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首頁 / 破碎的新月 2.02 / The Kingdom of Jerusalem / Turkopoles
破碎的新月 2.02
The Kingdom of Jerusalem The Kingdom of Jerusalem
兵種單位
2. Cog
上一個兵種Mounted Sergeants Poulain Lancers下一個兵種
Turkopoles
Turkopoles
評分: 1 個評分
幾乎不用
查看: 351
兵種 light cavalry
兵員數量 turkopole, 30, 0, 0.7
騎乘座騎 bc heavy horse, elephant -4, camel -4
攻城器與戰船
特殊屬性 sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, start_not_skirmishing
陣形 2.5, 4, 3, 6, 3, square
生命值 1, 0
主武器 5, 10, arrow_ha_m, 150, 36, missile, missile_mechanical, piercing, none, 25, 1, no
副武器 4, 4, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
主防禦 2, 6, 3, metal
副防禦 0, 0, flesh
氣候地形影響 -3, 0, 3, -2, -2
士氣 9, normal, untrained
招募成本 1, 636, 299, 89, 52, 636
兵種描述
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Turkopoles Though the traditions of Western Warfare remained dominant in Outremer, the Kingdoms of the Franks would not have lasted as long as they had would no inspiration have been taken by the locals. Amongst the adopted tactics and indigenous troops of the East, Turkopoles have proven to be the most valuable. Having first discovered them in the Byzantine Army during the First Crusade, some were brought along with the Crusaders to be amongst the first units established in Outremer, beginning a practice that would outlast the life of the Kingdom of Jerusalem.

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擁有勢力
需求建築
No. 建築 名稱 初始數量 補充率 最大數量 經驗值 其他招募條件
1 Knight's Stables 1 0.18 1 2 and hidden_resource cbr_koj and event_counter ai_is_koj 1
Knight's stables allow for the recruitment of cavalry units.
2 Knight's Stables 1 0.12 1 0 and hidden_resource cbr_koj and not event_counter first_turn 1
Knight's stables allow for the recruitment of cavalry units.
3 Knight's Stables 1 0.12 1 0 and hidden_resource cbr_koj and event_counter player_is_koj 1
Knight's stables allow for the recruitment of cavalry units.
4 Knight's Stables 1 0.2 1 0 and hidden_resource recruit_koj and not event_counter first_turn 1
Knight's stables allow for the recruitment of cavalry units.
5 Knight's Stables 1 0.26 1 2 and hidden_resource recruit_koj and event_counter ai_is_koj 1
Knight's stables allow for the recruitment of cavalry units.
6 Knight's Stables 1 0.2 1 0 and hidden_resource recruit_koj and event_counter player_is_koj 1
Knight's stables allow for the recruitment of cavalry units.
7 Baron's Stables 1 0.18 1 3 and hidden_resource cbr_koj and event_counter ai_is_koj 1
Baron's stables allow for the recruitment of capable cavalry units.
8 Baron's Stables 1 0.12 1 0 and hidden_resource cbr_koj and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
9 Baron's Stables 1 0.12 1 0 and hidden_resource cbr_koj and event_counter player_is_koj 1
Baron's stables allow for the recruitment of capable cavalry units.
10 Baron's Stables 1 0.18 1 0 and hidden_resource recruit_koj and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
11 Baron's Stables 1 0.3 1 3 and hidden_resource recruit_koj and event_counter ai_is_koj 1
Baron's stables allow for the recruitment of capable cavalry units.
12 Baron's Stables 1 0.18 1 0 and hidden_resource recruit_koj and event_counter player_is_koj 1
Baron's stables allow for the recruitment of capable cavalry units.
13 Earl's Stables 1 0.18 2 4 and hidden_resource cbr_koj and event_counter ai_is_koj 1
Earl's stables allow for the recruitment of elite cavalry units.
14 Earl's Stables 1 0.12 2 0 and hidden_resource cbr_koj and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
15 Earl's Stables 1 0.12 2 0 and hidden_resource cbr_koj and event_counter player_is_koj 1
Earl's stables allow for the recruitment of elite cavalry units.
16 Earl's Stables 1 0.16 2 0 and hidden_resource recruit_koj and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
17 Earl's Stables 1 0.35 2 4 and hidden_resource recruit_koj and event_counter ai_is_koj 1
Earl's stables allow for the recruitment of elite cavalry units.
18 Earl's Stables 1 0.16 2 0 and hidden_resource recruit_koj and event_counter player_is_koj 1
Earl's stables allow for the recruitment of elite cavalry units.
19 King's Stables 1 0.23 2 5 and hidden_resource cbr_koj and event_counter ai_is_koj 1
King's stables allow for the recruitment of the penultimate cavalry units.
20 King's Stables 1 0.15 2 0 and hidden_resource cbr_koj and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
21 King's Stables 1 0.15 2 0 and hidden_resource cbr_koj and event_counter player_is_koj 1
King's stables allow for the recruitment of the penultimate cavalry units.
22 King's Stables 1 0.2 2 0 and hidden_resource recruit_koj and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
23 King's Stables 1 0.44 2 5 and hidden_resource recruit_koj and event_counter ai_is_koj 1
King's stables allow for the recruitment of the penultimate cavalry units.
24 King's Stables 1 0.2 2 0 and hidden_resource recruit_koj and event_counter player_is_koj 1
King's stables allow for the recruitment of the penultimate cavalry units.
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