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Latin Crossbowmen
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Views: 639
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Class and category |
missile infantry
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Soldier |
koj_armoured_sergeants_crossbowmen, 50, 0, 0.75
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, can_withdraw, crossbow, start_not_skirmishing
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 3, 2.4, 2.4, 2, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
5, 2, bolt_uh, 180, 12, missile, missile_mechanical, piercing, none, 25, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
7, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
3, 12, 4, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
0, -2, -2, 1, 2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
14, disciplined, trained
Morale, Discipline, Training
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Cost |
1, 664, 285, 99, 60, 664
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Would the Latin Sergeants be the spine of Jerusalem, then the Latin Crossbowmen are the ribs, entrusted to protection of the heart of the Kingdom - its Knights. Professional Soldiers of whom the crossbow has been as much a part of their life as the lance and horse is to the Knight, these men have also taken to arming themselves with sword and shield, their training less than a knight or dedicated man-at-arms, but far from lacking.
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Ownership factions |
Latin Crossbowmen missile infantry Hybrid warriors of ranged and close combat. Not "Jacks of All Trades, Masters of None", but rather masters of the crossbow, and adepts at the sword.
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Latin Crossbowmen missile infantry Hybrid warriors of ranged and close combat. Not "Jacks of All Trades, Masters of None", but rather masters of the crossbow, and adepts at the sword.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.3 |
1 |
3 |
and hidden_resource recruit_koj and event_counter ai_is_koj 1 |
An Archery Range allows for the recruitment of well trained missile units. |
2 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.22 |
1 |
4 |
and hidden_resource cbr_koj and event_counter ai_is_koj 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
3 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.12 |
1 |
0 |
and hidden_resource cbr_koj and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
4 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.12 |
1 |
0 |
and hidden_resource cbr_koj and event_counter player_is_koj 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
5 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.16 |
1 |
0 |
and hidden_resource recruit_koj and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
6 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.35 |
1 |
4 |
and hidden_resource recruit_koj and event_counter ai_is_koj 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
7 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.16 |
1 |
0 |
and hidden_resource recruit_koj and event_counter player_is_koj 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
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