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Kurdish Swordsmen
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Views: 174
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Class and category |
heavy infantry
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Soldier |
aux_arab_swordsmen, 50, 0, 1.0
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
no_custom, sea_faring, hide_forest, can_withdraw
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 2, 2, 2.5, 3, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
9, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
0, 2, no, 0, 0, no, melee_simple, blunt, none, 25, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
8, 14, 4, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
-1, -1, -1, -1, -1
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
12, disciplined, untrained
Morale, Discipline, Training
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Cost |
1, 674, 289, 141, 77, 674
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Within the cataclysmic swirl of the Near East's history Empires have risen and fell, faiths and cultures have seen flowerings and descents into sin and desolace, and entire peoples have been swallowed up by others or cast into the wind. Deserts spread, fertility was granted by the grace of irrigation or blessed climate change, with only the distant heavens and stoic mountains possessing of that transient quality of eternity./n/nSentinels to that virtue of savage continuity, rugged endurance have stood long beyond civilized memory and stretch back far in the oral traditions of their countrymen. Hillmen who know only the lightest of touches from foreign yoke - casting off the bane and boon of domestication with a wild animal's ferocity. They do not live in savagrey, but a rugged civilization etched from raw mountain stone and not rotted wood or soiled clay; building kingdoms to stand eye to eye with the great empires that come and go. Some have seen success, the Kingdoms of Armenia and Georgia standing as strong as any lowlands nation ever has, yet others struggle in division and tribal conflict: Their sovereignty shall linger past the rise and fall of kingdoms, but shall be consigned to be as distant stars in the night and hold not the ephermal ambition to challenge the sun./n/nThe Kurds are one such people, their brilliance of martial spirit and endurance shattered and spread across the Middle East. Serving as mercenaries from Ghazni to Egypt, petty warlords possessing transient holdings under the thumb of greater empires, such a diaspora comes like sparks from the fires of their power's ascent following the conquests of Islam. Complacent with pastoral transhumance and mercenary service since earliest antiquity, they had served as soldiers and rebellious headache for the full gambuit of Near Eastern Dynasties, from Babylonian to Caliphate and Seljuk dominion. Yet only in contemporary times have they tasted the fruits of sovereignity as pockets of Kurdish states rose through the cracks of the House of Islam./n/nMost flowerings were brief, weedy things, yet in the West amongst the fertile Nile Delta has a brother of Kurdistan come to rule a Kingdom to be like the Empires they saw rise and fall from the mountain's top. Salahuddin Ayyubi, Sultan of Egypt and patriarch of a Kurdish Dynasty, has not forgotten his roots and hires Kurds second only to Turks as soldiers. Any ruler would be remiss not to, the fame of the Kurds as swordsmen, archers and heavy cavalry well revered by the powers-that-be. Those that cannot afford a horse but do possess the wealth to set themselves apart from common skirmishers fight as mobile infantrymen, sturdy enough for the battle line or siege but nimble in medium armor to fight dexteriously in the roughest of terrain. For after all it was not a martial glory reserved only for the aristocracy which saw the Kurdish people endure through the centuries.
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Ownership factions |
Kurdish Swordsmen heavy infantry Kurdish tribesmen of strong and reliable abilities, clad in medium armor and more than capable in close combat.
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Kurdish Swordsmen heavy infantry Kurdish tribesmen of strong and reliable abilities, clad in medium armor and more than capable in close combat.
|
Kurdish Swordsmen heavy infantry Kurdish tribesmen of strong and reliable abilities, clad in medium armor and more than capable in close combat.
|
Kurdish Swordsmen heavy infantry Kurdish tribesmen of strong and reliable abilities, clad in medium armor and more than capable in close combat.
|
Kurdish Swordsmen heavy infantry Kurdish tribesmen of strong and reliable abilities, clad in medium armor and more than capable in close combat.
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Kurdish Swordsmen heavy infantry Kurdish tribesmen of strong and reliable abilities, clad in medium armor and more than capable in close combat.
|
Kurdish Swordsmen heavy infantry Kurdish tribesmen of strong and reliable abilities, clad in medium armor and more than capable in close combat.
|
Kurdish Swordsmen heavy infantry Kurdish tribesmen of strong and reliable abilities, clad in medium armor and more than capable in close combat.
|
Kurdish Swordsmen heavy infantry Kurdish tribesmen of strong and reliable abilities, clad in medium armor and more than capable in close combat.
|
Kurdish Swordsmen heavy infantry Kurdish tribesmen of strong and reliable abilities, clad in medium armor and more than capable in close combat.
|
Kurdish Swordsmen heavy infantry Kurdish tribesmen of strong and reliable abilities, clad in medium armor and more than capable in close combat.
|
Kurdish Swordsmen heavy infantry Kurdish tribesmen of strong and reliable abilities, clad in medium armor and more than capable in close combat.
|
Kurdish Swordsmen heavy infantry Kurdish tribesmen of strong and reliable abilities, clad in medium armor and more than capable in close combat.
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Kurdish Swordsmen heavy infantry Kurdish tribesmen of strong and reliable abilities, clad in medium armor and more than capable in close combat.
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Kurdish Swordsmen heavy infantry Kurdish tribesmen of strong and reliable abilities, clad in medium armor and more than capable in close combat.
|
Kurdish Swordsmen heavy infantry Kurdish tribesmen of strong and reliable abilities, clad in medium armor and more than capable in close combat.
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Kurdish Swordsmen heavy infantry Kurdish tribesmen of strong and reliable abilities, clad in medium armor and more than capable in close combat.
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Kurdish Swordsmen heavy infantry Kurdish tribesmen of strong and reliable abilities, clad in medium armor and more than capable in close combat.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
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City Watch |
1 |
0.23 |
1 |
0 |
and hidden_resource iraq |
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury. |
2 |
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
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City Watch |
1 |
0.23 |
1 |
0 |
and hidden_resource recruit_abbasid |
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury. |
3 |
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
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Militia Drill Square |
1 |
0.3 |
1 |
0 |
and hidden_resource iraq |
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions. |
4 |
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
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Militia Drill Square |
1 |
0.3 |
1 |
0 |
and hidden_resource recruit_abbasid |
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions. |
5 |
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
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Militia Barracks |
1 |
0.38 |
2 |
0 |
and hidden_resource iraq |
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers. |
6 |
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
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Militia Barracks |
1 |
0.38 |
2 |
0 |
and hidden_resource recruit_abbasid |
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers. |
7 |
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
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Drill Square |
1 |
0.3 |
1 |
0 |
and hidden_resource iraq |
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer… |
8 |
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
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Drill Square |
1 |
0.3 |
1 |
0 |
and hidden_resource recruit_abbasid |
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer… |
9 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.4 |
1 |
0 |
and hidden_resource iraq |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
10 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.4 |
1 |
0 |
and hidden_resource recruit_abbasid |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
11 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.5 |
2 |
0 |
and hidden_resource iraq |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
12 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.5 |
2 |
0 |
and hidden_resource recruit_abbasid |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
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