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首頁 / 破碎的新月 2.02 / The Ghorid Sultanate / Eastern Turkoman Light Javelin Cavalry
破碎的新月 2.02
The Ghorid Sultanate The Ghorid Sultanate
兵種單位
3. Dhow
30. Ghazis
上一個兵種Eastern Turkoman Cavalry Pashtun Cavalry下一個兵種
Eastern Turkoman Light Javelin Cavalry
Eastern Turkoman Light Javelin Cavalry
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兵種 light cavalry
兵員數量 turkoman_eastern_light_javcav, 30, 0, 0.6
騎乘座騎 bc fast pony, elephant -4, camel -4
攻城器與戰船
特殊屬性 sea_faring, hide_forest, can_withdraw, very_hardy, can_formed_charge
陣形 2.5, 4, 3, 6, 3, square
生命值 1, 0
主武器 11, 7, javelin, 50, 4, thrown, missile_mechanical, piercing, spear, 25, 1, thrown, spear_bonus_4
副武器 3, 2, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1, no
主防禦 1, 4, 1, flesh
副防禦 0, 0, flesh
氣候地形影響 -2, 1, 2, 2, 0
士氣 9, normal, untrained
招募成本 1, 485, 228, 145, 51, 485
兵種描述
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Eastern Turkoman Light Javelin Cavalry Javelin cavalry with little or no armour to speak of, they use speed and maneuverability with hit and run tactics to scare enemy infantry and leave their foes wondering from where they will strike next. If these men get surrounded, however, they will not last long, preferring to see their families again than dying for a royal cause.

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擁有勢力
需求建築
No. 建築 名稱 初始數量 補充率 最大數量 經驗值 其他招募條件
1 Stables 1 0.17 1 1 and hidden_resource cbr_ghorid and event_counter ai_is_ghorid 1
A Stable allows for the recruitment of basic cavalry units.
2 Stables 1 0.12 1 0 and hidden_resource cbr_ghorid and not event_counter first_turn 1
A Stable allows for the recruitment of basic cavalry units.
3 Stables 1 0.12 1 0 and hidden_resource cbr_ghorid and event_counter player_is_ghorid 1
A Stable allows for the recruitment of basic cavalry units.
4 Stables 1 0.24 1 0 and hidden_resource recruit_ghorid and not event_counter first_turn 1
A Stable allows for the recruitment of basic cavalry units.
5 Stables 1 0.4 1 1 and hidden_resource recruit_ghorid and event_counter ai_is_ghorid 1
A Stable allows for the recruitment of basic cavalry units.
6 Stables 1 0.24 1 0 and hidden_resource recruit_ghorid and event_counter player_is_ghorid 1
A Stable allows for the recruitment of basic cavalry units.
7 Knight's Stables 1 0.14 2 2 and hidden_resource cbr_ghorid and event_counter ai_is_ghorid 1
Knight's stables allow for the recruitment of cavalry units.
8 Knight's Stables 1 0.1 2 0 and hidden_resource cbr_ghorid and not event_counter first_turn 1
Knight's stables allow for the recruitment of cavalry units.
9 Knight's Stables 1 0.1 2 0 and hidden_resource cbr_ghorid and event_counter player_is_ghorid 1
Knight's stables allow for the recruitment of cavalry units.
10 Knight's Stables 1 0.21 2 0 and hidden_resource recruit_ghorid and not event_counter first_turn 1
Knight's stables allow for the recruitment of cavalry units.
11 Knight's Stables 1 0.18 2 2 and hidden_resource recruit_ghorid and event_counter ai_is_ghorid 1
Knight's stables allow for the recruitment of cavalry units.
12 Knight's Stables 1 0.21 2 0 and hidden_resource recruit_ghorid and event_counter player_is_ghorid 1
Knight's stables allow for the recruitment of cavalry units.
13 Baron's Stables 1 0.09 2 3 and hidden_resource cbr_ghorid and event_counter ai_is_ghorid 1
Baron's stables allow for the recruitment of capable cavalry units.
14 Baron's Stables 1 0.08 2 0 and hidden_resource cbr_ghorid and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
15 Baron's Stables 1 0.08 2 0 and hidden_resource cbr_ghorid and event_counter player_is_ghorid 1
Baron's stables allow for the recruitment of capable cavalry units.
16 Baron's Stables 1 0.17 2 0 and hidden_resource recruit_ghorid and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
17 Baron's Stables 1 0.14 2 3 and hidden_resource recruit_ghorid and event_counter ai_is_ghorid 1
Baron's stables allow for the recruitment of capable cavalry units.
18 Baron's Stables 1 0.17 2 0 and hidden_resource recruit_ghorid and event_counter player_is_ghorid 1
Baron's stables allow for the recruitment of capable cavalry units.
19 Earl's Stables 1 0.07 3 4 and hidden_resource cbr_ghorid and event_counter ai_is_ghorid 1
Earl's stables allow for the recruitment of elite cavalry units.
20 Earl's Stables 1 0.07 3 0 and hidden_resource cbr_ghorid and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
21 Earl's Stables 1 0.07 3 0 and hidden_resource cbr_ghorid and event_counter player_is_ghorid 1
Earl's stables allow for the recruitment of elite cavalry units.
22 Earl's Stables 1 0.14 3 0 and hidden_resource recruit_ghorid and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
23 Earl's Stables 1 0.15 3 4 and hidden_resource recruit_ghorid and event_counter ai_is_ghorid 1
Earl's stables allow for the recruitment of elite cavalry units.
24 Earl's Stables 1 0.14 3 0 and hidden_resource recruit_ghorid and event_counter player_is_ghorid 1
Earl's stables allow for the recruitment of elite cavalry units.
25 King's Stables 1 0.06 3 5 and hidden_resource cbr_ghorid and event_counter ai_is_ghorid 1
King's stables allow for the recruitment of the penultimate cavalry units.
26 King's Stables 1 0.09 3 0 and hidden_resource cbr_ghorid and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
27 King's Stables 1 0.09 3 0 and hidden_resource cbr_ghorid and event_counter player_is_ghorid 1
King's stables allow for the recruitment of the penultimate cavalry units.
28 King's Stables 1 0.17 3 0 and hidden_resource recruit_ghorid and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
29 King's Stables 1 0.14 3 5 and hidden_resource recruit_ghorid and event_counter ai_is_ghorid 1
King's stables allow for the recruitment of the penultimate cavalry units.
30 King's Stables 1 0.17 3 0 and hidden_resource recruit_ghorid and event_counter player_is_ghorid 1
King's stables allow for the recruitment of the penultimate cavalry units.
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