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Royal Military Academy
Home / Broken Crescent 2.02 / The Kingdom of Jerusalem / Levantine Crossbowmen
Broken Crescent 2.02
The Kingdom of Jerusalem The Kingdom of Jerusalem
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Levantine Crossbowmen
Levantine Crossbowmen
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Class and category missile infantry
Soldier koj_sergeant_crossbowmen, 60, 0, 0.7
Mount
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, crossbow
Formation 2, 3, 2.5, 2.5, 2, square
Hit points 1, 0
Primary weapon 5, 1, bolt_m, 120, 12, missile, missile_mechanical, piercing, none, 25, 1, ap
Secondary weapon 6, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 2, 4, 0, leather
Secondary armour 0, 0, flesh
Heat and ground effect -1, -2, -1, 2, 2
Mental 10, low, untrained
Cost 1, 244, 102, 89, 52, 244
Unit Description
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Levantine Crossbowmen For an overwhelming majority of those who went on the Crusades, archery was not their culture's forte, and it as well as most forms of ranged combat were left to the Indigenous Christians. The one exception was the crossbow, which with the spear was to the Professional Soldier what the lance and sword was to the knight. Though Semi-Professional, it does not take much experience to utilize their deadly weapon, and against the hordes of Turkish Horse Archers or formations of well-trained Muslim Foot Archers these crossbowmen mean as much to the Victory of Outremer as the Knights themselves do.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Practice Range 1 0.18 1 2 and hidden_resource cbr_koj and event_counter ai_is_koj 1
A Practice Range allows for the recruitment of missile units.
2 Practice Range 1 0.12 1 0 and hidden_resource cbr_koj and not event_counter first_turn 1
A Practice Range allows for the recruitment of missile units.
3 Practice Range 1 0.12 1 0 and hidden_resource cbr_koj and event_counter player_is_koj 1
A Practice Range allows for the recruitment of missile units.
4 Practice Range 1 0.2 1 0 and hidden_resource recruit_koj and not event_counter first_turn 1
A Practice Range allows for the recruitment of missile units.
5 Practice Range 1 0.22 1 2 and hidden_resource recruit_koj and event_counter ai_is_koj 1
A Practice Range allows for the recruitment of missile units.
6 Practice Range 1 0.2 1 0 and hidden_resource recruit_koj and event_counter player_is_koj 1
A Practice Range allows for the recruitment of missile units.
7 Archery Range 1 0.18 1 3 and hidden_resource cbr_koj and event_counter ai_is_koj 1
An Archery Range allows for the recruitment of well trained missile units.
8 Archery Range 1 0.12 1 0 and hidden_resource cbr_koj and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
9 Archery Range 1 0.12 1 0 and hidden_resource cbr_koj and event_counter player_is_koj 1
An Archery Range allows for the recruitment of well trained missile units.
10 Archery Range 1 0.18 1 0 and hidden_resource recruit_koj and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
11 Archery Range 1 0.25 1 3 and hidden_resource recruit_koj and event_counter ai_is_koj 1
An Archery Range allows for the recruitment of well trained missile units.
12 Archery Range 1 0.18 1 0 and hidden_resource recruit_koj and event_counter player_is_koj 1
An Archery Range allows for the recruitment of well trained missile units.
13 Marksman's Range 1 0.18 2 4 and hidden_resource cbr_koj and event_counter ai_is_koj 1
A Marksman's Range allows for the recruitment of elite missile units.
14 Marksman's Range 1 0.12 2 0 and hidden_resource cbr_koj and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
15 Marksman's Range 1 0.12 2 0 and hidden_resource cbr_koj and event_counter player_is_koj 1
A Marksman's Range allows for the recruitment of elite missile units.
16 Marksman's Range 1 0.16 2 0 and hidden_resource recruit_koj and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
17 Marksman's Range 1 0.29 2 4 and hidden_resource recruit_koj and event_counter ai_is_koj 1
A Marksman's Range allows for the recruitment of elite missile units.
18 Marksman's Range 1 0.16 2 0 and hidden_resource recruit_koj and event_counter player_is_koj 1
A Marksman's Range allows for the recruitment of elite missile units.
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