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Eastern Turkoman Javelinmen
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Views: 195
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Class and category |
missile infantry
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Soldier |
turkoman_eastern_light_javelinman, 60, 0, 0.6
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, hardy, can_withdraw
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 3, 2.4, 2.4, 2, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
11, 1, javelin, 60, 3, thrown, missile_mechanical, piercing, spear, 25, 1, thrown, spear_bonus_4
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
5, 1, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
1, 4, 1, flesh
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
-2, 2, 0, 2, 0
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
8, low, untrained
Morale, Discipline, Training
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Cost |
1, 281, 118, 145, 51, 281
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Lightly armoured javelinmen from the eastern reaches of the Turkic tribes, they are used to hunting animals for food with their javelins, not hurling them at charging enemies. They are very vunerable to cavalry charges and will probably flee if confronted with one.
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Ownership factions |
Eastern Turkoman Javelinmen missile infantry Eastern Turkish javelinmen, little armour and poor weapons makes them good enough from a distance but hopeless at close quarters fighting.
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Eastern Turkoman Javelinmen missile infantry Eastern Turkish javelinmen, little armour and poor weapons makes them good enough from a distance but hopeless at close quarters fighting.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.17 |
1 |
1 |
and hidden_resource cbr_ghorid and event_counter ai_is_ghorid 1 |
A Bowyer allows for the recruitment of basic missile units. |
2 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.12 |
1 |
0 |
and hidden_resource cbr_ghorid and not event_counter first_turn 1 |
A Bowyer allows for the recruitment of basic missile units. |
3 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.12 |
1 |
0 |
and hidden_resource cbr_ghorid and event_counter player_is_ghorid 1 |
A Bowyer allows for the recruitment of basic missile units. |
4 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
|
Bowyer |
1 |
0.24 |
1 |
0 |
and hidden_resource recruit_ghorid and not event_counter first_turn 1 |
A Bowyer allows for the recruitment of basic missile units. |
5 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.33 |
1 |
1 |
and hidden_resource recruit_ghorid and event_counter ai_is_ghorid 1 |
A Bowyer allows for the recruitment of basic missile units. |
6 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
|
Bowyer |
1 |
0.24 |
1 |
0 |
and hidden_resource recruit_ghorid and event_counter player_is_ghorid 1 |
A Bowyer allows for the recruitment of basic missile units. |
7 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.14 |
2 |
2 |
and hidden_resource cbr_ghorid and event_counter ai_is_ghorid 1 |
A Practice Range allows for the recruitment of missile units. |
8 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.1 |
2 |
0 |
and hidden_resource cbr_ghorid and not event_counter first_turn 1 |
A Practice Range allows for the recruitment of missile units. |
9 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.1 |
2 |
0 |
and hidden_resource cbr_ghorid and event_counter player_is_ghorid 1 |
A Practice Range allows for the recruitment of missile units. |
10 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.21 |
2 |
0 |
and hidden_resource recruit_ghorid and not event_counter first_turn 1 |
A Practice Range allows for the recruitment of missile units. |
11 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.15 |
2 |
2 |
and hidden_resource recruit_ghorid and event_counter ai_is_ghorid 1 |
A Practice Range allows for the recruitment of missile units. |
12 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
|
Practice Range |
1 |
0.21 |
2 |
0 |
and hidden_resource recruit_ghorid and event_counter player_is_ghorid 1 |
A Practice Range allows for the recruitment of missile units. |
13 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.09 |
2 |
3 |
and hidden_resource cbr_ghorid and event_counter ai_is_ghorid 1 |
An Archery Range allows for the recruitment of well trained missile units. |
14 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.08 |
2 |
0 |
and hidden_resource cbr_ghorid and not event_counter first_turn 1 |
An Archery Range allows for the recruitment of well trained missile units. |
15 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.08 |
2 |
0 |
and hidden_resource cbr_ghorid and event_counter player_is_ghorid 1 |
An Archery Range allows for the recruitment of well trained missile units. |
16 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.17 |
2 |
0 |
and hidden_resource recruit_ghorid and not event_counter first_turn 1 |
An Archery Range allows for the recruitment of well trained missile units. |
17 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.11 |
2 |
3 |
and hidden_resource recruit_ghorid and event_counter ai_is_ghorid 1 |
An Archery Range allows for the recruitment of well trained missile units. |
18 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.17 |
2 |
0 |
and hidden_resource recruit_ghorid and event_counter player_is_ghorid 1 |
An Archery Range allows for the recruitment of well trained missile units. |
19 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.07 |
3 |
4 |
and hidden_resource cbr_ghorid and event_counter ai_is_ghorid 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
20 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.07 |
3 |
0 |
and hidden_resource cbr_ghorid and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
21 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.07 |
3 |
0 |
and hidden_resource cbr_ghorid and event_counter player_is_ghorid 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
22 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.14 |
3 |
0 |
and hidden_resource recruit_ghorid and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
23 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.13 |
3 |
4 |
and hidden_resource recruit_ghorid and event_counter ai_is_ghorid 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
24 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.14 |
3 |
0 |
and hidden_resource recruit_ghorid and event_counter player_is_ghorid 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
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