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Home / Broken Crescent 2.02 / The Ghorid Sultanate / Eastern Turkoman Javelinmen
Broken Crescent 2.02
The Ghorid Sultanate The Ghorid Sultanate
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Eastern Turkoman Javelinmen
Eastern Turkoman Javelinmen
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Class and category missile infantry
Soldier turkoman_eastern_light_javelinman, 60, 0, 0.6
Mount
Engine and Ship
Attributes sea_faring, hide_forest, hardy, can_withdraw
Formation 2, 3, 2.4, 2.4, 2, square
Hit points 1, 0
Primary weapon 11, 1, javelin, 60, 3, thrown, missile_mechanical, piercing, spear, 25, 1, thrown, spear_bonus_4
Secondary weapon 5, 1, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1, no
Primary armour 1, 4, 1, flesh
Secondary armour 0, 0, flesh
Heat and ground effect -2, 2, 0, 2, 0
Mental 8, low, untrained
Cost 1, 281, 118, 145, 51, 281
Unit Description
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Eastern Turkoman Javelinmen Lightly armoured javelinmen from the eastern reaches of the Turkic tribes, they are used to hunting animals for food with their javelins, not hurling them at charging enemies. They are very vunerable to cavalry charges and will probably flee if confronted with one.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Bowyer 1 0.17 1 1 and hidden_resource cbr_ghorid and event_counter ai_is_ghorid 1
A Bowyer allows for the recruitment of basic missile units.
2 Bowyer 1 0.12 1 0 and hidden_resource cbr_ghorid and not event_counter first_turn 1
A Bowyer allows for the recruitment of basic missile units.
3 Bowyer 1 0.12 1 0 and hidden_resource cbr_ghorid and event_counter player_is_ghorid 1
A Bowyer allows for the recruitment of basic missile units.
4 Bowyer 1 0.24 1 0 and hidden_resource recruit_ghorid and not event_counter first_turn 1
A Bowyer allows for the recruitment of basic missile units.
5 Bowyer 1 0.33 1 1 and hidden_resource recruit_ghorid and event_counter ai_is_ghorid 1
A Bowyer allows for the recruitment of basic missile units.
6 Bowyer 1 0.24 1 0 and hidden_resource recruit_ghorid and event_counter player_is_ghorid 1
A Bowyer allows for the recruitment of basic missile units.
7 Practice Range 1 0.14 2 2 and hidden_resource cbr_ghorid and event_counter ai_is_ghorid 1
A Practice Range allows for the recruitment of missile units.
8 Practice Range 1 0.1 2 0 and hidden_resource cbr_ghorid and not event_counter first_turn 1
A Practice Range allows for the recruitment of missile units.
9 Practice Range 1 0.1 2 0 and hidden_resource cbr_ghorid and event_counter player_is_ghorid 1
A Practice Range allows for the recruitment of missile units.
10 Practice Range 1 0.21 2 0 and hidden_resource recruit_ghorid and not event_counter first_turn 1
A Practice Range allows for the recruitment of missile units.
11 Practice Range 1 0.15 2 2 and hidden_resource recruit_ghorid and event_counter ai_is_ghorid 1
A Practice Range allows for the recruitment of missile units.
12 Practice Range 1 0.21 2 0 and hidden_resource recruit_ghorid and event_counter player_is_ghorid 1
A Practice Range allows for the recruitment of missile units.
13 Archery Range 1 0.09 2 3 and hidden_resource cbr_ghorid and event_counter ai_is_ghorid 1
An Archery Range allows for the recruitment of well trained missile units.
14 Archery Range 1 0.08 2 0 and hidden_resource cbr_ghorid and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
15 Archery Range 1 0.08 2 0 and hidden_resource cbr_ghorid and event_counter player_is_ghorid 1
An Archery Range allows for the recruitment of well trained missile units.
16 Archery Range 1 0.17 2 0 and hidden_resource recruit_ghorid and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
17 Archery Range 1 0.11 2 3 and hidden_resource recruit_ghorid and event_counter ai_is_ghorid 1
An Archery Range allows for the recruitment of well trained missile units.
18 Archery Range 1 0.17 2 0 and hidden_resource recruit_ghorid and event_counter player_is_ghorid 1
An Archery Range allows for the recruitment of well trained missile units.
19 Marksman's Range 1 0.07 3 4 and hidden_resource cbr_ghorid and event_counter ai_is_ghorid 1
A Marksman's Range allows for the recruitment of elite missile units.
20 Marksman's Range 1 0.07 3 0 and hidden_resource cbr_ghorid and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
21 Marksman's Range 1 0.07 3 0 and hidden_resource cbr_ghorid and event_counter player_is_ghorid 1
A Marksman's Range allows for the recruitment of elite missile units.
22 Marksman's Range 1 0.14 3 0 and hidden_resource recruit_ghorid and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
23 Marksman's Range 1 0.13 3 4 and hidden_resource recruit_ghorid and event_counter ai_is_ghorid 1
A Marksman's Range allows for the recruitment of elite missile units.
24 Marksman's Range 1 0.14 3 0 and hidden_resource recruit_ghorid and event_counter player_is_ghorid 1
A Marksman's Range allows for the recruitment of elite missile units.
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