and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
9 Archery Range 1 0.08 1 0 and hidden_resource cbr_ghorid and event_counter player_is_ghorid 1
An Archery Range allows for the recruitment of well trained missile units.
10 Archery Range 1 0.17 1 0 and hidden_resource recruit_ghorid and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
11 Archery Range 1 0.17 1 3 and hidden_resource recruit_ghorid and event_counter ai_is_ghorid 1
An Archery Range allows for the recruitment of well trained missile units.
12 Archery Range 1 0.17 1 0 and hidden_resource recruit_ghorid and event_counter player_is_ghorid 1
An Archery Range allows for the recruitment of well trained missile units.
13 Marksman's Range 1 0.11 2 4 and hidden_resource cbr_ghorid and event_counter ai_is_ghorid 1
A Marksman's Range allows for the recruitment of elite missile units.
14 Marksman's Range 1 0.07 2 0 and hidden_resource cbr_ghorid and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
15 Marksman's Range 1 0.07 2 0 and hidden_resource cbr_ghorid and event_counter player_is_ghorid 1
A Marksman's Range allows for the recruitment of elite missile units.
16 Marksman's Range 1 0.14 2 0 and hidden_resource recruit_ghorid and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
17 Marksman's Range 1 0.21 2 4 and hidden_resource recruit_ghorid and event_counter ai_is_ghorid 1
A Marksman's Range allows for the recruitment of elite missile units.
18 Marksman's Range 1 0.14 2 0 and hidden_resource recruit_ghorid and event_counter player_is_ghorid 1
A Marksman's Range allows for the recruitment of elite missile units.
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