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Home / Broken Crescent 2.02 / The Ghorid Sultanate / Khalaj Turkish Bowmen
Broken Crescent 2.02
The Ghorid Sultanate The Ghorid Sultanate
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3. Dhow
30. Ghazis
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Khalaj Turkish Bowmen
Khalaj Turkish Bowmen
Rate: 2 ratings
Legendary unit
Views: 312
Class and category missile infantry
Soldier turkoman_eastern_medium_bowman, 50, 0, 0.85
Mount
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, start_not_skirmishing
Formation 2, 3, 2.4, 2.4, 2, square
Hit points 1, 0
Primary weapon 5, 2, arrow_m, 190, 16, missile, missile_mechanical, piercing, none, 25, 1, no
Secondary weapon 7, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 5, 11, 0, metal
Secondary armour 0, 0, flesh
Heat and ground effect -1, 1, -1, 1, -1
Mental 12, disciplined, trained
Cost 1, 487, 209, 99, 65, 487
Unit Description
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Khalaj Turkish Bowmen Archers with good bows and armour, capable of further range and more damage than other eastern Turkic archers, the improved armour they have makes them more confident about holdiing their postion and will rain death upon enemies from the walls or the high ground.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Practice Range 1 0.18 1 2 and hidden_resource recruit_ghorid and event_counter ai_is_ghorid 1
A Practice Range allows for the recruitment of missile units.
2 Archery Range 1 0.14 1 3 and hidden_resource cbr_ghorid and event_counter ai_is_ghorid 1
An Archery Range allows for the recruitment of well trained missile units.
3 Archery Range 1 0.08 1 0 and hidden_resource cbr_ghorid and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
4 Archery Range 1 0.08 1 0 and hidden_resource cbr_ghorid and event_counter player_is_ghorid 1
An Archery Range allows for the recruitment of well trained missile units.
5 Archery Range 1 0.17 1 0 and hidden_resource recruit_ghorid and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
6 Archery Range 1 0.18 1 3 and hidden_resource recruit_ghorid and event_counter ai_is_ghorid 1
An Archery Range allows for the recruitment of well trained missile units.
7 Archery Range 1 0.17 1 0 and hidden_resource recruit_ghorid and event_counter player_is_ghorid 1
An Archery Range allows for the recruitment of well trained missile units.
8 Marksman's Range 1 0.12 1 4 and hidden_resource cbr_ghorid and event_counter ai_is_ghorid 1
A Marksman's Range allows for the recruitment of elite missile units.
9 Marksman's Range 1 0.07 1 0 and hidden_resource cbr_ghorid and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
10 Marksman's Range 1 0.07 1 0 and hidden_resource cbr_ghorid and event_counter player_is_ghorid 1
A Marksman's Range allows for the recruitment of elite missile units.
11 Marksman's Range 1 0.14 1 0 and hidden_resource recruit_ghorid and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
12 Marksman's Range 1 0.23 2 4 and hidden_resource recruit_ghorid and event_counter ai_is_ghorid 1
A Marksman's Range allows for the recruitment of elite missile units.
13 Marksman's Range 1 0.14 1 0 and hidden_resource recruit_ghorid and event_counter player_is_ghorid 1
A Marksman's Range allows for the recruitment of elite missile units.
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