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Home / Broken Crescent 2.02 / The Kingdom of Jerusalem / Turkopoles
Broken Crescent 2.02
The Kingdom of Jerusalem The Kingdom of Jerusalem
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Turkopoles
Turkopoles
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Class and category light cavalry
Soldier turkopole, 30, 0, 0.7
Mount bc heavy horse, elephant -4, camel -4
Engine and Ship
Attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, start_not_skirmishing
Formation 2.5, 4, 3, 6, 3, square
Hit points 1, 0
Primary weapon 5, 10, arrow_ha_m, 150, 36, missile, missile_mechanical, piercing, none, 25, 1, no
Secondary weapon 4, 4, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Primary armour 2, 6, 3, metal
Secondary armour 0, 0, flesh
Heat and ground effect -3, 0, 3, -2, -2
Mental 9, normal, untrained
Cost 1, 636, 299, 89, 52, 636
Unit Description
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Turkopoles Though the traditions of Western Warfare remained dominant in Outremer, the Kingdoms of the Franks would not have lasted as long as they had would no inspiration have been taken by the locals. Amongst the adopted tactics and indigenous troops of the East, Turkopoles have proven to be the most valuable. Having first discovered them in the Byzantine Army during the First Crusade, some were brought along with the Crusaders to be amongst the first units established in Outremer, beginning a practice that would outlast the life of the Kingdom of Jerusalem.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Knight's Stables 1 0.18 1 2 and hidden_resource cbr_koj and event_counter ai_is_koj 1
Knight's stables allow for the recruitment of cavalry units.
2 Knight's Stables 1 0.12 1 0 and hidden_resource cbr_koj and not event_counter first_turn 1
Knight's stables allow for the recruitment of cavalry units.
3 Knight's Stables 1 0.12 1 0 and hidden_resource cbr_koj and event_counter player_is_koj 1
Knight's stables allow for the recruitment of cavalry units.
4 Knight's Stables 1 0.2 1 0 and hidden_resource recruit_koj and not event_counter first_turn 1
Knight's stables allow for the recruitment of cavalry units.
5 Knight's Stables 1 0.26 1 2 and hidden_resource recruit_koj and event_counter ai_is_koj 1
Knight's stables allow for the recruitment of cavalry units.
6 Knight's Stables 1 0.2 1 0 and hidden_resource recruit_koj and event_counter player_is_koj 1
Knight's stables allow for the recruitment of cavalry units.
7 Baron's Stables 1 0.18 1 3 and hidden_resource cbr_koj and event_counter ai_is_koj 1
Baron's stables allow for the recruitment of capable cavalry units.
8 Baron's Stables 1 0.12 1 0 and hidden_resource cbr_koj and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
9 Baron's Stables 1 0.12 1 0 and hidden_resource cbr_koj and event_counter player_is_koj 1
Baron's stables allow for the recruitment of capable cavalry units.
10 Baron's Stables 1 0.18 1 0 and hidden_resource recruit_koj and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
11 Baron's Stables 1 0.3 1 3 and hidden_resource recruit_koj and event_counter ai_is_koj 1
Baron's stables allow for the recruitment of capable cavalry units.
12 Baron's Stables 1 0.18 1 0 and hidden_resource recruit_koj and event_counter player_is_koj 1
Baron's stables allow for the recruitment of capable cavalry units.
13 Earl's Stables 1 0.18 2 4 and hidden_resource cbr_koj and event_counter ai_is_koj 1
Earl's stables allow for the recruitment of elite cavalry units.
14 Earl's Stables 1 0.12 2 0 and hidden_resource cbr_koj and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
15 Earl's Stables 1 0.12 2 0 and hidden_resource cbr_koj and event_counter player_is_koj 1
Earl's stables allow for the recruitment of elite cavalry units.
16 Earl's Stables 1 0.16 2 0 and hidden_resource recruit_koj and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
17 Earl's Stables 1 0.35 2 4 and hidden_resource recruit_koj and event_counter ai_is_koj 1
Earl's stables allow for the recruitment of elite cavalry units.
18 Earl's Stables 1 0.16 2 0 and hidden_resource recruit_koj and event_counter player_is_koj 1
Earl's stables allow for the recruitment of elite cavalry units.
19 King's Stables 1 0.23 2 5 and hidden_resource cbr_koj and event_counter ai_is_koj 1
King's stables allow for the recruitment of the penultimate cavalry units.
20 King's Stables 1 0.15 2 0 and hidden_resource cbr_koj and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
21 King's Stables 1 0.15 2 0 and hidden_resource cbr_koj and event_counter player_is_koj 1
King's stables allow for the recruitment of the penultimate cavalry units.
22 King's Stables 1 0.2 2 0 and hidden_resource recruit_koj and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
23 King's Stables 1 0.44 2 5 and hidden_resource recruit_koj and event_counter ai_is_koj 1
King's stables allow for the recruitment of the penultimate cavalry units.
24 King's Stables 1 0.2 2 0 and hidden_resource recruit_koj and event_counter player_is_koj 1
King's stables allow for the recruitment of the penultimate cavalry units.
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