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Latin Crossbowmen
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查看: 639
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兵種 |
missile infantry
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兵員數量 |
koj_armoured_sergeants_crossbowmen, 50, 0, 0.75
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騎乘座騎 |
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攻城器與戰船 |
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特殊屬性 |
sea_faring, hide_forest, can_withdraw, crossbow, start_not_skirmishing
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陣形 |
2, 3, 2.4, 2.4, 2, square
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生命值 |
1, 0
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主武器 |
5, 2, bolt_uh, 180, 12, missile, missile_mechanical, piercing, none, 25, 1, ap
攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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副武器 |
7, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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主防禦 |
3, 12, 4, metal
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副防禦 |
0, 0, flesh
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氣候地形影響 |
0, -2, -2, 1, 2
炎熱對疲勞度的影響, 灌木叢地形影響, 沙地, 森林, 雪地
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士氣 |
14, disciplined, trained
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招募成本 |
1, 664, 285, 99, 60, 664
徵召回合, 招募費, 維持費, 升級武器, 升級盔甲, 自訂戰役, 多於幾隊, 懲罰金額
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兵種描述 |
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Would the Latin Sergeants be the spine of Jerusalem, then the Latin Crossbowmen are the ribs, entrusted to protection of the heart of the Kingdom - its Knights. Professional Soldiers of whom the crossbow has been as much a part of their life as the lance and horse is to the Knight, these men have also taken to arming themselves with sword and shield, their training less than a knight or dedicated man-at-arms, but far from lacking.
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擁有勢力 |
Latin Crossbowmen missile infantry Hybrid warriors of ranged and close combat. Not "Jacks of All Trades, Masters of None", but rather masters of the crossbow, and adepts at the sword.
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Latin Crossbowmen missile infantry Hybrid warriors of ranged and close combat. Not "Jacks of All Trades, Masters of None", but rather masters of the crossbow, and adepts at the sword.
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需求建築 |
No. |
建築 |
名稱 |
初始數量 |
補充率 |
最大數量 |
經驗值 |
其他招募條件 |
1 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.3 |
1 |
3 |
and hidden_resource recruit_koj and event_counter ai_is_koj 1 |
An Archery Range allows for the recruitment of well trained missile units. |
2 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.22 |
1 |
4 |
and hidden_resource cbr_koj and event_counter ai_is_koj 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
3 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.12 |
1 |
0 |
and hidden_resource cbr_koj and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
4 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.12 |
1 |
0 |
and hidden_resource cbr_koj and event_counter player_is_koj 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
5 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.16 |
1 |
0 |
and hidden_resource recruit_koj and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
6 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.35 |
1 |
4 |
and hidden_resource recruit_koj and event_counter ai_is_koj 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
7 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.16 |
1 |
0 |
and hidden_resource recruit_koj and event_counter player_is_koj 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
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