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Royal Military Academy
Home / Broken Crescent 2.02 / The Kingdom of Jerusalem / Catapult
Broken Crescent 2.02
The Kingdom of Jerusalem The Kingdom of Jerusalem
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Catapult
Catapult
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Class and category missile siege
Soldier bc_catapult_crew, 16, 2, 1
Mount
Engine and Ship catapult
Attributes sea_faring, hardy, can_withdraw, artillery
Formation 1.5, 1.5, 3, 3, 3, square
Hit points 1, 0
Primary weapon 1, 1, no, 0, 0, melee, artillery_mechanical, piercing, knife, 50, 0.1, no
Secondary weapon 55, 3, catapult, 200, 30, siege_missile, artillery_mechanical, blunt, none, 25, 1, ap, bp, area, launching
Primary armour 1, 1, 0, flesh
Secondary armour 0, 0, flesh
Heat and ground effect 1, 0, 0, 0, 0
Mental 6, normal, highly_trained
Cost 1, 600, 250, 90, 70, 600, 4, 100
Unit Description
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Catapult Constructed of wood and capable of flinging stones large enough to crush a man's head, the catapult was a common site on the ancient Roman battlefield. Now in the medieval era, the catapult is being replaced by newer and more powerful weapons.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Catapult Maker 1 0.1 1 0
A Catapult Maker allows the construction of catapults and ballistae.
2 Siege Works 1 0.1 1 0
A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
3 Catapult Maker 1 0.1 1 0
A Catapult Maker allows the construction of catapults and ballistae.
4 Siege Works 1 0.1 1 0
A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
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Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
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