Eastern Turkoman Light Javelin Cavalry
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Views: 198
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Class and category |
light cavalry
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Soldier |
turkoman_eastern_light_javcav, 30, 0, 0.6
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
bc fast pony, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, can_withdraw, very_hardy, can_formed_charge
A miscellanious list of attributes and abilities the unit may have
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Formation |
2.5, 4, 3, 6, 3, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
11, 7, javelin, 50, 4, thrown, missile_mechanical, piercing, spear, 25, 1, thrown, spear_bonus_4
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
3, 2, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
1, 4, 1, flesh
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
-2, 1, 2, 2, 0
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
9, normal, untrained
Morale, Discipline, Training
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Cost |
1, 485, 228, 145, 51, 485
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Javelin cavalry with little or no armour to speak of, they use speed and maneuverability with hit and run tactics to scare enemy infantry and leave their foes wondering from where they will strike next. If these men get surrounded, however, they will not last long, preferring to see their families again than dying for a royal cause.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Stables A Stable allows for the recruitment of basic cavalry units.
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Stables |
1 |
0.17 |
1 |
1 |
and hidden_resource cbr_ghorid and event_counter ai_is_ghorid 1 |
A Stable allows for the recruitment of basic cavalry units. |
2 |
castle Stables A Stable allows for the recruitment of basic cavalry units.
|
Stables |
1 |
0.12 |
1 |
0 |
and hidden_resource cbr_ghorid and not event_counter first_turn 1 |
A Stable allows for the recruitment of basic cavalry units. |
3 |
castle Stables A Stable allows for the recruitment of basic cavalry units.
|
Stables |
1 |
0.12 |
1 |
0 |
and hidden_resource cbr_ghorid and event_counter player_is_ghorid 1 |
A Stable allows for the recruitment of basic cavalry units. |
4 |
castle Stables A Stable allows for the recruitment of basic cavalry units.
|
Stables |
1 |
0.24 |
1 |
0 |
and hidden_resource recruit_ghorid and not event_counter first_turn 1 |
A Stable allows for the recruitment of basic cavalry units. |
5 |
castle Stables A Stable allows for the recruitment of basic cavalry units.
|
Stables |
1 |
0.4 |
1 |
1 |
and hidden_resource recruit_ghorid and event_counter ai_is_ghorid 1 |
A Stable allows for the recruitment of basic cavalry units. |
6 |
castle Stables A Stable allows for the recruitment of basic cavalry units.
|
Stables |
1 |
0.24 |
1 |
0 |
and hidden_resource recruit_ghorid and event_counter player_is_ghorid 1 |
A Stable allows for the recruitment of basic cavalry units. |
7 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
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Knight's Stables |
1 |
0.14 |
2 |
2 |
and hidden_resource cbr_ghorid and event_counter ai_is_ghorid 1 |
Knight's stables allow for the recruitment of cavalry units. |
8 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
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Knight's Stables |
1 |
0.1 |
2 |
0 |
and hidden_resource cbr_ghorid and not event_counter first_turn 1 |
Knight's stables allow for the recruitment of cavalry units. |
9 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
Knight's Stables |
1 |
0.1 |
2 |
0 |
and hidden_resource cbr_ghorid and event_counter player_is_ghorid 1 |
Knight's stables allow for the recruitment of cavalry units. |
10 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
Knight's Stables |
1 |
0.21 |
2 |
0 |
and hidden_resource recruit_ghorid and not event_counter first_turn 1 |
Knight's stables allow for the recruitment of cavalry units. |
11 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
Knight's Stables |
1 |
0.18 |
2 |
2 |
and hidden_resource recruit_ghorid and event_counter ai_is_ghorid 1 |
Knight's stables allow for the recruitment of cavalry units. |
12 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
Knight's Stables |
1 |
0.21 |
2 |
0 |
and hidden_resource recruit_ghorid and event_counter player_is_ghorid 1 |
Knight's stables allow for the recruitment of cavalry units. |
13 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.09 |
2 |
3 |
and hidden_resource cbr_ghorid and event_counter ai_is_ghorid 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
14 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.08 |
2 |
0 |
and hidden_resource cbr_ghorid and not event_counter first_turn 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
15 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.08 |
2 |
0 |
and hidden_resource cbr_ghorid and event_counter player_is_ghorid 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
16 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
Baron's Stables |
1 |
0.17 |
2 |
0 |
and hidden_resource recruit_ghorid and not event_counter first_turn 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
17 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
Baron's Stables |
1 |
0.14 |
2 |
3 |
and hidden_resource recruit_ghorid and event_counter ai_is_ghorid 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
18 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
Baron's Stables |
1 |
0.17 |
2 |
0 |
and hidden_resource recruit_ghorid and event_counter player_is_ghorid 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
19 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.07 |
3 |
4 |
and hidden_resource cbr_ghorid and event_counter ai_is_ghorid 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
20 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.07 |
3 |
0 |
and hidden_resource cbr_ghorid and not event_counter first_turn 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
21 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
Earl's Stables |
1 |
0.07 |
3 |
0 |
and hidden_resource cbr_ghorid and event_counter player_is_ghorid 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
22 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
Earl's Stables |
1 |
0.14 |
3 |
0 |
and hidden_resource recruit_ghorid and not event_counter first_turn 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
23 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
Earl's Stables |
1 |
0.15 |
3 |
4 |
and hidden_resource recruit_ghorid and event_counter ai_is_ghorid 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
24 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
Earl's Stables |
1 |
0.14 |
3 |
0 |
and hidden_resource recruit_ghorid and event_counter player_is_ghorid 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
25 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.06 |
3 |
5 |
and hidden_resource cbr_ghorid and event_counter ai_is_ghorid 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
26 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
King's Stables |
1 |
0.09 |
3 |
0 |
and hidden_resource cbr_ghorid and not event_counter first_turn 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
27 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
King's Stables |
1 |
0.09 |
3 |
0 |
and hidden_resource cbr_ghorid and event_counter player_is_ghorid 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
28 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
King's Stables |
1 |
0.17 |
3 |
0 |
and hidden_resource recruit_ghorid and not event_counter first_turn 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
29 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
King's Stables |
1 |
0.14 |
3 |
5 |
and hidden_resource recruit_ghorid and event_counter ai_is_ghorid 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
30 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
King's Stables |
1 |
0.17 |
3 |
0 |
and hidden_resource recruit_ghorid and event_counter player_is_ghorid 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |