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首頁 / 破碎的新月 2.02 / The Ghorid Sultanate / Eastern Turkoman Javelinmen
破碎的新月 2.02
The Ghorid Sultanate The Ghorid Sultanate
兵種單位
3. Dhow
30. Ghazis
上一個兵種Eastern Turkoman Bowmen Khalaj Turkish Bowmen下一個兵種
Eastern Turkoman Javelinmen
Eastern Turkoman Javelinmen
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兵種 missile infantry
兵員數量 turkoman_eastern_light_javelinman, 60, 0, 0.6
騎乘座騎
攻城器與戰船
特殊屬性 sea_faring, hide_forest, hardy, can_withdraw
陣形 2, 3, 2.4, 2.4, 2, square
生命值 1, 0
主武器 11, 1, javelin, 60, 3, thrown, missile_mechanical, piercing, spear, 25, 1, thrown, spear_bonus_4
副武器 5, 1, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1, no
主防禦 1, 4, 1, flesh
副防禦 0, 0, flesh
氣候地形影響 -2, 2, 0, 2, 0
士氣 8, low, untrained
招募成本 1, 281, 118, 145, 51, 281
兵種描述
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Eastern Turkoman Javelinmen Lightly armoured javelinmen from the eastern reaches of the Turkic tribes, they are used to hunting animals for food with their javelins, not hurling them at charging enemies. They are very vunerable to cavalry charges and will probably flee if confronted with one.

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擁有勢力
需求建築
No. 建築 名稱 初始數量 補充率 最大數量 經驗值 其他招募條件
1 Bowyer 1 0.17 1 1 and hidden_resource cbr_ghorid and event_counter ai_is_ghorid 1
A Bowyer allows for the recruitment of basic missile units.
2 Bowyer 1 0.12 1 0 and hidden_resource cbr_ghorid and not event_counter first_turn 1
A Bowyer allows for the recruitment of basic missile units.
3 Bowyer 1 0.12 1 0 and hidden_resource cbr_ghorid and event_counter player_is_ghorid 1
A Bowyer allows for the recruitment of basic missile units.
4 Bowyer 1 0.24 1 0 and hidden_resource recruit_ghorid and not event_counter first_turn 1
A Bowyer allows for the recruitment of basic missile units.
5 Bowyer 1 0.33 1 1 and hidden_resource recruit_ghorid and event_counter ai_is_ghorid 1
A Bowyer allows for the recruitment of basic missile units.
6 Bowyer 1 0.24 1 0 and hidden_resource recruit_ghorid and event_counter player_is_ghorid 1
A Bowyer allows for the recruitment of basic missile units.
7 Practice Range 1 0.14 2 2 and hidden_resource cbr_ghorid and event_counter ai_is_ghorid 1
A Practice Range allows for the recruitment of missile units.
8 Practice Range 1 0.1 2 0 and hidden_resource cbr_ghorid and not event_counter first_turn 1
A Practice Range allows for the recruitment of missile units.
9 Practice Range 1 0.1 2 0 and hidden_resource cbr_ghorid and event_counter player_is_ghorid 1
A Practice Range allows for the recruitment of missile units.
10 Practice Range 1 0.21 2 0 and hidden_resource recruit_ghorid and not event_counter first_turn 1
A Practice Range allows for the recruitment of missile units.
11 Practice Range 1 0.15 2 2 and hidden_resource recruit_ghorid and event_counter ai_is_ghorid 1
A Practice Range allows for the recruitment of missile units.
12 Practice Range 1 0.21 2 0 and hidden_resource recruit_ghorid and event_counter player_is_ghorid 1
A Practice Range allows for the recruitment of missile units.
13 Archery Range 1 0.09 2 3 and hidden_resource cbr_ghorid and event_counter ai_is_ghorid 1
An Archery Range allows for the recruitment of well trained missile units.
14 Archery Range 1 0.08 2 0 and hidden_resource cbr_ghorid and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
15 Archery Range 1 0.08 2 0 and hidden_resource cbr_ghorid and event_counter player_is_ghorid 1
An Archery Range allows for the recruitment of well trained missile units.
16 Archery Range 1 0.17 2 0 and hidden_resource recruit_ghorid and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
17 Archery Range 1 0.11 2 3 and hidden_resource recruit_ghorid and event_counter ai_is_ghorid 1
An Archery Range allows for the recruitment of well trained missile units.
18 Archery Range 1 0.17 2 0 and hidden_resource recruit_ghorid and event_counter player_is_ghorid 1
An Archery Range allows for the recruitment of well trained missile units.
19 Marksman's Range 1 0.07 3 4 and hidden_resource cbr_ghorid and event_counter ai_is_ghorid 1
A Marksman's Range allows for the recruitment of elite missile units.
20 Marksman's Range 1 0.07 3 0 and hidden_resource cbr_ghorid and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
21 Marksman's Range 1 0.07 3 0 and hidden_resource cbr_ghorid and event_counter player_is_ghorid 1
A Marksman's Range allows for the recruitment of elite missile units.
22 Marksman's Range 1 0.14 3 0 and hidden_resource recruit_ghorid and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
23 Marksman's Range 1 0.13 3 4 and hidden_resource recruit_ghorid and event_counter ai_is_ghorid 1
A Marksman's Range allows for the recruitment of elite missile units.
24 Marksman's Range 1 0.14 3 0 and hidden_resource recruit_ghorid and event_counter player_is_ghorid 1
A Marksman's Range allows for the recruitment of elite missile units.
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