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Khalaj Turkish Cavalry
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Views: 282
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Class and category |
missile cavalry
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Soldier |
turkoman_eastern_medium_horse_archer, 40, 0, 0.85
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
bc heavy horse, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, very_hardy, can_withdraw, cantabrian_circle
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 3, 3, 6, 2, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
5, 7, arrow_ha_h, 150, 30, missile, missile_mechanical, piercing, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
5, 7, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
5, 12, 0, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
-1, 0, 0, -3, 0
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
13, disciplined, trained
Morale, Discipline, Training
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Cost |
1, 1158, 556, 99, 65, 1158
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Equiped with solid armour they are mobile on the field of battle and their bows are devastating to the poor soul who gets in the arrow's way. These horse archers will shoot at anything as they compete among one another. It is a mtter of personal pride to be the best at what they do.
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Ownership factions |
Khalaj Turkish Cavalry missile cavalry Strong horse archers, they are mobile about the battle field and can strike from distance and close range.
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Khalaj Turkish Cavalry missile cavalry Strong horse archers, they are mobile about the battle field and can strike from distance and close range.
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Khalaj Turkish Cavalry missile cavalry Strong horse archers, they are mobile about the battle field and can strike from distance and close range.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.23 |
1 |
3 |
and hidden_resource recruit_ghorid and event_counter ai_is_ghorid 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
2 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.13 |
1 |
4 |
and hidden_resource cbr_ghorid and event_counter ai_is_ghorid 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
3 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.07 |
1 |
0 |
and hidden_resource cbr_ghorid and not event_counter first_turn 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
4 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.07 |
1 |
0 |
and hidden_resource cbr_ghorid and event_counter player_is_ghorid 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
5 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.14 |
1 |
0 |
and hidden_resource recruit_ghorid and not event_counter first_turn 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
6 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.3 |
1 |
4 |
and hidden_resource recruit_ghorid and event_counter ai_is_ghorid 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
7 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.14 |
1 |
0 |
and hidden_resource recruit_ghorid and event_counter player_is_ghorid 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
8 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.16 |
2 |
5 |
and hidden_resource cbr_ghorid and event_counter ai_is_ghorid 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
9 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.09 |
2 |
0 |
and hidden_resource cbr_ghorid and not event_counter first_turn 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
10 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.09 |
2 |
0 |
and hidden_resource cbr_ghorid and event_counter player_is_ghorid 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
11 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.17 |
2 |
0 |
and hidden_resource recruit_ghorid and not event_counter first_turn 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
12 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.37 |
2 |
5 |
and hidden_resource recruit_ghorid and event_counter ai_is_ghorid 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
13 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.17 |
2 |
0 |
and hidden_resource recruit_ghorid and event_counter player_is_ghorid 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
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