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Crusader Sergeants
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Views: 660
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Class and category |
spearmen infantry
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Soldier |
aux_christ_religion_inf, 40, 0, 0.85
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, hardy, can_withdraw
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.1, 2, 2.2, 2.2, 4, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
7, 2, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, spear
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
12, 2, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
5, 13, 6, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
0, -1, -1, -1, 0
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
16, disciplined, highly_trained
Morale, Discipline, Training
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Cost |
1, 753, 331, 133, 72, 753
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Destiny, desire, fate, the will of the Almighty, or mere circumstance has brought many from Latin Christendom to the shores of Asia. Though what drives them to the Holy Lands and those beyond vary, what unites these wayward children of the Latin West is the brotherhood brought on by war. Too poor to afford horse, too rich to be sequestered to that of skirmishing crossbowman, they assume the role of strong-armed spearmen./n/nVeterans of battle, these soldiers have affored themselves medium quality mail hauberks and assorted paddings of leather and quilt, backed by sturdy shields and strong spears. A shield from which the knightly sword of Christendom might strike, they pitch their services to any nation of Christendom. Truly the wandering blood of their Germanic ancestors has lingered on, as well as their martial spirit.
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Ownership factions |
Crusader Sergeants spearmen infantry Motivated and well equipped pilgrims, mercenaries, and settled Franks serving the Christendom of the East as sturdy spear-bearing infantry.
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Crusader Sergeants spearmen infantry Motivated and well equipped pilgrims, mercenaries, and settled Franks serving the Christendom of the East as sturdy spear-bearing infantry.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
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Shipwright |
1 |
0.24 |
1 |
2 |
and hidden_resource mtrade and event_counter ai_is_koj 1 |
A Shipwright allows the construction of ships to be undertaken in earnest. |
2 |
city Dockyard A Dockyard allows the construction of larger ships, and improves trade.
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Dockyard |
1 |
0.17 |
1 |
0 |
and hidden_resource mtrade and not event_counter first_turn 1 |
A Dockyard allows the construction of larger ships, and improves trade. |
3 |
city Dockyard A Dockyard allows the construction of larger ships, and improves trade.
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Dockyard |
1 |
0.32 |
1 |
3 |
and hidden_resource mtrade and event_counter ai_is_koj 1 |
A Dockyard allows the construction of larger ships, and improves trade. |
4 |
city Dockyard A Dockyard allows the construction of larger ships, and improves trade.
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Dockyard |
1 |
0.17 |
1 |
0 |
and hidden_resource mtrade and event_counter player_is_koj 1 |
A Dockyard allows the construction of larger ships, and improves trade. |
5 |
city Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
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Naval Drydock |
1 |
0.18 |
1 |
0 |
and hidden_resource mtrade and not event_counter first_turn 1 |
A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo. |
6 |
city Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
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Naval Drydock |
1 |
0.37 |
2 |
4 |
and hidden_resource mtrade and event_counter ai_is_koj 1 |
A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo. |
7 |
city Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
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Naval Drydock |
1 |
0.18 |
1 |
0 |
and hidden_resource mtrade and event_counter player_is_koj 1 |
A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo. |
8 |
castle Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
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Shipwright |
1 |
0.24 |
1 |
2 |
and hidden_resource mtrade and event_counter ai_is_koj 1 |
A Shipwright allows the construction of ships to be undertaken in earnest. |
9 |
castle Dockyard A Dockyard allows the construction of larger ships, and improves trade.
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Dockyard |
1 |
0.18 |
1 |
0 |
and hidden_resource mtrade and not event_counter first_turn 1 |
A Dockyard allows the construction of larger ships, and improves trade. |
10 |
castle Dockyard A Dockyard allows the construction of larger ships, and improves trade.
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Dockyard |
1 |
0.28 |
1 |
3 |
and hidden_resource mtrade and event_counter ai_is_koj 1 |
A Dockyard allows the construction of larger ships, and improves trade. |
11 |
castle Dockyard A Dockyard allows the construction of larger ships, and improves trade.
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Dockyard |
1 |
0.18 |
1 |
0 |
and hidden_resource mtrade and event_counter player_is_koj 1 |
A Dockyard allows the construction of larger ships, and improves trade. |
12 |
castle Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
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Naval Drydock |
1 |
0.16 |
1 |
0 |
and hidden_resource mtrade and not event_counter first_turn 1 |
A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo. |
13 |
castle Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
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Naval Drydock |
1 |
0.32 |
2 |
4 |
and hidden_resource mtrade and event_counter ai_is_koj 1 |
A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo. |
14 |
castle Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
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Naval Drydock |
1 |
0.16 |
1 |
0 |
and hidden_resource mtrade and event_counter player_is_koj 1 |
A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo. |
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